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Xeon

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Everything posted by Xeon

  1. well yeah and ummm...you did made a pretty questionable answer there (NRX is a Neogeo ROM?? ) but dont worry, im not really trying to humiliate you or anybody else so please dont take me wrong. the post was intended to be more of a quick answer. theres another link for a neogeo FAQ (hardworks.de or something) but i prefer getting answers more knowing sources such as this one.
  2. Romshare is a great forum if you could understand the principles behind it. the way i see it, it is molded from old school emulation principles, the stuff people dont care anymore.
  3. you people really need to read this so you could stop guessing http://www.ojko.com/phpbb/viewtopic.php?t=2096
  4. hmmm...X-Box then? you may want to try another 512kb s1 that only needs HARDWARE_SNK_ALTERNATE_TEXT, posted by Johnboy at RS forums.
  5. lesson of the story is that "plainly" threads are bound to turn into something else (like bukkake! )
  6. its supposed to work properly, im using it with 8 MB C ROMs. it requires extra code in FBA (and probably in MAME as well) to work though.
  7. OH MY GOD, this is just....awe-som-io!!! the US military played emulators before us ages ago!! i see, so i wasnt that late afterall. i first encountered emulators in 1999 (since i bought my PC at the end of 98)
  8. 1996? man, has console emulation lived that long now? i thought console emulation started in around 1998? though i sort of thought of that back in 1999
  9. about the KOF2k3 shot: i know there are transparencies in the real cart. what i want to know is if there are bootleg carts that has transparencies (since i see bootlegs that has no transparencies most of the time)
  10. well, yeah, but not really. it just shows that 2 heads are better than one. ElSemi tends to find small fixes, which ends up being sent to MAMEdev, which FBA follows (it uses the same 68k CPU core as MAME). thats why i counted Nebula as a second placer.
  11. yes, but thats just because of the encrypted C ROMs. the other parts seems to be loaded either in realtime or just not as intensive. ill try and illustrate how i see it happens 1.) run the emulator (obviously- but be reminded that this takes a little RAM as well, especially Nebula and Kawaks) 2.) loading the game - by uncompressing it into free physical RAM, if theres not enough RAM, it will be kept loaded but on virtual (HDD) memory, which is plain slower to access. HDD accessing is the reason why the game may stutter for the first moments of the game if you dont have enough RAM. lets use Matrimelee as an example, decompress your decrypted matrimelee.zip file somewhere on your harddrive and watch how much space it will eat (about 90 MB). that will be how much physical RAM it will require to run the game efficiently, plus a little more that the emulator may use (emu screen display, sound, etc). decryption process of encrypted C ROMs takes more memory (as it will also be done from RAM) and a little more time. now that counts to approximately 110 MB of required RAM. remember that your OS also uses 25 to 50% RAM, sort of a bad news if youre on just 128MB RAM or lower. so bottom line, practically, it is wise to use the decrypted versions, but if you want to make it closer to the real thing and you have the hardware (and im sure you have it), encrypted is the way to go. all of this is the reason why encrypted C ROMs are more intensive. but dont take my word for it, its just how i see things. research if necessary. as for the best emulator, i just go for what emulator mimics more of the real thing. for example, Kawaks and NRX doesnt emulate the Rasters in Garou (Terry's stage - 3rd round) and the haze in certain backgrounds in Last Blade 2 and Metal Slug 2. NRX shows a blank border on Japan Team of KOF94 on the intro. these extras and little details arent essential to gameplay at all, but hey you dont completely mimic a thing when youre missing details dont you? thats what emulator does anyway: mimic, simulate, emulate. now, i rank it like this: 1.) MAME; 2.) Nebula; 3.) FBA; 4.) Kawaks; 5.)NRX im not good at explaining but i know thats a damn tedious explanation up there
  12. using UniBIOS Jukebox player or Nebula Jukebox, listen to sound code no. 725. i dont remember hearing this music anywhere in the game. what part of the game uses this?
  13. the main reason encrypted sets are huge even when zipped is because those ROMs barely compress at all. also, emulators like MAME, Nebula and Kawaks tend to be memory intensive to these as they have to be decrypted while being loaded into memory which is the main reason to use decrypted Cs in Kawaks and Nebula. official MAME and FBA do not support decrypted sets but thankfully FBA isnt as memory intensive as the others (according to Jan Klaassen, FBA Team member)
  14. i dunno, the white parts just sort of steered my vision.
  15. damn, i didnt notice he also highlighted the right end of the screen
  16. i have the feeling the decryption of P ROMs for this game will be like Garou scenario. Encryption can be defeated but the bankswitching that NRX/Kawaks with loaders cant handle so far will still be there.
  17. yeah, filters, stretching and what not affects video display one way or another. the really arcade-closest setting would be 320x240 with no filtering and stretching. also, admittedly, FBA doesnt have the best picture display compared to..say, Nebula. that also includes sprite ripping capabilities as well.
  18. since the beginning. if everbody saw what Gamecop what used to do at A@H before he started 1emulation, hell surely become your god
  19. life begins at 40, people. deal with it
  20. you played Jump Start 1st grade?? i just lke Unreal and UT (mainly its engine). the engine looks as good but not as hoggier than Q3. the Unreal/UT bots rocks too. on my Celeron 300 U/UT plays above decently with 7-12 bots (varies on level complexity), Q3 slugs pathetically with like 4 bots (samey with level complexity but i got better mileage with UT). goddarn efficient programmers they have there.
  21. When editing your own dat for a game - Is it a MUST to put in a "cartridge identity number"? (Winkawaks). If so; how would you know what that ident. number is? Pyro: Why do you want to play it with Nebula? Why not just use Winkawaks dev? just look for Romdata Maker (too lazy to search now) or the Master List at neo-geo.com, it may not explain you about encryptions but those are enough to give you the Cart ID. Romdata Maker detects it by itself but sometimes fail (KOF2003) so theres the Master List. im trying to download the damn 040404 emu. 6 MB of download and still isnt finished, bleh! i just want a ROMCenter DAT file for it.
  22. im seeing Time Zone arcades here (Philippines) which i believe comes from Australia (where James come from if i remember correctly). i havent actually seen KOF2003 from a Time Zone arcade center here (as there arent a lot of those) but i believe establishments like those cant really go for bootleg boards being established and all.
  23. yeah, its novelty alright. the practice mode is a joke
  24. im not sure what romset are you using but in the MAME ROMsets setting it to console mode gave me access to sprite viewers, endings and such.
  25. i have it too in s1 rom format we all know, and it doesnt need shiznit terminologies like alpha blending and tools like photatoshop and whatnot you need to know how to compile FBA and/or MAME though, but with that out of the way, its as easy as snap.
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