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Prican25

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Everything posted by Prican25

  1. well i bought mine around the time the price dropped to $50 and it came with crazy taxi but my first exprience with dc was from a friend of mine owning one and then i saw maverl vs. capcom playing perfectly like the arcade and my jaw dropped when i saw nfl/nba2k in which i knew sega was on to something. but the console didn't really "grab" to me as like ps1 did when it came out and playing resident evil on it scaring the sh*t out me when playing it at 12am or so heh. same feeling goes to n64 which i also didn't own and still really don't (got the console that really fell off a truck but no back pieces or controllers heh)
  2. topic was requested to be closed by its maker and so it shall be
  3. hehe i guess you didn't get the jokes at x-s's topic but just to be clear: There Is No GameCube Emulator For Xbox And There Will Never Be One As Its Pointless To Run On A System That Barely Has The Balls To Even Run N64 Games On It. i hope thats clear enough for ya
  4. hmm upper being out in 99 seems odd since i think NAOMI was out around 2000 and at system16, it says it was released in 2001 and the title screen shot there points that out as well (1998-2001). heres a link to system16 i was looking at: http://www.system16.com/capcom/hrdw_gdrom.html it plays well on the ps1 emu but from my exprience, there was one annoying thing that happens off and on that causes the game to slowdown badly and then continue fine. this is what happend to me with the version before the latest pcsxbox so it might not do that now. ps1 version as many ppl know has missing frames due to ps1's limited memory so some combos and such won't be same as the arcade. Edit: NAOMI was out around 99, my bad but upper is definitely 2001. btw, whats sfz3mm for dc?
  5. if memory serves me right, Street Fighter Zero 3 Upper came out after dreamcast's version and from what i can remember the title screen was slightly different between the 2.
  6. i think the v roms might be the cause as i found it weird that the v1 of kof2k2 patched came out to kof2k4se's v2 and other one i had found was a different crc (E4DDFB3F) as i wasn't able to get the one listed in the dat
  7. 3.39 and up here in nj now i own a 94 impala ss and it eats gas and its the only car i got so i've got no choice but to either buy a bike or walk to where i need to in this damn heat
  8. well i won't argue that hori isn't a good stick since i had one for ps1 (namco stick) but i still suggest looking at the stick i mentioned as its in an open box so you can get a feel to it before thinking of buying it
  9. well i didn't see mamedox 1.2 yet so i guess its on hold untill then
  10. well my board doesn't do SLI but i own a GeForce 6800 Ultra and it works lovely
  11. at this rate, i'm about to buy a bicycle
  12. go to gamestop or funcoland an get yourself universal real arcade stick made by pelican, cost is $40 and it works with ps2. gc, and xbox. very easy to mod too so you can replace the buttons\switches and\or joystick with quality parts that you can get easily from ebay. but even if you don't wanna uprgade too soon, the stock buttons/switches and joystick are nice as is so its well worth it and you can easily make it for pc use via ps2 adapter or solder in a usb cable in the xbox's solder points and you're in business
  13. http://www.msnbc.msn.com/id/9146525/ wonder what he'll say if hes allowed on mtv or bet's special heh
  14. it is a very sad to see this happening, some president we got to do everything late as always. on a side note, did anyone see kanye west's comments on the hurricane relief special? heres a link to grab it: http://rapidshare.de/files/4662131/Kanye_-...t_NBC_.mpg.html
  15. saturn version over dreamcast's? i don't think so hehe dc's offers more and you don't need a stinkin' ram cart the only shame about it was if you don't got a controller adapter to use a saturn controller.
  16. http://www.capcom.co.jp/psp_zero3/ yea its probably old news to "someone" but wasn't for me
  17. its hitting around 3 bucks a gallon in nj, this sucks especially when you got a car that eats it up
  18. just to be clear, fba-xxx pr doesn't work with newer roms like kof10th or samsh5sp
  19. i didn't know it even came out as of yet i'll d/l it when its around anyway heh
  20. 1. -R is best to use and if you must use +R, make sure the bitsetting is set to DVD-ROM so it can be more compatible with xbox dvd-roms 2. yes and no: yes for mame and fba-xxx disc but no for the other baed discs as most of the roms on the other discs have long names and when dumping a file to the hdd, theres a 42 character limit for that file. so if you really want the other discs on your hdd, you'll have to rename a bunch of roms to xbox's limit.
  21. weird things tend to happen once in a while with the older ones but the last one actually fixed some of the vxcr's errors (like the first track it uploads comes up in chinese and sometimes doubled) but it too does have issues like now after it make a settings.xml, running it again claims it can't use the xml as something else is using it and when that happens it would hangup on uploading a song. i delete the xml and its good as new, go figure hehe
  22. well i checked with someone about this and he says its normal for it to run 5 or 6 and its something you can't really mess with as is. guess it varys pc to pc
  23. i just did the "mess" to be on the safe side, been hacked before so better safe then sorry hehe actually thats all the processes from when i startup windows believe it or not. since someone borught it up, how many processes of svc host should be running? currently i see seven running.
  24. well i noticed this just the other day as a game got stuck and it comes up fine but no tabs and such any ideas how to fix this? EDIT: nevermind, i found hwo to fix it; just double-click on the border and its back to normal
  25. go to x-s forums and search for Xbox Soundtrack Manager, it works great tho the last release doesn't allow tell it your login info so its only set to xbox/xbox which is fine for me since xbmc uses that hehe also xbox uses normal 128 wma's, just needs to be set the way xbox uses them which Xbox Soundtrack Manager or Xbox Soundtrack Editor can do.
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