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    Ultramame 1.97 released

    Robert
    By Robert,

    Front End

     

    Version 1.97

    * Greatly expanded the search for valid artwork. If there is no art for the specific game, it looks for the clone, the parent, the parant's clone, etc. until it finds something. If still nothing, it uses "generic.png" as before.

    Version 1.96

    * I believe I finally have all the bugs squashed related to parsing rom sets that have no "video" section. These sets were causing a problem because they never filled in the Raster/Vector and Horizontal/Vertical arrays, causing stack overflows.

    * Added realtime filtering. You can hold the P2 start button and use up/down on the joystick to show/hide clones, and left/right to show/hide horizontal games (for vertical cabs).

    * Separated the list generation from the XML converstion. This allows you to customize your listinfo.xml file with tools like "ROMLISTER" (outputting back to XML) and UltraMAME will convert this file. Unfortunately, at this time the XML files that ROMLISTER outputs are not compatible with XML2INFO.

    Version 1.95

    * Fixed bug where frontend would crash on certain games when it couldn't parse the orientation properly.

    * Activated player 2 button to toggle between showing clones or not.

    * Fixed the ListView mode which may have been broken for a while since I don't use it.

    * Fixed some more scaling/centering issues with all photos in all modes.

    * Fixed it so that cabinet views are never a toggle option in quadrant IV in the ImageBrowser mode, since they are always in quadrant II already.

    * Fixed quadrant II cabinet view to use 'generic.png' if no cabinet picture is found for the selected game.

    Version 1.94

    * Fixed long standing problem with launching MAME under Windows XP versions SP2 or later and Windows Vista. UltraMAME is now compatible with all Windows releases, XP and Vista.

    * You must now hold the SHIFT and press the exit button to quit the program. This was necessary for fixing the MAME launch issue.

    * I moved the Information bar to the top instead of the bottom, where it's much easier to see on a cocktail machine.

    >> Get it HERE.


    Ami/WinArcadia 7.02 released

    Minuous
    By Minuous,

    WinArcadia 7.02 (Windows): 26 June 2008

    AmiArcadia 7.02 (AmigaOS 3): 26 June 2008

    AmiArcadia 7.0b (AmigaOS 4): 20 June 2008

    AmiArcadia 4.81 (MorphOS): 3 March 2008

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.);

     

    Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.);

     

    Elektor TV Games Computer; and

     

    PIPBUG-based machines (such as the EA 77up2 and the Signetics Adaptable Board Computer).

     

    Features: ReAction GUI load/save snapshots windowed and full-screen modes CPU tracing trainer drag and drop support graphics scaling automatic load/save of configuration/game keyboard/joystick/gamepad/paddle/mouse/trackball support BIOS image not needed autofire warp mode gameplay recording/playback PAL/NTSC modes sprite demultiplexing narrow mode help windows source code debugger frame skipping redefinable keys save screenshots ARexx port network play real-time monitor locale support

     

    wand5.th.gifaawe5.th.gif

     

    Changes since 7.01:

    Emerson Arcadia 2001: improved sprite demultiplexing (improves TENNIS).

    Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/


    FBA WIP

    iq_132
    By iq_132,
    I have decided to look at the burner interface for a bit. I don't usually enjoy WIN32 API programming but some of this is probably overdue!

     

    I have added a context menu to the game selection dialog. Currently this gives the option of playing the game or viewing the game information dialog (see later). I also have a nice new feature planned to go here later which I hope comes off ok.

     

    As mentioned above I have added a game information dialog. This can be accessed via the game selection dialog or the menus when in-game. It contains the following information about a game:

     

    * Preview screenshot or title screenshot (in the games correct aspect ratio read from the driver)

    * Pictures of the games flyer, cabinet, marquee, control panel and PCB

    * The games roms as read from the driver

    * The games history as read from the history.dat database. Some basic formatting is also applied.

     

    The dialog is unicode only at the moment. I'll probably go back and make it work with non-unicode builds though.

     

    I have also expanded the cheat support by merging in iq_132s cheat code. This provides the ability to read cheats in from FBA cheat files, Nebula/Kawaks cheat files or the MAME cheat.dat file. The MAME support is slightly limited but most things work. The code also adds support for more CPUs so more drivers will have cheats. Unfortunately, cheats which require changes to multiple CPUs aren't supported by this code.

     

    I have also added a feature requested by one person on and off for a long time - the ability to auto-switch into full-screen after loading a game from the dialog. Should make at least one person happy!

     

    I plan on simplifying the game selection dialog a bit now (the game information dialog replaces some of it's functions) and maybe adding some new features to it. Then I might start looking at my idea for something to add to the context menu.

     

    Visit Barry Harris' Blog for screenshots:

    http://www.barryharris.me.uk/article_view.php?id=105


    Xpadder 5.2 released

    Robert
    By Robert,
    Improved set capacity (increased from 4 to 8 sets)

    Improved set handling (infinite sets a big step closer)

    Improved assignment right-click set menu (split into set submenus)

    Improved SetSelector indicators (replaced dots with set number and method icon)

    Improved window display positioning

    Improved window position saving

    Improved remember window positions option (on by default - centred if disabled)

    Improved closing of all windows (all windows close if re-opened - they now toggle)

    Improved global settings options layout (expanded window size and removed scrollbox)

    Improved timing accuracy and loop counting

    Improved component creation in some areas

    Improved processing of scan animation display (when no controllers are connected at startup)

    Improved keyboard test timing when emulating a sequence

    Improved controller properties layout

    Improved handling of dialog text formatting

    Improved default path determination

    Improved image text writing

    Added yellow highlight to Controller and Profile buttons whenever changes have been made and need saving

    Added type and battery/power information for Xbox 360 compatible controllers to properties window

    Added Profile Settings window

    Added KeyTapTime global and profile options

    Added AllowEmulatedKeys checkbox to keyboard test

    Added first run dialogs (welcome and program location, user file location, add associations)

    Added Associations option

    Added bolding of toggled global options (so you know what options have changed)

    Fixed a bug where assigning onto a set selector via advanced assignment window caused error (thanks to tbd2007)

    Fixed a bug where re-running with different path casing triggered different-location boot error (thanks to Thraka)

    Fixed a bug where programs launching Xpadder using "xpadder.exe" fail boot name check (thanks to Thraka)

    Fixed a bug where custom system font dpi size caused error (thanks to scotsummers)

    Fixed a bug where custom system font dpi altered window layouts

    Fixed a bug where custom system font dpi cropped all checkboxes

    Fixed a bug where custom system font dpi affected some fonts (Tahoma 8 is now used 100% throughout)

    Fixed a bug where assigning to a one-way set selector copied assignment to setbuddy

    Fixed a bug where keyboard settings checkboxes were not translatable

    Fixed a bug where Windows 2000 showed icons with magenta background

    Fixed a bug where holding shift/ctrl/alt and closing assignment window caused thread error (thanks to generic.imitation)

    Fixed a bug where Clear Advanced assignments de-focused advanced assignment window preventing keypresses

    Fixed a bug where clicking space to right of global options toggled the checkbox

    Fixed a bug where pressing Enter or Space in Advanced Assignments window after pressing a button caused button to repress

    Fixed a bug where flickering could occur on multi-core CPUs

    Fixed a bug where Inserting a slot caused flicker and highlighting of incorrect slot

    Fixed a bug where combinations with Windows Logo keys did not work (thanks to Christian)

    Fixed a bug where some dialog windows did not use bold text for details

    Fixed a bug where changing background colours while scan animation was running used an old workaround

    Fixed a bug where AssignmentPopUpMenu Clear option and wheel clicking was possible even if assignment was already empty

    Fixed a bug where Keyboard tab text was not translated (thanks to Ivan T)

    Fixed a bug where Controller Properties text could be scrolled via horizontal mouse wheel (thanks to SGTCableDog)

    Fixed a bug where multiple buttons could be auto-snapped to stick center in controller settings window

    Fixed a bug where Controller help did not show information about the Controller menu (only the tabs)

    Fixed a bug where SetSelector help listed methods before list

    Fixed bugs where Bad Stick/Trigger Access error values did not show correct value if non-standard and invalid axis

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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