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Model 2 emulator 0.8a released
Sidtool 1.2.3 released
Another bugfix release of Sidtool has been released:
Updates to 1.2.3 from 1.2.2
* Fixed possible multi load/display of STIL.txt
* Fixed possible missing extension when saving PlayList
* Forced alphabetical sort of Composer/Sid list, which did not work on some machines
GP2X-Dragon v1.0.2 released
Dragon / Tandy Coco Emulator for GP2X
Hi All,
Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. See http://www.6809.org.uk/dragon/xroar.shtml for further informations.
GP2X-Dragon is a port on GP2X of the PSP version of Xroar.
Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all GP2X SDK developers.
What's new then ?
- Fix sound issue using the patch sent by original X-roar's author, aka Ciaran himself (big thanks to him !!)
- Bug fix with volume settings (it didn't work properly)
- A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game (rom, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games on your disk and rom folders !
- The virtual keyboard is now usable in the file requester menu to choose the first letter of the game you search !
>> Get it HERE.
Model 2 emulator 0.8
Model 2 Emulator is a SEGA Model 2, Model 2A, Model 2B and Model 2C emulator for Windows.
A new version has been released by ElSemi.
- Rewritten the MultiPCM sound chip emulation. It fixes Original Model2 games sounds and music.- Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry
in daytona 4 players attract and sega rally 2 players attract.
- Fixed network board detection for sgt24h and overrev. Now you don't need to enable network to
have them boot.
- Adjusted daytona steering limits to the real machine limits (according to the service manual). It should
have a more accurate handling now.
- Added force feedback for car driving games. You need to enable it in the .ini using the
option EnableFF=1 in the Input section. You can tweak more force parameters in that section. Also some
games only enable the force feedback if the cabinet type is set to Deluxe in the test mode.
- Added XInput support. You can enable XInput support in the .ini in the Input section. XInput allows direct
access to XBox360 compatible controllers for vibration (they don't support vibration through DirectInput).
Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving
controller won't have working force effects.
- Added optional meshed polygons for translucency (like the hardware does). Enable it with
MeshTransparency=1 in the ini. This option requires a Pixel Shader 3 capable videocard.
- Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover).
- Added preliminary savestates support. The sound engine state is not being saved yet. I've added this so I can
ask for states to try to fix the invisible walls problem in daytona.
Model 2 Emulator v0.8. This package includes both the normal and MultiCPU versions exes.
>> Get it HERE
