Jump to content

    Mame 0.126 released

    Robert
    By Robert,

    http://mamedev.org/releases/whatsnew_0126.txt

     

    MAMETesters Bugs Fixed

    ---------------------------------

    - 01896: [Misc.] bigfight, cyclwarr: Access Violation crash (Aaron Giles)

    - 01964: [Misc.] gtg2j: Access Violation (Aaron Giles)

    - 01951: [Misc.] cybrcycc: Crash during intro. (Aaron Giles)

    - 01965: [Misc.] driveyes: Access Violation (Aaron Giles)

    - 01983: [Cheat System] Force Range cheats not working (couriersud)

    - 00388: [Graphics] gaia: sometimes fails to display shadows beneath enemies or the sprites of the old man that talks to you. (David Haywood)

    - 01984: [Cheat System] Incorrectly populating empty spacer comment cheats (Aaron Giles)

    - 01980: [Cheat System] Enable Cheats menu only showing the first 24 cheats for ANY game (Aaron Giles)

    - 01971: [Cheat System] Cheat menu flickers. (Aaron Giles)

    - 01967: [Misc.] output.c unregister_client crash (Jeff Shanholtz)

    - 01963: [Misc.] screenless systems: memory leak with -mngwrite (Aaron Giles)

    - 01854: [Graphics] All sets in thepit.c: Player 2 in cocktail mode has screen reversed (couriersud)

    - 01952: [Cheat System] sfex2p: Cheat crash. (Shimapong)

    - 01968: [Cheat System] -CHEAT trigger causes MAME crash when starting or exiting with some sets. (Shimapong)

    - 01969: [Cheat System] some problem with cheat system (Shimapong)

     

     

     

    Source Changes

    -------------------------

    Replaced kodb set with complete dump from known bootleg board (different gfx rom layout).

    Added wofhfh bootleg from mame32plus.

    Added SF2 Magic Turbo Delta bootleg as non-working. [David Haywood]

     

    Added skeleton hikaru driver. [David Haywood, Guru]

     

    Fixed possible 64-bit crash/hang with survival. [nuapete]

     

    Driver's Eyes improvements: [Naibo]

    - the communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one.

    - DIP Switches

    DIP3 ON for Screen on the left

    DIP4 ON for Screen on the right

    should not toggle on both

    - The left, center and right screens have separate programs and boards, each would work independantly. About projection angles of left and right screen, the angle is correct on 'DRIVER'S EYES' title screen, however in the tracks of demo mode it doesn't seem correct.

    - The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data.

     

    New driver for Lucky 74 (Wing Co.Ltd, 1988) [Roberto Fresca, Tomasz Slanina]

    - Set the proper screen size.

    - Decoded graphics.

    - Decoded the dual-state color circuitry.

    - Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.

    - Emulated 2x PPI 8255 devices.

    - Mapped the 4x DIP switches banks.

    - Added PORT_DIPLOCATION to all DIP switches.

    - Added DIP switches for 'Bet Max' and 'Limit'.

    - Added DIP switches for 'Jackpot' and 'Pay Table'.

    - Added the Memory Reset Switch.

    - Added the 2nd video & color RAM.

    - Added a 2nd tilemap for background graphics.

    - Simplified the graphics banks.

    - Fixed colors for foreground graphics.

    - Fixed visible area to show the top of background graphics.

    - Finally fixed colors for background graphics.

    - Added all coinage DIP switches.

    - Mapped all remaining inputs (service and player buttons).

    - Added pulse time limitation to coins A, B & C.

    - Switched to use 4x 8255 in replace of 2x 82c255 for I/O.

    - Created a handler to feed the z80 port0 requests.

    - Promoted lucky74s to 'working' state.

    - Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump.

    - Parent/clone relationship.

    - Added technical notes.

    - Hooked interrupts.

    - Hooked the AY8910 and therefore the NMI trigger.

    - Changed the input "Key In" to active high.

     

    Fix scrolling speed in case a cheat dat has invalid (i.e. 0) settings. [couriersud]

     

    Added per-device and per-CPU validity checks. [Nathan Woods]

     

    Added new Ferrari F355 USA BIOS to Naomi.c [AndyGeezer]

     

    Improved sprite rendering on gaia crusaders (animate at 60fps now, not 30). [David Haywood]

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------------

    Lucky 74 (small) [Roberto Fresca]

     

     

    New clones added

    ----------------------------

    Virtua Fighter 3 (Revision A) [Chris Hardy]

    Lucky 74 (big) [Roberto Fresca]

    Emergency Call Ambulance (Export) [AndyGeezer]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------------------------------------

    Hikaru Bios [Guru]

    Air Trix [Guru]

    Planet Harriers [Guru]

    Star Wars Pod Racer [Guru]

    Wave Runner [David Haywood]


    EMU7800 0.88 released

    Robert
    By Robert,

    Atari 7800 emulator

     

    0.88:

     

    - Updated: Rewrote 2600 TIA sprite positioning code, resolving some known issues

    - Updated: Moved to .NET Framework 3.5

    - Updated: SDL.dll to version 1.2.13

    >> Get it HERE.


    Plus4emu 1.2.7 released

    Robert
    By Robert,

    Commdore Plus/4 emulator

     

    Changes in version 1.2.7

    ------------------------------

     

    * added support for using the mouse to change the cursor position in the emulated machine, and copying text to and pasting from the clipboard; the following functions are available:

    - left click: sets the cursor position

    - right click: sets the cursor position, and copies the selected word to the clipboard

    - ctrl + right click: sets the cursor position, and copies text from the selected line to the clipboard

    - shift + right click: copies text from the whole screen to the clipboard without changing the cursor position

    - middle click: sets the cursor position, and pastes text from the clipboard

    - shift + middle click: pastes text from the clipboard without changing the cursor position

    Note that these are disabled when a display mode that hides the menu bar and the mouse cursor is selected, or light pen emulation - which also uses the mouse - is enabled.

    * new command line option (-keybuf) for typing text of any length at startup; the text can also be read from a file

    * added machine configuration option to control the SID output volume; this also affects the sound recorded to AVI files

    * increased TED audio output level relative to the default SID output level, for better accuracy in programs that use both types of sound at the same time

    * minor sound emulation fixes

    * the process priority of the emulator can be changed from the GUI (currently, this is only implemented on Windows)

    * some utility improvements: 'compress' has more options now, and is optimized somewhat for slightly better efficiency and speed; 'p4fliconv' automatically detects the use of the C64 palette in GIF files and enables pixel exact reading mode, and there is a new experimental hires conversion algorithm as well

    * minor optimizations

    * in OpenGL video mode, the vertical interlace effect is now also displayed at quality 1 and 2, and quality 2 uses 32-bit textures for improved color accuracy at the expense of being somewhat slower (previously, both interlace and 32-bit textures were enabled only at quality 3)

    * fixed bug that prevented the emulator display from being correctly redrawn when damaged on Windows in software video mode or OpenGL with the quality set to 0

    * a few Linux compile and link errors have been fixed

    >> Get it HERE.


    RockNES/Win32 5.00 beta 8 released

    Robert
    By Robert,

    NES emulator

     

    ** NOTICE ** This is beta version (unstable or buggy).

     

    What's new for version 5.00 BETA 8 (07/06/2008)

    -----------------------------------------------------------------------

    - Fixed NMI_on timing edges.

    - Fixed trainer support (again).

    - Fixed WRAM behaviour when trainer data is present.

    - Fixed a nasty PPU address masking at $2007 r/w.

    - Added CPU dummy reads.

    - Fixed a memory leak.

    - Working mappers 21, 22, 23.

    - Improved support for sound disable.

    - Fixed broken WAV file recorder.

    - Stereo WAVs were fixed.

    - More timing fixes and minor changes.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...