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fMSX-PSP 3.5.35 released
MSX emulator for the PSP
Version 3.5.35 (June 29, 2008):
- Bugfix - many games, especially MegaROM games did not load correctly in the previous version (thanks Victor)
- Added Fast Forward button mapping - while disabled by default, you can map any button to fast-forward emulation in the Controls menu
- Custom mapper types can now be embedded in source code. This version includes built-in support for Zanac Ex and Mon Mon Monster. Contact me if you'd like to add additional mappings.
>> Get it HERE.
Yabause 0.9.6 released
Saturn emulator
This new version is mostly a bugfix and optimization release.--------------------------------------------------------------------------------
Changes:
0.9.5 -> 0.9.6
sdl joystick core:
- Fixed it...
software video core:
- Improvements and bug fixes.
carbon port:
- Added detection of sdk in the build process.
- Changed the cd core so that the first device found is used. Users shouldn't have anything to set up when using cd device now.
gtk port:
- Tagged more strings to be translatable.
- Fixed bugs when setting a resolution in settings.
- Fixed controller settings so keys can now be configured even if emulation is not started.
qt port:
- Removed libsjw core.
wii port:
- Updated to use the last devkitppc.
- Added support for classic controller and for wiimote, disabled keyboard support.
windows port:
- Added command line support.
general:
- Updated copyright for some files where it was missing or inaccurate.
- Fixes and improvements to the build process: fixed cross compilation of Qt port, added Wii port support, found a better way to "trigger" compilation of gen68k, fixed a bug when calling the sub-configure, .inc files are now cleaned, added MINI18N variable support, forwarded distclean rule to qt makefiles, configure now make sure the compiler is a cross compiler when cross compiling
- Added a workaround for the "limits.h" problem... now distros should fix their headers...
- Fixed the .desktop files for linux (gtk + qt ports)
- Added translation files for fr and pt in the repository.
>> Get it HERE.
VB81_XuR_EXE 2008-06-29 released
** 29/06/2008- Now include ZxToken Saving routine.
/1- Use the "Basic tools" window and select the proper tab.
chose your output file name and click on execute.
/2- Direct saving using the "SAVE" Basic function:
Save"MY-GAME.TXT" (by default CBI not saved, and ZxBasic charset (ZX81_RICHED).
SAVE"MY-WORK.TXT:C:R" [C]BI codes AND [R]egular Ascii charcodes (Have a look to Zxtoken's help/examples)
- The "disassembler" window get a mini-extra powerfull debugger to trace yours ASM codes.
Click everywhere to get its funtionalitys...
>> Get it HERE.
PSPStates Experimental v2 released
Changes in V2:-------------
- Fixed important bug in inter-thread code (semaphore wasn't waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.
- Added states per game basis. The controls are slightly different: old controls now do a local
savestate/loadstate of the game, while pressing additionally select button will save/load
a global state. See instructions for more info.
- Fixed bug that caused normal sleep mode waking up inmediately.
- UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below (in the ReadMe).
Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version,
the plugin in ram after the load will be the old one, so it is probably better to discard old
save states.
Source and Downloads: sceners.org
