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    FB Alpha 0.2.96.85 Released!

    Alpha
    By Alpha,

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    "FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form."

    Added Mazinger Z, Metamoqester, Power Instinct 2 and Power Instinct Legends to the Cave driver

    Lagged the sprite palette in all CPS-2 games - fixes issue in ssf2 attract

    Tidied up the CPS-2 split graphics rom loading

    Properly fixed the qadj ninja sprite bug without resorting to hacks

    Changed the 68000 clock frequency in later CPS-1 games

    Various fixes to the Double Dragon 3 / Combatribes driver

    Added an Italian bootleg of The Combatribes to the ddragon3 driver

    Added clone of Turbo Outrun and clone of Alien Storm to the Sega drivers

    Added iq_132s Bionic Commando driver

    Added iq_132s Ninja Gaiden driver

    Matched all sets to MAME 0.125u6

    »» Download / Information


    UADE v2.10 Released!

    Alpha
    By Alpha,

    Unix Amiga Delitracker Emulator (UADE) is an Amiga music player for Unix / Linux using the UAE emulation.

     

    uadefs was implemented, which is a FUSE filesystem that transparently converts Amiga songs to WAV files. Some replayers were added, and many bugfixes, cleanups, and documentation changes were made.

    »» Download / Information

     

    Thanks to our affiliate, AEP-Emulation, for the news!


    DSP v0.8 Beta 2 Released!

    Alpha
    By Alpha,

    pacmaniv0.png

     

    Sinclair emulator

     

    This emulates a number of platforms to various degrees, see here.

     

    • General

    +NEW: Added digital sound VLM-5030 chip (based on MAME)

    +NEW: Added audio TMS36XX chip (based on MAME)

    +NEW: Added DAC audio (based on MAME)

    +NEW: M6809 - Supported a flag that indicates when processor is doing a opcode fetch or simple data load

    +ENHANCE: Now sprites (even the big ones) can have non standar sizes (for example 8x16)

    +BUG: YM2203 - Fixed a bug closing the emulator

    +ENHANCE: Updated to Zipforge 4.04

    +BUG: Video 2X works again (only for arcade)

    +ENHANCE: Added video effects Scanlines and Scanlines 2X (only for arcade)

    • Phoenix

    +NEW: Added music sounds (songs)

    +NEW: Added digital audio (shoot, ship explosion)

    • Commando

    +ENHANCE: Fixed background

    +BUG: Controls are crazy, and I don't know why

    • Yie Ar Kung-Fu

    +NEW: Added VLM-5030 digital audio

    • City Connection

    +BUG: Fixed X axis inversion of sprites

    • Pooyan

    +BUG: Fixed sound

    • Jungler

    +BUG: Fixed sound

    +BUG: Shoots did not shown at the bottom of the screen

    • Burger Time:

    +NEW: Added driver with sound

    • Express Raider

    +NEW: Added driver, missing YM3526

    • Super Basketball

    +NEW: Added driver with sound

    +BUG: sprite problems (looks like a M6809 bug)

    +BUG: Audio from SN-76496 don't stop (looks like a M6809 bug)

    • Lady Bug

    +NEW: Added driver with sound

    »» Download / Information


    Lxdream WIP Update!

    Alpha
    By Alpha,

    Lxdream is a Linux based Sega Dreamcast emulator.

     

    June 20th, 2008 by nkeynes

    Small fixes

    Posted in Development

    Mostly just finishing/unbreaking things I'd broken in recent changes, so there's nothing terribly exciting to report at the moment.

     

    Changes:

     

    Fix launching from the Finder (odd command line arguments and all)

    Move the background into the main scene structure, so it's actually included in the min/max z (the lack of which was causing missing backgrounds in some situations). Massively simplifies things at the cost of needing colour unclamping support for correct output in all situations.

    Change internal colour format to float from unsigned char - surprisingly doesn't have much impact on performance, but makes a few things much simpler to implement

    Finish integrating the run-time limiting properly so that it's no longer a big wart on main.c (and works properly on OS X as well)

    Refactor the GD-Rom selection menu to be a bit more generic and add a cocoa view for it

    »» More information


Portal by DevFuse · Based on IP.Board Portal by IPS
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