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    WinUAE 1.5.0 Final

    Jitway
    By Jitway,

    WinUAE 1.5.0 is a amiga emulator.

     

    Get it HERE

     

    Requires Windows 2000 or newer. Does not run on Windows 9x/ME.

     

    New features/improvements:

     

    - Picasso96 emulation rewrite.

    * Major speed increase.

    * Optimized blitter operations.

    * Hardware (flicker free) mouse cursor emulated.

    * Picasso96 <> native switch without screen/window reopening if

    old and new size matches (instant mode switching).

    * Fullscreen to fullscreen switch without desktop flashing.

    * Color space conversion, all RTG color depths supported in windowed

    mode as long as Windows desktop has same or higher color depth.

    * Simple scaling support added, fill to whole screen instead of

    switching resolution. (Useful with low resolution games and demos in

    windowed mode or if host resolutions like 320x200 are not supported).

    * Configurable 15/16/24/32 bit color space formats.

    * Important notes if slowdown is noticed:

    - Select "NonLocalVRAM" in Misc-panel (if major slowdown)

    - Make sure display panel depth setting is same as Picasso96 depth

    setting (or tick "Match host and RTG color depth if possible")

    Color space conversion is always slower than direct match.

    - Filter update.

    * Scaling and centering are now more intuitive (NOTE: old settings

    are not compatible).

    * "FS" scale multiplier added (fill whole screen).

    * "1/2" scale multipler added.

    * Hq3x and hq4x filters added.

    * Onscreen leds are not filtered anymore.

    * Keep aspect ratio option added.

    * Direct3D/OpenGL filters not yet updated.

    - PCMCIA SRAM card emulation, includes real PCMCIA SRAM card support.

    - ROM scanner byteswapped and even/odd ROM image support.

    - Multithreaded AVI recording, huge speed increase with 2+ core CPUs

    - Right mouse button over image selection buttons opens favorites menu

    (can add/remove/edit shortcut paths to disk/rom/harddrive images).

    - Sprite emulation updates, sprite doublescan support improved

    (for example Fantastic Dizzy CD32 background), yet another missing

    undocumented feature implemented.

    - More compatible with timing changes caused by power saving features.

    - Missing uaescsi.device CMD_GETGEOMETRY added.

    - Debugger, GUI debugger improvements.

    - A600/A1200/A4000 IDE emulation LBA48 (>128G) support.

    - Input handling is more Windows-like, only release mouse/joystick/keyboard

    when WinUAE loses focus (previously when mouse was not captured)

    - Added 1.5M Chip RAM (A600 + 0.5M trap door expansion) and 384M/768/1.5G

    Z3 RAM (configures two emulated RAM boards) configurations.

    - Configuration file cache implemented, increases initial configuration

    list loading speed.

    - 5.1 sound settings include center and LFE channel (all 4 channels mixed)

     

    Bug fixes:

     

    - uaenet.device random deadlock fix, NSCMD_DEVICEQUERY works correctly.

    - Gayle interrupt handling update.

    - CPU emulation fixes, EXTB.L and CHK.L was 68000 (should be 68020+).

    - Sprite emulation fix, Super Skid Marks hires mode cars and Marvin's

    Marvellous Adventure score/cloud interference.

    - "HAM4" and "HAM5" is displayed properly.

    - Sound emulation fix, fixes Weird Dreams hospital scene sound problem.

    - More compatible CD32 state restore support.

    - AGA mode sprite garbage may have appeared in some cases. (1.4.5+)

    - DOS formatted HD floppy image crash.

    - Rare real harddrive detection crash.

    - CD32 compatibility improved (Liberation CD32)

    - Display emulation fix, mixed interlaced and non-interlaced modes don't

    cause random display errors anymore, same with doublescanned interlaced

    modes. (for example hires-mode Pinball Illusions)

    - Autoconfig emulation update, Action Replay 3 does not detect

    non-existing fast RAM board anymore.

    - Many lha/lzh archives mounted as a harddrive crashed.

    - Mousehack (tablet) mode works again.

    - On the fly mouse/joystick switching crash fix.

    - A3000 1.3 SuperKickstart works again.

    - Many "non-standard" resolutions were missing in Picasso96 mode.

     

    and more..


    ShifterMame360 v0.125 Released!

    Alpha
    By Alpha,

    ShifterMame360 is a custom version of MAME which supports only 360 degree wheel driving games.

     

    Something a little different...I have uploaded source changes & binary for a custom version of M.A.M.E. v0.125 I have recently compiled. Named ´ShifterMame360´, in a nutshell, this supports only parent* roms of working* 360 degree wheel driving games ( * with a few exceptions). The point of this build is mainly to fix some of the rather annoying ´toggle´ hi/lo shifter inputs (eg Pole Position), and to hook up dial inputs etc where possible. I have slightly altered the refresh rates of some games, to not exceed 59.85Hz, in order to avoid frame-skipping issues with a lot of video hardware (including but not exclusive to both generations of ArcadeVGA). I have also made some other changes to make configuring controls easier. Please see the document included in the download for full details - grab it here.

    »» Download / Information

     

    Thanks to our affiliate, AEP-Emulation, for the news!


    Breem v1.02 Released!

    Alpha
    By Alpha,

    Breem is an arcade emulator for Windows emulating Burger Time and other games that run on similar hardware.

     

    Release Name: breem-1.02

     

    Notes: All Burger Time hardware games added, most working.

    Changes: Breem core moved into a library, now an array of emulators can use it.

    »» Download / Information

     

    Thanks to our affiliate, AEP-Emulation, for the news!


    emuControlCenter 0.9.8 WIP04 updates!

    Alpha
    By Alpha,

    "emuControlCenter is an emulator and rom start center for more than 100 retro and nextgen arcade, console, handheld and computer systems"

    Hi There,

     

    As you may notice, there are not many updates (eccLive) released, this is not that we have stopped… :o, but we are very busy with the 0.9.8 version, wich includes many new features.

    You can sign-up HERE and share your ideas!

     

    The ECC ImageDB has been purged and started over again!

    We have formatted the HD, and installed all imagepacks we have on the ECC imagepack site back again, also all thumbs are created, so on the ROMDB site you see the small JPG file…click on that and you get the PNG, this saves bandwith and loadtime on the ECC ImageDB server, you can visit the ECC ROMDB HERE

     

    There are 67.105 images (134.210 incl. thumbs) on our imageserver today!, it’s growing bigger and bigger :D

     

    DID YOU KNOW that with the latest ECC 0.9.8 WIP04, you can download images for a rom in the rom context menu, without downloading BIG imagepacks!

     

    We have also uploaded the MAME v0.124b imagepacks for ECC, you can find these HERE

     

    MAME imagepacks:

     

    - ingame play 01

    - ingame title

    - flyer

    - flyer 02 (marquees)

    - media icon

    - media storage (cabinet)

    - media storage 02 (cpanel)

     

    A total of 17.345 MAME images have been added to the ECC ImageDB!!

     

    With the latest WIP04 we have also included .CUE support for CD/DVD rips in the ECC options, so this should make it easy to run CUE files.

    »» Links / Information


Portal by DevFuse · Based on IP.Board Portal by IPS
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