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Wine 1.1.19 released
The Wine development release 1.1.19 is now available.
What's new in this release (see below for details):
- Support for Visual C++ project files in winemaker.
- Improvements to the Esound driver.
- Many Direct3D code cleanups.
- Fixes to OLE clipboard handling.
- OpenBSD compilation fixed.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulat...-1.1.19.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.1.19.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/site/download
You will find documentation on http://www.winehq.org/site/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/site/git for details.
----------------------------------------------------------------
Bugs fixed in 1.1.19:
61 winemaker: Add support for the Visual C++ project files
3005 Bink video causes Alien vs Predator Gold to freeze untill killed
3697 Evil Genius does not run
3863 When i install the HPAD the everything is shown in HINDI not in ENGLISH
4175 The incorrect list window in the p-cad 2001.
5439 Menus don't collapse properly in Shareaza
6966 CSpy/IP Address: Cannot overwrite field text
7033 CSpy/Up-Down: Cursor in wrong position
7536 Gravity has database troubles
9187 BBC iPlayer installer claims IE6 is not installed
11958 Magic Workstation (mws play) Stops Displaying Cards
12292 Michelin Rally Masters: Application crashes when PAL_8 Texture and Mipmapping options are enabled
12997 The Lord of the Rings: The Return of the King: no sound in movies and no background sound/voices ingame
13738 F.E.A.R : Crashes when sound is enabled
13988 Spore Creature Creator Trial: Interface not rendered
14242 Unreal Tournament crashes on startup
14347 Toon Town Standalone Launcher error
14373 Starcraft : select one overlord (and only it) makes the game very slow.
14466 Immune Attack crashes on game start with an unhandled exception.
14921 Spore Creature Creator Trial: Incorrect rendering of creatures
14997 firmware upgrade utility for Linksys SPA3102 VoIP router
15149 Spore: many rendering issues
15170 Lotus Word Pro can not find screen extents in windowed mode
15231 Pro Pinball fails to change resolutions
15339 Black & White crashes, giving "fixme:d3d:state_zfunc"
15351 Lexware: Message "Fehler beim Erzeugen der FairUse Komponente." during installation
15358 In Civilization I for Win, if a city located in lower 1/3 of the screen, its name displayed in incorrect place
15644 Morrowind: Waterplane/sprite flickering with ORM=fbo
15778 Counter Strike Source: bullet holes and knife mark don't appear on walls
16242 list apps installed with msi
16597 Wrong detection of SelAttributes in RichEdit
16660 build broken in dlls/inetcomm/internettransport.c on OpenBSD
16661 build broken in dlls/iphlpapi/ipstats.c on OpenBSD 4.4
16662 build broken in dlls/ntdll/cdrom.c on OpenBSD 4.4
16663 build broken in dlls/ntdll/signal_i386.c on OpenBSD 4.4
16833 Build fails in Cygwin at dlls/inetcomm/internettransport.c
16891 .NET 3.0: Windows Workflow Foundation installer claims .NET 2.0 Framework needed, MsiNetAssemblySupport/msi fusion version retrieval bug
17162 Installed IE8 RC1 crashes on rpcrt4 call
17170 Text display error in Autocad - size mismatch
17193 [PATCH] cope with missing wglGetExtensionsStringARB / wglGetPixelFormatAttribivARB
17228 Gecko makes Google Talk shows an internal error
17259 Entering IP in text box does not work
17424 Feeding Frenzy unhandled exception when sound is enabled
17644 urlmon/protocol tests fail massively on OpenSolaris
17654 Edit control on toolbar behaves badly
17695 Silkypix 3.0 toolbox menus too narrow
17700 Microsoft Word 2007 Hangs when scrolling a file with too many pages
17703 unimplemented function KERNEL32.dll.GetSystemTimes
17736 Cluedo classic (or clue or just cluedo) - crashes
17753 Cannot compile Wine 1.1.17 from source on Mac OS X
17819 OpenInsight's OpenEngine does not function.
17824 winemenubuilder.c: "Desktop" string not localized -> no icons
17891 build broken in dlls/ntdll/ntdll_misc.h on OpenBSD 4.4
17907 build broken in dlls/ws2_32/tests/sock.c on OpenBSD 4.5
17917 New *.ini files contain spurious [] lines
17930 Cygwin compilation breaks without --disable-16bit
17977 Sacred hangs when selecting New Campaign
Vuze 4.2.0.2 released
BT client
2009.04.09 | Vuze 4.2.0.2
BUGFIX: UI | Fix wrap on category buttons [TuxPaper]
BUGFIX: UI | Fix rare case when last sash position in My Torrents wasn't being obeyed [TuxPaper]
BUGFIX: UI | Remove device toolbar when device feature not avail [TuxPaper]
BUGFIX: Core | Fix hang on startup with some UPnP devices [Parg]
BUGFIX: Plug | Force decode of HTTP headers to lowercase using ISO8859-1 charset to fix matching error in Turkish [Parg]
>> Get it HERE.
Mame 0.130u3
http://mamedev.org/updates/whatsnew_0130u3.txt
MAMETesters Bugs Fixed-----------------------------------
- 01030: [side-by-side] starjack: "Star Jacker" side-by-side test. (Aaron Giles)
- 00983: [Graphics] pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. (Aaron Giles)
- 00984: [Graphics] 4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. (Aaron Giles)
- 00257: [Graphics] wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. (Aaron Giles)
- 00303: [Graphics] regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the screen (Aaron Giles)
- 00256: [Graphics] seganinj: [possible] Sprites leaving on the left side on the screen aren't clipped properly. (Aaron Giles)
- 03098: [Color/Palette] all sets in mcatadv.c: Palette regression (Christophe Jaillet, Fabio Priuli)
- 03087: [Graphics] daireika: Graphic artifacts on attract mode. (Angelo Salese)
- 03093: [Graphics] mazinger: the boss of 4th level is black (robiza)
- 03092: [sound] spuzbobl: Some sound samples are being played indefinitely (David Haywood)
- 01163: [DIP/Input] popbounc: [possible] MAME doesn't support paddle input. (Fabio Priuli)
- 02187: [Documentation] All games of "Technos": Fix for manufacturer. (Fabio Priuli)
- 02558: [Graphics] Graphic priority is not fully understood. (Angelo Salese)
- 02557: [Graphics] All games in jalmah.c: There are square gaps during gameplay. (Angelo Salese)
- 00598: [DIP/Input] popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. (Fabio Priuli)
- 00947: [Graphics] batsugun: At the level 4 boss there's a sprite problem. (robiza)
- 02562: [interface] Ability to choose arbitrarily named crosshair pictures (Derrick Renaud)
Source Changes
-------------------------
Crosshair update: [Derrick Renaud]
* Added Crosshair Options menu
- ability to individually enable/disable crosshairs
- ability for them to automatically disappear after a set amount of time (this is now the default)
- ability to select crosshair graphic
- all settings are saved in the cfg file
* Removed F1 toggle for crosshairs
* Added new command option -crsshairpath
- store all selectable graphics here
- see config.txt for further info
Merged memory maps, renamed sets in the following drivers: vendetta, videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs, topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2, tunderx, tiamc1, timelimt, taito_z. [Aaron Giles]
Added direct mode JVS command, used by the i/o for the later Naomi games [ElSemi, Angelo Salese]
hyprduel fix [Hau]
Force cpu resyncs mainprotection on pgm. [David Haywood]
trackfld cleanups: [Aaron Giles]
- derived clocks where possible
- complete memory maps from the schematics
- hooked up proper sound command latching
- reimplemented 6802-based ADPCM samples for the bootlegs
- merged memory maps
- extended NVRAM to the full RAM range (according to schematics)
- created common include file and modified drivers to use it instead of explicit externs
Removed msb/lsb handlers from taitosnd. Updated all drivers to call the 8-bit versions directly from the address maps. [Aaron Giles]
Did bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP. [Aaron Giles]
Reverted recent TMS32025 timing change which busted Cool Pool sound. [Olivier Galibert]
exctsccr update: [uki]
- verified clock frequency (including 4KHz NMI)
- position 6A is not populated in JAPAN ver.
- sound tempo is wrong in all sets (with or without this change)
- clock for AY-3-8910 is 14.31818M/8 except for main melody
taito_l input updates: [Fabio Priuli]
* added plgirls cheat dip-switch [found by Gatinho]
* added plgirls2 coin mode B
Fixed crshrace coinage dips. [stephh, Fabio Priuli]
Fixed mechattu coinage dips. [Fabio Priuli]
Redumped GFX ROM of kakumei2. [uki]
Improved the Wave-DMA behaviour in Naomi, added PVR-DMA support. [Angel Salese]
Naomi video cleanups/reworking. [David Haywood]
DIPSW update [kanikani]
- added DIP location to following drivers: djmain.c, fitfight.c, gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c, zr107.c
- enabled some DIPSW settings
PGM update [XingXing]
- added video ram mirroring (fixes a glitch in kovsh)
- corrected some set names
neogeo fixes: [Fabio Priuli]
* fixed popbounc controls bug (MT 598)
* removed use of sprintf
* added a note about service menu browsing when mahjong panel is ON
Konami inputs improvements: [Fabio Priuli]
* Added source file konamipt.h to unify Konami inputs where possible (e.g. most 80s-90s games were using basically the same coinage settings and joystick inputs).
* While at it, verified all 0x00 coinage effects in drivers which now use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj...)
* Added finalizb service coin. Removed roadf coin4 & asterix coin3 (neither used by the games nor present in service mode).
* Fixed gberetb coin inputs (they were switched).
* Added port_condition to hcrash so that brake appears only when present in the chosen cabinet.
* Cleaned up mystwarr.c & moo.c input handlers.
* Verified 0x00 coinage settings in remaining Konami drivers (and two Banpresto ones using same coinage settings)
Fixed the priority system in the jalmah.c driver [uki, Angelo Salese]
Simulate 'keyoff' in the SPU. The envelopes aren't actually emulated, but the sound is silenced after a key-off (by placing the sound in a 'release' state) This prevents audible sound from looping forever. [David Haywood]
Build the IDE features table only when there is a CHD available. [Curt Coder]
Added device-based implementations of the eeprom and i2c devices. [samuele Zannoli]
Added diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c and ultraman.c based on Guru's notes (thanks to AJG, who fwded them to me). [Fabio Priuli]
Dumped 1 BPROM of suchipi [uki]
Changed Z80 cycle table definitions to be per-device. Removed old set_info constants for the tables; they are now set up via the z80_set_cycle_tables function. [Aaron Giles]
m90: reduced volume for all games, removed wrong graphics flag and added no cocktail flag for risky challenge. [robiza]
Reduced volume for bombrman, added wrong graphics flag for quizf1. [robiza]
Removed old hardcoded keyboard handling for Atari 8bit systems and used more reasonable key matrix scan. No regressions expected in MAME (tested maxaflex.c games). [Fabio Priuli]
Many Naomi tweaks and improvements, plus a number of new sets added but with no credit specified. [David Haywood]
Corrected names for Champion Italian PK boards (thank f205v for spotting this). [Mirko Buffoni]
Sega System 1/2 rewrite: [Aaron Giles]
* accurate collision detection in all games
* correct full memory maps
* hooked up 8255 and Z80 PIO correctly
* unified many hacked variants into common hardware models
* proper mixing using the mixing PROM
* converted to tilemaps
* fixed shtngmst sprites
* correct Z80 timing
* proper sound interrupt signaling and feedback
* full description of video hardware
* proper input hookup in dakkochn
* cleaned up rendering code
* fixed cocktail mode in pretty much all games
* fixed stuck sprites in some games
* partial 8751 simulation for choplift
* proper global muting (attract sound off works in older games)
* yes, the Pitfall 2 title is missing; more work to be done
Put tables used for RGB utilities in a single object file rather than compiling them as statics in every object that uses them. [Vas Crabb]
Added small workaround to get Thunder Hoop 2 past the "bad coprocessor" screen, but the game still has issues. [Peter Ferrie]
Fixed incorrect DIP location for dealer in epos.c. [Tafoid]
New games added or promoted from NOT_WORKING status
-------------------------------------------------------------------------------
Unknown Poker [robiza, Angelo Salese]
New clones added
----------------------------
Exciting Soccer (Japan) [uki]
Super Megatouch IV Tournament Edition (9255-51-01 ROB, Standard version) [brian Troha]
Pit Fighter (rev 7) [smitdogg]
Chase H.Q. (US) [smitdogg]
Crush Roller (bootleg?) [Tafoid, f205v]
New games marked as GAME_NOT_WORKING
-------------------------------------------------------------------
Key of Avalon 1.30 - Client [Alex's Rom Dumping Project]
Key of Avalon 2.0 - Client [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 2 [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 3 (Rev D) [Alex's Rom Dumping Project]
Triforce DIMM Updater [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev D) [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev A) [Alex's Rom Dumping Project]
Initial D : Arcade Stage Ver. 3 (Japan) (Rev
[Alex's Rom Dumping Project]
Virtua Fighter 4 Evolution (Rev A) [Alex's Rom Dumping Project]
Wangan Midnight Maximum Tune 2 (Japan?) [Alex's Rom Dumping Project]
MAME Player 1.10 released
Front End
1.10.0
* Optimised: XML parser.
* Added a small amount of sleep time to shell loop code so verifying roms no longer uses 100% of your CPU.
* Added a 'Grouped' gamelist view.
* Removed 'Icons' gamelist view (pointless as no icon support).
* Added a Toolbar button to verify selected set.
* Added a 'fast scan' option to skip verifying sets and check for filenames only. Sets must be split. This is prompted only for the first run of mame player and after the detection of a new mame binary CRC. It saves time as MAME doesn't have to verify sets, but results are not as accurate as some clone sets don't have their own file. You can always verify individual sets that you know are like that (candance). Not recommended for fast PCs and/or if you want accurate rusults.
* Removed 'Hide Preliminary' menu item.
* Changed: search field text becomes selected on focus.
* Removed BIOS column from the game list.
* Changed: BIOS sets are now hidden from the game list, and won't show in a search.
* Added menu item 'Show BIOS List'.
* Added coin lockout to options.
* Changed: Picture/History divider now springs to the width of the picture when the main window is sized horizontally. Resizing the main window wider at a faster speed will unlock the divider.
* Added: double clicking the area to the left of the snap scrollbar, toggles the scrollbar's visibilty.
* Added: 'Open History in notepad' menu item (for selected game). Handy if you play in a window.
* Fixed: game, driver and vector ini files so that they do not include directory/path options. Having those options included caused MAME to not see your changed mame.ini paths.
* Removed tick and check icons.
* Added a toolbar button 'Add To Favourites'.
* Changed the behaviour of the toolbar buttons to be more practical.
* Simplified some menu items.
* Added a checkbox to toggle all artwork.
* Fixed: bug in menu items for View...Fullscreen (gamelist) and View...Menu Bar, where the user had to click twice to toggle.
* Changed: Startup video window now has no title bar or menu bar, and doesn't show in the taskbar. This way it looks more like a splash screen. Pressing Esc cancels the playback and closes the window.
* Other stuff I forgot about.
>> Get it HERE.
