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    MSXAdvance V0.4 released

    Robert
    By Robert,

    MSX emu for GBA

     

    Cleaned up release of MSXAdvance.

     

    *Fixed timing of HALT instruction.

    *Optimised all Z80 memory reads, one instruction and cycle shorter.

    *Optimised DEC opcodes.

    *Optimised SBC A/HL opcode.

    *Optimised CPI, CPD, CPIR & CPDR opcodes.

    >> Get it HERE.


    Fuse PSP 0.10.0.21 released

    Robert
    By Robert,

    Sinclair Spectrum emulator for PlayStation Portable

     

    What's New

     

    Version 0.10.0.21 (April 07, 2009):

     

    - Bugfix: Tape/disk status icons should no longer clear when switching between emulator and menu

    - Added tape browser: can now reposition tape location from the System tab (if a tape is loaded)

    - Added tape rewinding, playback (System tab)

    - Added an option to enable/disable tape traps (fixes games like splATTR)

    - Added program counter (PC) display - enable/disable in the Options tab.

    >> Get it HERE.


    Cologne 0.8 released

    Robert
    By Robert,

    Coleco Vision emu for GBA

     

    Spring cleaning time, I thought I just might release whatever versions of the old emulators I have lying around.

    So here is a "new" version of my Coleco emulator Cologne.

     

    *Fixed initializing of all CPU regs on reset.

    *Fixed timing of HALT instruction.

    *Fixed pushing and popping of AF register (BC Quest for Tires II).

    *Optimised tile rendering.

    *Optimised all Z80 memory reads, one instruction and cycle shorter.

    *Optimised DAA opcode.

    *Optimised DEC opcodes.

    *Optimised SBC A/HL opcode.

    *Optimised one of the SRA opcodes.

    *Optimised CPI, CPD, CPIR & CPDR opcodes.

    >> Get it HERE.


    NeoRaine 1.2.6 released

    Robert
    By Robert,

    Neogeo CD emulator

     

    neoraine (1.2.6)

     

    * There was again a bug in the crc calculation of the cache, which prevented

    neoraine to load a file it should have loaded from the game in some cases.

    Since I really had too many bugs of this kind, I completely disabled the

    optimization and thus fixed this bug for good this time. You should get

    much more reliable savegames now, especially with games which load tons of

    files like king of fighters. (It also affects normal play, when loading

    files between rounds).

    * See raine 0.51.5 changelog for generic changes in this version (gui,

    double buffer, etc...).

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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