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Fuse PSP 0.10.0.21 released
Sinclair Spectrum emulator for PlayStation Portable
What's New
Version 0.10.0.21 (April 07, 2009):
- Bugfix: Tape/disk status icons should no longer clear when switching between emulator and menu
- Added tape browser: can now reposition tape location from the System tab (if a tape is loaded)
- Added tape rewinding, playback (System tab)
- Added an option to enable/disable tape traps (fixes games like splATTR)
- Added program counter (PC) display - enable/disable in the Options tab.
>> Get it HERE.
Cologne 0.8 released
Coleco Vision emu for GBA
Spring cleaning time, I thought I just might release whatever versions of the old emulators I have lying around.So here is a "new" version of my Coleco emulator Cologne.
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed pushing and popping of AF register (BC Quest for Tires II).
*Optimised tile rendering.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
>> Get it HERE.
NeoRaine 1.2.6 released
Neogeo CD emulator
neoraine (1.2.6)
* There was again a bug in the crc calculation of the cache, which prevented
neoraine to load a file it should have loaded from the game in some cases.
Since I really had too many bugs of this kind, I completely disabled the
optimization and thus fixed this bug for good this time. You should get
much more reliable savegames now, especially with games which load tons of
files like king of fighters. (It also affects normal play, when loading
files between rounds).
* See raine 0.51.5 changelog for generic changes in this version (gui,
double buffer, etc...).
>> Get it HERE.
Raine 0.51.5 released
Arcade emulator
raine (0.51.5)
* Fix the bad display of initial screen when using a low resolution in ms
windows
* console: After 100 traces (step, next, etc...), we had a very nice buffer
overflow. It's fixed now...
* F3 now displays wether the save slot is free or the date and time of the
savegame if it's already used (default key for next save slot)
* Now the console calls automatically m68kdis when it needs disassembling.
It has a cache system to keep the process very fast, and it's much more
convinient than calling it manually from outside raine.
* When running a game from the command line in fullscreen with yuv overlays
enabled, windows was producing a very psychadelic screen at start, which
could crash some systems (vista...). It's now fixed (windows specific).
* double buffer : the option gets a new setting in the video option dialog :
"Even with overlays" to force double buffer when using yuv overlays. The
default in the previous versions was to force double buffer as much as
possible, but it was producing some bad things with overlays on some
setups (screen flickering, emulation slowing down...). So unless you
absolutely want to force double buffer, leave this option on its default
value: "when possible", it should improve yuv overlays.
>> Get it HERE.
