Jump to content

    Ami/WinArcadia 9.33 released

    Minuous
    By Minuous,

    WinArcadia 9.33 (Windows): 23 March 2009

    AmiArcadia 9.33 (AmigaOS 3): 23 March 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978); and

     

    * the Central Data 2650 computer (1977).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor.

     

    Changes since V9.32:

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


    Ootake 2.08 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/03/22 2.08 released

     

    - Sound processing of DirectX (DirectSound) is done by corresponding DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high pitched has improved (it is likely to depend on the favor). And, it became feeling near a real machine.

     

    - Processing related to the video chip has been improved. In "ROCK ON", the problem that the screen occasionally fell into disorder was solved.

     

    - In "Bazaar de Gozahru no Game de Gozahru", the remote control operation in the game came to be effective.

     

    - The processing of the vertical display beginning position decision has been improved. In "Bazaar de Gozahru no Game de Gozahru" and "Strider Hiryuu", etc., the problem that one uppermost line in screen has fallen into disorder was solved.

     

    - The speed and timing were elaborately brought close to a real machine. At stage start of "Pac Land", the problem that the screen has fallen into disorder by one frame was solved. In "Mizubaku Daibouken", the screen when the thunder item was taken became it as well as a real machine.

     

    - Additionally, a detailed part has been improved and corrected.

     

    + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

    http://www.ouma.jp/file/Ootake208-for98.zip

    >> Get it HERE.


    jpcsp 0.2 build 955 released

    Robert
    By Robert,

    Java-based PSP emulator

     

    >> Get it HERE.


    EmuLoader 5.7.4 released

    Robert
    By Robert,

    Front End

     

    Fixed

     

    - Image resampler not working with layouts view mode

     

    version 5.7.3 change log - March 21, 2009

     

    Fixed

     

    - ROMs were not being shown correctly in game details screen, when tagged with bad checksum (ROMs List)

    - Media type of CHD based games was not being set correctly when creating a MAME games list

    - Single game scans were not updating the games list file (.el) correctly in some cases

    - After adding/deleting games to/from favorites/hidden games list, the memory vars were not being updated with the new game selection

    - Found ROMs info in game details screen was not including CHDs with bad checksum

    - Main window out of focus after exiting MAWS game info

     

    Changed

     

    - CHD files are verified thru its SHA-1 checksum now (header version 3 and 4). Unfortunately, CHD files that use a header version 1 or 2 are not supported by the front-end anymore!

    - You must create your MAME games list again

     

    Improved

     

    - MAME CHD files are correctly validated now, by detecting the "MComprHD" tag and the header version. If the tag doesn't exist, the CHD file is set as invalid, and the MD5/SHA1 checksum is not verified

    - Game details UI changed a little bit. CHD files are also listed in the "Game Files" section. It shows file found or missing status, and the version of the header next to it... :-))

     

    Added

     

    - Support for MAME 0.130u1

    - Detection of the new version 4 header (CHD files). Headers version 1 and 2 are no longer supported by the front-end

    - New CHD type added: "PCMCIA" in "\ini_files\chd_mediatype.ini" (used when creating MAME games list)

    - New games filters added: "Taito G-Net System" and "CHD - PCMCIA"

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...