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Frodo v9 released

Commodore 64 emulator for the Wii
Network playFrom version 9 onwards, Frodo/Wii supports playing games over the Internet. Traffic is completely peer-to-peer, but connections are handled through a third-party server at c64-network.game-host.org. This allows players to find each other, but also NAT-traversal. To play over the network, follow these steps:
Select Other options/Networking/Set username and choose a name so that your friends can identify you
Talk with your friend on IRC or on some instant messenger. One of you should host the game while the other connects as a client
For the one hosting the game, select Other options/Networking/Host a game. After this, you just wait for your friend to connect
For the client, select Other options/Networking/Connect as client. You will then get a list of game hosts. Select the name of your friend and you two will be connected
Some limitations:
Scrolling games are too bandwidth-hungry (bandwidth is capped)
It must be possible to configure the network via DHCP. Sorry about that.
Only the game host can type at the keyboard.
The host can select which joystick to control. The other peer will always control the other joystick
Changelog
- Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
- Link with Yohanes port of SDL, modified by dannymi to get USB keyboards working while still having the Home key do what it should
>> Get it HERE.
FCEUX 2.1 released

Nes / Famicon emulator
The 2.1 is a major new release that incorporates new mappers and mapper fixes from FCEU-mm. In addition it offers a multitude of bug fixes, and feature enhancements to both the Win32 and SDL ports.
Major Bug / Crash Bug Fixes
*Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode).
*Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior.
*Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game.
*Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug.
Minor Bug fixes
*Hotkeys - prevent "Hotkey explosion" where some laptop keys set off all unassigned hotkeys
*Timing - "disable throttling when sound is off" now only affects FCEUX when sound is off
*Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag & frame counters, messages, etc)
*Fixed bug where having sound off and Mute turbo caused chirps when toggling
*Video settings - fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly
*Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item.
*Fixed issues related to big endian compiling.
*Fix bug so that Escape can now be assigned as a hotkey
*Fixed bug in screenshot numbering that caused numbering to not reset when changing games.
SDL
*SDL Movie subtitle support and subtitle toggle hotkey added.
*SDL Added fcm to fm2 converter tool to SDL version.
*SDL Improved the SDL sound code; drastically improves quality of sound.
*SDL Savestate slots are now mappable.
*SDL Major updates to SDL documentation
*SDL Added Shift+M for toggling automatic movie backups.
*SDL Added option to mute FCEUX for avi capturing, check the documentation for more details.
*SDL Added --noconfig command line option
*SDL Frame Advance Skip Lag frames toggle implemented
New Features Win32
*The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance
*Full screen mode fixed! Also, Alt+Enter properly toggles full screen.
*Individual control for sound channels! (See sound config for details).
*Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details).
*Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing.
*Auto-backup for movie files. (See movie options for details).
*A Ram change monitor for the Memory watch dialog. (see memwatch for details).
*Frame counter works even without a movie loaded.
*AVI Directory Override option.
GUI / Menu Enhancements
*A right-click context menu added! Includes many commonly used items for a variety of situations.
*Menu items that are hotkey mappable now show their current hotkey mapping
*Major overhaul to the Menu organization.
*All FCEUX features are now accessible in the menu
*Alt Menu Shortcuts properly configured
*Menu items are properly grayed when not useable
*All movie related menu items moved to a Movie options dialog
*Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open & Close ROM)
*Drag & Drop for .fm2 and .lua files
*Many new functions added to the context menu (See context menu for details)
*New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles
Lua
*Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user.
*Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it).
*gui.text() Increased height (to approx. 7 lines).
*speedmode("turbo") now turns on turbo (which employs frame-skipping) rather than max speed.
*memory.readbyte will recognize frozen addresses (cheats).
*movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded).
*Added FCEU.poweron()
*Added FCEU.softreset()
*Added FCEU.lagged()
*Added FCEU.lagcount()
*Added FCEU.getreadonly()
*Added FCEU.setreadonly()
*Added FCEU.fceu_setrenderplanes(sprites, background)
*Added movie.active()
*Added movie.rerecordcount()
*Added movie.length()
*Added movie.getname()
*Added movie.playbeginning()
*Added -lua command line argment, loads a Lua script on startup
*Added zapper.read() - returns the zapper (mouse) data. (Currently does return zapper data in movie playback).
*Added joypad.write and joypad.get for naming consistency.
*Added rom.readbyte()
*Added rom.readbytesigned()
Sound Config
*Turning sound off disabled sound config controls
*Re-enabled sound buffer time slider control
Hex Editor
*Freezing ram addresses automatically updates the Cheats dialog if it is open.
* Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs).
*Dialog remembers window size.
*Dump Rom & Dump PPU to file Dialogs use ROM to build default filename
*Maximize and minimize buttons added.
*Help menu item added
Memory Watch
*Dialog now includes Ram change monitoring. (see memwatch for details).
*Dialog is now collapsible to 1 column.
*No longer crashes when attempting to load an invalid file from the recent file menu.
*Cancel option added to the save changes dialog.
*Memory address values that are frozen by the debugger or hex editor are displayed in blue.
*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position.
*Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename
*Drag and drop for .txt (memory watch) files.
*Minor menu and hotkey fixes.
*Watch values now compatible with custom windows dialog colors.
Debugger
*Shows scanlines and PPU pixel values
*Shows scanlines even while in VBlank
*Added a Run Line button (runs 1 scanline per click)
*Run 128 Lines button (runs 128 scanlines per click)
*Number of active cheats listed.
*Cheats list automatically updated if ram addresses are frozen in the hex editor.
*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position.
*Debugger now has a minimum valid size
*Added "Restore original window size" button
PPU Viewer
*Default refresh value set to 15
*Refresh value stored in the .cfg file
Nametable Viewer
*Default refresh value set to 15
*Refresh value stored in the .cfg file
Trace Logger
*Fixed bug where user can't scroll the log window while it is auto-updating.
*Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping.
Text Hooker
*Saving a .tht file no longer crashes
*Dialog updates every frame
*Initialization error checking reinstalled,
*Dialog remembers window position
*Fixed bug where canceling save as produces an error message.
*Save As produces default filename based on the current ROM
Message Log
*Remembers X,Y position
*Resized width and height
*Allowed more lines of text to appear on the screen at once.
Metadata
*Remembers window position
*Can be called from the context menu if a movie is loaded (see context menu for details).
TASEdit
*added help menu item
*disabled menu items that are not currently implemented.
Turbo
*Turbo now employs frame skip, greatly increasing its speed
*The mute turbo option completely bypasses sound processing (another big speed boost)
*Turbo now works with the Lazy wait for VBlank sync setting
>> Get it HERE.
DEmul 0.5.2 WIP released

Dreamcast emulator
Changelist:
- Atomisware support
- optional multithread SPU & GPU support
- implemented render-to-texture technique (fixed REZ, RE:CV, CT, ILLBLEED)
- smooth texture palettes
- fixed AICA DMA
- added new DMA for PVR2 (fixed Sonic Shuffle)
- fixed errors in the GD-ROM DMA, fixed launch WINCE GD-ROM
- optional SPU DSP
- video framelimit
- x64 binaries
>> Get it HERE.
RomCenter 3.30 released

Rom Manager
What's new:
Bugs fixed:
- Creation wizard buttons replaced by standard buttons. This should fix the error under xp64
- Files merging sometimes returning errors
- Folder managment (display, fix ...)
- Time was displayed 2 times after the 'x roms removed' log
- Downgrade to db v 2.0.5.13206 (this should fix some database creation crash)
- Statistics form now display correctly
- Show the datfile analysis during its loading (datutil cleansing log)
- Datafile node name not correct after a dat update
Added:
- Trap loading exceptions
- Replace db components by a multithreaded-ready component (uib)
- Created a multithreaded framework to allow multithread operations
- New 'remove zip comments' operation. This is the first to use the new multithreaded framework
- Add a 'zip comment' column in files view
- Add a 'remove zip comments' option in fix settings
- link to wiki in 'help' menu
- gds32.dll is no more needed (smaller zip)
- Improve loading datas from datafile (two times faster)
>> Get it HERE.