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Mame 0.130u2

http://mamedev.org/updates/whatsnew_0130u2.txt
(Due to an oversight, credit for the new Neo Geo BIOS was incorrectly given in the previous whatsnew. Thanks to Massimiliano Macri for the donation.)
MAMETesters Bugs Fixed
---------------------------------
- 02382: [Graphics] peke1012: Bad ROM dump causes graphics glitches (Jim Stolis)
- 02977: [Crash/Freeze] rdft2j2: Access Violation (Haze)
- 03071: [sound] tndrcade tndrcadj: music problem (Phil Bennett)
- 03063: [Misc.] psyvaria, psyvarrv, usagi, nightrai, xiistag: Some G-Net cards were dumped without restoring them to defaults first (Guru)
- 03068: [DIP/Input] leprechn: Lives are incorrect in Dip Settings (Tafoid)
- 03024: [DIP/Input] jrpacmbl: All inputs perform wrong function in-game (Fabio Priuli)
- 02972: [Documentation] shuttlei: Year is listed as 197?, confirmed as 1979. (incog)
- 02978: [Documentation] suprgolf: Year is listed as 19??, confirmed as 1989. (incog)
- 02970: [Documentation] sfbonus, sfbonusa, sfbonusb, sfbonusd, sfbonusv: The year is 2003 according to the attract mode. (incog)
- 02968: [Documentation] parrot3: The year is 2003 according to the attract mode. (incog)
- 02969: [Documentation] parrot3b: The year is 2004 according to the attract mode. (incog)
- 02999: [DIP/Input] taotaida: need more 3 buttons (Fabio Priuli)
- 03029: [DIP/Input] jitsupro, kazan, p47, rodland, stdragon and clones: "Demo sounds" dip-switch inverted (Fabio Priuli)
- 03042: [Documentation] mjclub: Dip-Switch settings for mjclub (Fabio Priuli)
- 03031: [DIP/Input] seganinj and clones: Player 1 button 3 not present (Fabio Priuli)
- 03048: [sound] equites and clone: strange noise ingame (Phil Bennett)
- 03035: [save/Restore] frogg, froggrmc: Autosave does not work correctly (couriersud)
- 02172: [DIP/Input] some driving games: MAME allocates Player 2 - 4 inputs for deficient Player 1 inputs. (Fabio Priuli)
Source Changes
--------------------------
Added board description to Zodiack. [Guru]
Demoted some games to have the GAME_NOT_WORKING flag:
- Alligator Hunt (protected version);
- Glass;
- Great Guns;
- Name Club Ver. 3;
- Snow Board Championship;
- Tetris Korean bootleg;
- Thunder Hoop 2: TH Strikes Back;
- Touryuu Densetsu Elan-Doree / Elan Doree - Legend of Dragoon;
- World Grand Prix;
- World Rally 2 - Twin Racing;
Some various Naomi improvements and SH4 hacks to get more Naomi games booting farther. [David Haywood, Angelo Salese]
Added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe. [Guru]
Added PCB layout & hardwared documentation for Atari's Badlands [Guru]
WIP driver for Cubo CD32 [Mariusz Wojcieszek]:
- AGA palette
- AGA bitplane data fetching
- support for up to 8 standard bitplanes
- HAM8 mode
Further annotated the game lists is mamedriv.c. [Yasuhiro Ogawa]
Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]
Updated video timing in bestbest to match PCB [Guru]
ejsakura fix: added ymz280b_r to memory map to prevent musics to stop while playing [Cs9ph7Rg0]
nemesis.c fix [Hau]
- Fixed screen priority problems in Kitten Kaboodle.
- Added flip screen & cocktail support.
- Merged memory maps in hyprduel.c
CPU cores are now enabled on a per cpu core family basis instead of per cpu core variant. As a result CPUDEFS is no longer needed in the makefile. [Wilbert Pol]
TMS320C25 fixes and enhancements: [Olivier Galibert]
- accept IRQs on IDLE
- actually count irq processing and instruction fetching cycles
- add support for external serial frame sync with internal triggering (aka TXM=1 and FSM=1).
Updated G-Net CHDs (reset to factory default settings and clear high-score table) [Guru]
Added description of G-Net card/PCB [Guru]
Fixed crash due to recent cheat engine changes. [Pugsy]
Fixed the sprite collision code of the mcu simulation in 'machine\mexico86.c'. [Aladar]
Improved sound banking in galpani2 driver. [Luis Faria]
Gameplan improvements: [Tafoid]
- verified and simplified the DIPs, adding locations
- adjusted clocks in Leprechaun and Pirate Treasure based on info from the manual
Implemented model2 inputs through direct AM_READ_PORT access rather than using read handlers. The patch also fixes daytona brakes (which were previously labeled with the wrong tag). [Fabio Priuli]
Simplified input handling in Taito F3 games. [Fabio Priuli]
Various PGM fixes and improvements [XingXing]
Fixed rdft2j2 set, it was using rdft roms instead of the rdft2 ones. [David Haywood]
Additional PGM improvements: [David Haywood]
- Added emulation of the earlier type of ARM (ASIC27A, 5585E type). Used this for protection emulation on Photo Y2k, Knights of Valour Superheroes instead of old simulation code
- Disabled protection simulation for several sets. This demotes Knights of Valour / Knights of Valour Plus to NOT working as there is no dump of the internal rom.
- Photo Y2k still works because it's using the emulation added above, but you can no longer change region as this is supplied by the ASIC27A device which is now emulated. This is correct.
- Added several new sets, several of which are re-releases of the games using the ASIC 27A instead of the previous protection devices. (oldss, killbldp)
- Removed per-game speedup hacks, as they're no longer needed for the ARM based games to boot correctly.
Fixed core_strwildcmp by increasing the limit from 8 to 16 characters. [smf]
Verified and simplified munchmo DIPs, and added locations. Also fixed clock speeds and AY-8910 clock to match recordings. [Tafoid]
Verified DIPs and added locations for Road Fighter. Adjusted defaults to match the manual. [Tafoid]
In bublbobl, emulated CPU1 (slave) AUDIOCPU communications and AUDIOCPU reset at startup, previously this was disabled. [Mamesick]
Added samples emulation to Rough Ranger (V2.0), write ports A & B of YM2203 are used. [Mamesick]
Added game-specific kludge to get music in SD Gundam Psycho Salamander. [Mamesick]
Fixed G-NET on big-endian hosts. [R. Belmont]
New games added or promoted from NOT_WORKING status
-------------------------------------------------------------------------------
Hidden Catch 3 [Pierpaolo Prazzoli, Tomasz Slanina]
Iron Fortress [smitdogg Jones, Dumping Project]
Mahjong Vegas (unprotected set) [Luca Elia, Uki]
E-Jan Sakurasou [Cs9ph7Rg0]
Kollon [Guru]
Otenki Kororin [Guru]
Shikigami no Shiro [Guru]
Magical Error wo Sagase [Hau]
Knights of Valour Superheroes [XingXing, David Haywood]
New clones added
--------------------------
Super Puzzle Bobble (2.04J) [Guru]
Zooo [Guru]
Operation Wolf (Japan) [Guru]
Puzz Loop (Asia) [brian Troha]
Note: This update means that the CHDs from 130u1 are now invalid, and will need to be found again.
NeoRaine 1.2.5 released

NGCD emulator
neoraine (1.2.5) unstable; urgency=low
* Fix a rare cache corruption bug (which could load some bad sprites in some very specific cases).
* Better handling of commands to restart the same audio track (previously it was interpreted as unpause command)
* Better support of cue files with multiple audio files in them (previously some files could very well not be found).
* Support for starting indexes for audio tracks in cue files.
>> Get it HERE.
Raine 0.51.4 released

Arcade emulator
raine (0.51.4)
* Reset game in "Game Options" in the gui now immediately returns to the game
* gui: The font size is checked every time the video mode changes now, which avoids a glitch where the dialogs might be unreadable after changing the video mode.
* Improvements to the gui, fixes some display bugs, and the file/dir selector gains a title.
>> Get it HERE.
GameEx 9.94 released

Front End
28th March, 2009 - GameEx 9.94
I've tried to perfect and optimise a few things with this release mainly the input system. There's also a new merge feature for lists.
Input:
- ALL keyboard controls are now configurable, that means you can specifiy specific keys for volume and page up/down among others. This is of course welcome for control panels, but should also allow a wider range of remote controls to be used
- Directions are now customizable for game pads. Useful for control panels and if you want to navigate the interface with a d pad
- As with keyboard controls, now multiple buttons can be set to perform the same navigation functions with gamepads
- The global gamepad exit combo is now read and set in custominput.ini instead of previously being fixed
- If using an advanced emulator config, and not mapping the gamepad exit combo within that, GameEx will now check for the global exit combo
Merge feature:
- There is a new merge feature for emulators that will list distinclty only one item for all clones with the same file name. When selecting the parent, the clones will be displayed on the info page. This can work in conjuction with the existing zip/7-zip support if wished. In addition Flag icons for merged and goodmerged games now work with NoIntro and Tosec format on the game info page
Other changes:
- The MAME only mode now also allows access to favorites, last played, most played, and random game
- The MAWS live list is now working again
>> Get it HERE.