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    Ootake v2.47 Released

    VT-Vincent
    By VT-Vincent,

    Ootake, a Japanese Turbo Grafx 16 emulator for Windows has been updated today. This release primarily introduces two fixes for the game "Mad Stalker." Here's a complete list of changes in this release:

     

    • The speed and timing were brought close to the movement of a real machine. In stage 5 of "Mad Stalker", the problem that the screen has fallen into disorder was solved.
    • The processing that decides a vertical start position on the screen has been improved. In the visual scene of "Mad Stalker", the problem that the upper part of the screen cut was solved.
    • Additionally, a detailed part has been improved and corrected.
    • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake247-for98.zip

    Project Page: http://www.ouma.jp/ootake/

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=544


    Yabause Wii Unofficial R2604 Beta 14 Released

    VT-Vincent
    By VT-Vincent,

    Yabause Wii, a port of the multi-platform Sega Saturn emulator Yabause to the Nintendo Wii was updated yesterday. Yabause Wii is an unofficial project and as such it is not supported by the Yabause Team. Here is a list of changes in this release:

     

    • support saving settings
    • support configuring buttons
    • some optimizations (a little fast)
    • scroll display of long file name
    • some minor fixes and changes

     

    Project Page: http://wiibrew.org/wiki/Yabause_Wii

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=543


    bsnes v070 Released

    VT-Vincent
    By VT-Vincent,

    bsnes, a multi-platform Super Nintendo emulator has been updated once more. One important thing to note about this release is it will use a new configuration file and as such settings will not carry over from any previous releases. Here is a complete list of changes in this release:

     

    • configuration file is now called bsnes-qt.cfg; the first run of this release will start with a clean state
    • MSU1 now supports audio looping via new PCM file format
    • disabled state load/save menu due to a serious bug in Qt 4.6.0 for Windows
    • RawInput: all keyboards merged to KB0, it should no longer be required to reconfigure the keyboard out-of-the-box
    • RawInput: fixed a bug where Xbox 360 controller states were being overwritten by DirectInput controllers
    • RawInput: fixed a device sorting bug caused by moving ruby to Unicode
    • Direct3D: fixed a pixel shader bug caused by moving ruby to Unicode
    • Linux port: fixed sudo make install target
    • Linux port: default to gcc/g++ instead of gcc-4.5/g++-4.5 for one last release
    • updated to mightymo's 2010-09-20 cheat pack

    Developer's Site: http://www.byuu.org

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=542


    bsnes v069 Released

    VT-Vincent
    By VT-Vincent,

    bsnes, an accuracy focused multi-platform Super NES emulator has been updated today. Here is what's new in this release:

     

    • added new effect toggle tool window, which allows toggling of BG/OAM graphics layers and DSP audio channels
    • added an option to use the native OS file and folder open dialogs instead of my custom browser
    • added a new state selection window
    • added frame skipping support, which is only used during fast forwarding; as a result, fast forward is now ~80% faster
    • removed unnecessary icons, added workaround for checkbox/radiobox menu icons on Linux/GNOME
    • added RTS/CTS support to serial simulation
    • all cores: OAM high table even address writes should update OAM latch data register [blargg]
    • accuracy core: major improvements to mosaic emulation
    • accuracy core: added additional hardware-based caching, resulting in a ~15% speed boost
    • accuracy core: emulated CGRAM address invalidation for writes during active display
    • performance core: added new S-PPU renderer, resulting in a ~10% speed bost

    Project Page: http://byuu.org/

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=540


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