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    Ootake 2.31 released

    Robert
    By Robert,

    http://www.ouma.jp/ootake/

     

    2010/02/11 2.31 released

    - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug that the music track of some games was not able to be taken correctly was corrected.

    * The game that cannot be correctly taken is displayed (on left-top of the screen), "Bcd:(the game name)". In that case, please start the game from real CD-ROM again. And, please install again. When it was installed with v2.31(or more), it becomes a display of "Fcd:(the game name)".

    - In some games, the bug that a few seconds of the end of the CD-DA sound source are not played (generation from v2.11) was corrected.

    - The timing of VDC (video chip) processing was brought close to the movement of a real machine. In "Kakutou Haou Densetsu Algunos", at the BATTLE MODE, the problem (generation from v2.00) that had stopped was solved.

    - The speed and timing were brought close to the movement of a real machine.

    At the stage clear of "Parasol Star", the problem that the screen occasionally shook uncommonly was solved.

    - Additionally, a detailed part has been improved and corrected.

    + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

    http://www.ouma.jp/file/Ootake231-for98.zip


    MisfitMAME 0.127.H released

    Robert
    By Robert,

    0.127.H

    --------

     

    Released on February 8, 2010

    Based on MAME 0.127

     

     

    - Added the MAME documents into the docs folder.

    - Moved the MisfitMAME documents into the docs folder.

    - Added the change history that has survived, into this file.

     

     

    - Fixed MT bugs 2087 and 2153 - Qbert will now say "Hello I'm turned on"

     

    - Added an extra option in Neogeo video options menu, you can

    choose to stretch screen to 272 pixels. This removes the black

    border in Puzzled and the cartoon intros.

     

     

     

    Games Added

    -------------

     

    Chip n Dale Intro [Raregame]

    Ghostbusters Intro [iq_132, Raregame]

    Ironclad [iq_132, JacKc]

    Mortal Kombat (LA4 hacked) [Patrick McCarron]

    Mortal Kombat Turbo (unprotected) [Patrick McCarron]

    Robobcop Intro [Raregame]

    Spiderman Intro [Raregame]

    Steraranger (bootleg of Moon Cresta) [softwarethis]

    Ultimate Mortal Kombat 3 (Zeus hack edition) [Patrick McCarron]

     

     

     

    Games Removed

    --------------

     

    Phoenix Part 2 (moved into MAME)


    uBeeDisk 1.2.0 released

    staticmem
    By staticmem,

    uBeeDisk v1.2.0

     

    New for this release:

    * Added --retry-l1 and --retry-l2 retry options. The existing --retry option is the same as option --retry-l2.

    * Added --unattended option to enable/disable automatic handling of errors. This mode is now enabled by default. See the global section of the ubeedisk.ini.sample if disabled is required by default.

    * Added --unattended-rab option to set number of sector errors allowed before aborting the copy process when the unattended mode is in use.

    * Added --unattended-rps option to set number of retries per sector allowed when the unattended mode is in use.

    * Added --unattended-seek option to set the maximum number of error seeks per disk read allowed when the unattended mode is in use.

    * Added another option to the recovery options: '[T] ReTry (don't seek T0)'

    * Added Atari ST 80T Single/Double sided and some MSDOS formats to ubeedisk.ini.sample.

    * Added --diskdesc option so that a disk description can be passed.

    * Added --diskdescf option for a disk description contained in a file.

    * Added --force option to bypass confirming requested actions.

    * Added --append-error to append the error log (if created) to the 'info' file instead of creating an error file.

    * Added a win32 binary installer to the distribution.

     

    Changes:

    * Changed method used for reading sectors as was causing many soft retries to show up in the '.info' file and likely to have caused problems on some disks because of a too low retry value at the LibDsk level.

    * Disabled error checking for disk writing as this was failing when writing to disk images following certain disk read errors. This will be looked at further at another time.

    * Changes and additions to the generated '.info' files.

    * Changed error logging to now go to a '.err' file by default unless --append-error has been specified.

     

    Get it here:

    http://sourceforge.net/projects/ubeedisk


    Ami/WinArcadia 13.05 released

    Minuous
    By Minuous,

    WinArcadia 13.05 (Windows): 1 March 2010

    AmiArcadia 13.05 (AmigaOS 3): 1 March 2010

    AmiArcadia 13.03 (MorphOS): 18 February 2010

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980); and

    * Chaos 2 computer (1983) (preliminary).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback.

     

    Changes since V13.04:

    . Support for the Dutch language.

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
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