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- Changelog:
- added 21fx support
- added movie recording and playback support
- added rewind support (enable under Settings->Configuration->Advanced, use backspace key to rewind)
- added speedup (fast forward) and slowdown key bindings
- audio no longer stutters on Windows when moving or resizing the main window
- co-processors can now specify their own clock rates instead of sharing the S-CPU clock rate
- Super Game Boy 2 now runs at the correct hardware speed, and not 2.4% faster like the Super Game Boy 1 does
- added Vsync support to the Windows OpenGL driver (Intel graphics drivers do not support this option, because their engineers are lazy)
- OpenGL driver no longer re-initializes when changing video synchronization, helps pixel shaders
- refactored user interface compilation; now split into several object files, auto-generated MOC files placed under src/obj/
- worked around a bug in the PulseAudio sound server that was causing the ALSA output driver to lock up [bearOso]
- rewrote and simplified the save state manager, it is no longer a part of the core
- S-DD1 and SPC7110 can now access up to 256MB via their MMCs
- re-added background and OAM layer toggling under the tools dialog
- added config file options to adjust emulation speed levels (config.system.speed*)
- added snesreader, snesfilter and supergameboy support to the OS X port
- added a really neat pixel shader that can perform point scaling to non-even multiples, eg it looks great even with aspect correction [Fes]
- upgraded to Qt 4.6.0 official
- Debugger Changelog:
- added memory export and import to the memory editor
- added bus usage analyzer: logs opcodes, memory reads, memory writes and M/X states to usage.bin file
- added disassembler that can trace both forward and backward from the current execution address
- extended read/write breakpoints to the S-SMP
- re-added trace masking option
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Final Burn Legends 1.1 released

The latest (and it seems the last) version of this excellent arcade emulator for the Xbox, has been released by nes6502.
Read the changelog and other notes here:
GEST v1.00 Released

Despite being discontinued in 2004, a new (and possibly final) version of GEST was released today. GEST is a GameBoy emulator for Windows. Currently, only the binary release has been updated. The latest source code is from v0.85. Below is a list of changes in this release:
-fixed random speedup bug-fixed GBC with initial SGB border not working
-fix for King of Fighters 97 and Real Bout Special SGB mode
-somewhat better double gb emulation
-added simple IR link emulation
-added option to reduce CPU usage
-added option to allow opposite direction buttons to be pressed at the same time
-added option to disable visual rumble
-added autofire start and select buttons
-added GB2 soft reset
-added option to load same rom to GB2 that's in GB1
-new config file format
Source: http://www.vtemulation.net/forums/index.php?showtopic=456
Author's Homepage: http://koti.mbnet.fi/gest_emu/
nGlide 0.91 - 3Dfx Glide wrapper Released
Hi,
nGlide 0.91 has been released.
Changelog:
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-added support for Sentinel in 800x600
-added support for Midnight Racing
-added partial support for San Francisco Rush The Rock Alcatraz Edition
-added partial support for Uprising 2
-fixed light sources flicker issue in Motorhead and Motorhead Demo
Download link: nGlide 0.91 glide wrapper
bsnes v0.058 Released

bsnes, a popular Super Nintendo emulator for Windows was updated today. Here's a list of what's new in this release:
Errata: there is one known bug in Qt 4.6.0 that affects the Windows port: menus attached to buttons show up as invisible on Windows Vista and above. I only use this on the file load dialog options button, and only to toggle the information pane on and off. Given that this is less severe than the bugs in the beta versions, I've upgraded anyway. I'll submit a bug report to the Qt team for this shortly. Also, my sincerest thanks to Bradley Hughes from the Qt development team for quickly fixing this show-stopper bug that greatly affected performance in bsnes v056.
Source: http://www.vtemulation.net/forums/index.php?showtopic=453
Author's Homepage: http://byuu.org/bsnes/