Jump to content

    Ootake v2.41 Released

    VT-Vincent
    By VT-Vincent,

    Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of what's new in this release:

     

    • The entire volume balance has been adjusted.
    • The speed and timing were brought close to the movement of a real machine. In the start demo of "City Hunter", the problem that the lower side of the screen has fallen into disorder by one frame (generated by v2.40) was solved. I think that the timing has approached a real machine in even other games.
    • "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the check is put in here, the V-Sync setting is permitted regardless of the PC display environment. Use it with an old video card etc.
    • Additionally, a detailed part has been improved and corrected.
    • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake241-for98.zip

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=521

    Project Page: http://www.ouma.jp/ootake/


    nullDC discontinued for real, source code released

    Agozer
    By Agozer,

    As if this was a surprise, the Dreamcast emulator nullDC is now officially axed and over. The source code has been released on Google Code, which is great news for would-be future developers.

     

    --Initial commit

    --Most of the source is still missing, will be added later on (so yeah, this

    won't compile)

     

    This includes all the code for the CORE nullDC, whats missing are the plugins

    and the emitter

     

    **** PLEASE NOTE ****

    The source is old. Most of it dates back to 2006, with large parts from 2005 or

    2004. There are MANY typos all over the place. There is no uniform coding style

    (nullDC was my first project using C/C++, and it began as a C# project)

     

    Most of the code is written by me, parts of it are written by ZeZu, and maby

    others (?). Psyman was our main tester during all these years (With various

    others joining for short time periods) and he's slowly getting into editing the

    source to fix bugs ( as i no longer do it myself).

     

    Yes, the code is ugly, hacky, buggy and often just plain wrong -- but still

    better than not released, righty ?

     

    I hope this is as much help to others as it has been to me

     

    -- raz

     

    --rest of the code--

    drkpvr: 3d rendering plugin (aka nullPVR, nullDC PVR, nullDC PowerVR)

    nullAICA: aica(+dsp) plugin (aka sdlaica, nullDC AICA)

    EmptyAICA: a set of hacks to make apps thinking theres an aica when there's none

    ;p

    nullDC_GUI: duh, the gui ...

    ImgReader: support for gdi, cdi (via pfctoc), and mds/nrg

    drkMapleDevices: the hacky implementation of maple devices. There are a few much

    nicer plugins around, i'l probably kill this one and commit one of the others

    later on ;p

    vbaARM: this is an arm core based on vba's arm. Its much more recent, and

    maintained than the older arm core (Altho considering when i ported it its

    probably old by now ...)

    emitter: the emitter that i developed for nullDC

    With this you can build a working nullDC executable ~

     

    The source code page can be found at: http://code.google.com/p/nulldc/


    Ootake v2.40 Released

    VT-Vincent
    By VT-Vincent,

    Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's what's new in this release:

     

    • The pronunciation balance of the wave memory sound source has been deliberately adjusted. In the stage 2 of "Daimakaimura (Ghouls'n Ghosts)" etc., the problem was solved that the sound had shut somewhat oneself up compared with the version before (generated by v2.39). As a result, I think that tone quality improved more.
    • The speed and timing were brought close to the movement of a real machine. In "Dynastic Hero", the problem that the screen has fallen into disorder (generated from recent Ver.) was solved. In the opening demo of "Tengai Makyou II", the problem that the lower side of the screen fell into disorder momentarily was solved. In "F1 Circus '92", the problem that the order display fell into disorder momentarily was solved.
    • When "DE-JA" is started, a part of CD-ROM access processing becomes slowness near a real machine. In the visual scene, the problem that the screen shakes was solved. * Sometimes falling into disorder when the screen is rewritten is similar to a real machine.
    • When you start the file of the image of the system card directly by not "CD-ROM" menu start but "Hu-Card" menu, operation changes into the CD-ROM mode (CD-DA Play, Save-filename at each game).
    • Additionally, a detailed part has been improved and corrected.
    • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake240-for98.zip

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=520

    Project Page: http://www.ouma.jp/ootake/


    Ami/WinArcadia 14.05 released

    Minuous
    By Minuous,

    WinArcadia 14.05 (Windows): 26 May 2010

    AmiArcadia 14.05 (AmigaOS 3): 26 May 2010

    AmiArcadia 14.04 (MorphOS): 23 May 2010

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983) (preliminary); and

    * Dolphin computer (1979) (preliminary).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback.

     

    Changes since V14.04:

    . Malzak: "View|Playfield contents" command.

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...