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    Ami/WinArcadia 12.65 released

    Minuous
    By Minuous,

    WinArcadia 12.65 (Windows): 18 December 2009

    AmiArcadia 12.65 (AmigaOS 3): 18 December 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

    * the Elektor TV Games Computer (1979);

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * the Signetics Instructor 50 trainer (1978);

    * the Central Data 2650 computer (1977);

    * the Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980); and

    * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980).

     

    V12.65 is the 200th release of Ami/WinArcadia.

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support (5 supported languages), game selection sidebar, text-to-speech,

    printer output, undithering, support for ZIPped games, clipboard support,

    palette editor, tone retuning, high score management, force feedback.

     

    Changes since V12.64:

    . Runtime priority adjustment (WinArcadia only).

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    SSF v0.11 Alpha R2 Released Today

    VT-Vincent
    By VT-Vincent,

    SSF has been updated to version v0.11 Alpha R2. Below is a translation of the change log:

     

    -SCSP was changed from single-precision floating-point double-precision floating-point processing of sound generation.

    -State saves data changed version.

    -DirectDraw support stopped.

    -Fixed a bug that failed to get full-screen resolution.

    -Internal division of the sound buffer 1 / 2 has been changed.

    Author's Homepage: http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

    Source: http://www.vtemulation.net/forums/index.ph...entry2188


    MAME 0.135u2 Released!

    iq_132
    By iq_132,

    Lots of ps2-based arcade stuff added!

     

    0.135u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 03553: [Crash/Freeze] extdwnhl: Game does not start (Phil Bennett)

    - 03544: [DIP/Input] mgdh, sdmg2: The joystick function missed in

    mgdh and sdmg2 (Luca Elia)

    - 03547: [Graphics] mgdh,sdmg2: Donden graphics in mgdh and sdmg2 are

    inaccurate (Luca Elia)

    - 03546: [Documentation] nkishusp: Black screen after the game start.

    (Luca Elia)

    - 03540: [sound] glpracr3, hvnsgate, raystorm: Missing sound.

    (Phil Bennett)

    - 03545: [Graphics] tekken3, tektagt: Tekken games do not proceed

    into attract mode after initial screen (Phil Bennett)

    - 03542: [sound] Sets/Drivers using YM2610: Missing sounds

    (Phil Bennett)

     

     

     

    Source Changes

    --------------

    Added driver data structs to: [Fabio Priuli]

    - beaminv.c

    - cball.c and capbowl.c

    - changela.c, circus.c and circusc.c

    - crgolf.c and clayshoo.c

    - decocass.c

    - docastle.c, dotrikun.c, cloud9.c and destroyr.c

    - cheekyms.c

    - embargo.c

    - ddragon.c, ddragon3.c and fgoal.c

    - bwing.c

    - dday.c

    - dcheese.c

    - flyball.c

    - freekick.c

     

    Added driver data and save state support to: [Fabio Priuli]

    - blmbycar.c

    - zerozone.c, yunsun16.c, dominob.c, dogfgt.c and bogeyman.c

    - blockout.c and bigevglf.c

    - chaknpop.c

    - albazg.c

    - chinagat.c, esd16.c, f-32.c, fcombat.c, finalizr.c

    - fantland.c and firetrap.c

    - btime.c and scregg.c

    - fitfight.c, flstory.c and funkybee.c

    - fuukifg2.c and fuukifg3.c

     

    Added save state support to: [Fabio Priuli]

    - 2mindril.c, ashnojoe.c, bigfghtr.c, bublbobl.c, cchance.c,

    champbwl.c, missb2.c

    - compgolf.c, champbas.c, copsnrob.c, cop01.c, cosmic.c, cntsteer.c,

    dacholer.c and dec8.c

    - armedf.c, calorie.c, canyon.c, chanbara.c, citycon.c, commando.c,

    crospang.c & cultures.c

    - astrocorp.c

    - ddayjlc.c, ddealer.c, deniam.c, discoboy.c, diverboy.c, dorachan.c,

    dragrace.c, dreamwld.c, dribling.c, drmicro.c, drtomy.c

    - dynadice.c, dwarfd.c, dunhuang.c, enigma2.c, epos.c, drgnmst.c

    and egghunt.c

    - equites.c, exedexes.c, exerion.c and exprraid.c

    - funybubl.c, galaxi.c, gaiden.c and rocnrope.c

     

    Removed some rogue occurrences of 'x1snd' resulting from device tag

    mass-change. [Phil Bennett]

     

    drw80pkr.c updates: [Jim Stolis]

    - Added Save State Support

    - Added Preliminary Dip Switch Settings

    - Corrected CPU Clock Value

    - Corrected Sound (Now Works)

    - Narrowed Down More IO R/W Areas

     

    tms7000: Fixed disassembly of PCREL addressing mode. [Wilbert Pol]

     

    Added device support to the input system. Internally this replaces

    PORT_CUSTOM/PORT_CHANGED, backward compatibility is achieved with an

    internal dummy device. Added output lines (IPT_OUTPUT), which can be

    written using new input_port_write* functions or directly from a

    memory map using AM_WRITE_PORT converted adc083x to use io lines.

    [smf]

     

    ADC devices updates: [smf]

    - adc08x chips are all hooked up using input/output ports

    - reversed racing force steering wheel input and gas pedal, which

    is enough to get the game to boot.

    - reversed steering wheel input on winding heat, the usa cabinets

    are however hooked up the other way.

    - renamed adc0831_interface to adc083x_interface.

    - fixed adc083x gnd input

    - removed stray call logerror from adc083x.c

    - fixed default adc083x sars value

    - adc083x reset only affects outputs

     

    Added set name to -romident. [smf]

     

    Updated ddr 3rd mix plus protection to remove display corruption.

    [smf]

     

    RDP Updates: Fixed TMEM size, removed separate tlut, fixed tlut

    uploads [angrylion]

     

    hng64 updates:

    - Added preliminary hook-up for multi-byte chain mode for sprites,

    used by Buriki One and the two Samurai Shodown games

    [David Haywood, Angelo Salese]

    - Fixed back plane color, thus giving characteristic blue background

    for POST screen [Angelo Salese]

    - Improved Dual Port emulation, fixing the POST errors about it

    [Angelo Salese]

    - Implemented "simple" scroll register layout [David Haywood]

    - Implemented "complex" scroll register layout [David Haywood]

    - Corrected sprite end boundary, fixes credit messages in Buriki One

    [Angelo Salese]

    - Fixed scrolling text in Buriki One attract mode [Angelo Salese]

    - Hooked up global bpp switch for sprites, HW doesn't seem capable

    of doing per-sprite bpp switch, fixes coin credit text in Buriki

    One [Angelo Salese]

    - Implemented V-Blank register, fixes palette uploading in Samurai

    Shodown 1 & 2 [Angelo Salese]

    - Fixed sprite wrap-around [David Haywood]

    - Implemented irq 11, used by the racing games for network check,

    currently crashes due to an invalid parameter inside the 3d

    packets [Angelo Salese]

    - Added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme

    Rally and transition layer in Fatal Fury WA (squares on title

    screen) [David Haywood]

    - Added alt layout for the roz, fixes Roads Edge graphics before the

    title screen [David Haywood]

    - Implemented sprite clearance capability, fixes garbage gfxs as

    seen in Samurai Shodown 64 1 & 2 [Angelo Salese]

    - Implemented x/y sprite global offsets, used by Samurai Shodown 64

    1 ranking screen [David Haywood]

    - Hooked-up backup ram [Angelo Salese]

    - Documented some sprite findings [Angelo Salese]

    - Re-implemented zooming in Fatal Fury WA, and added alternative

    zooming mode used by the other games, they have some precision

    bugs though [Angelo Salese]

    - Implemented preliminary additive blending [David Haywood]

    - Slight optimization to the tile dirty marking [David Haywood]

    - Better documentation of mosaic and floor modes [David Haywood]

    - Implemented sprite disable bit [David Haywood]

    - Implemented dynamic visible area [Angelo Salese]

    - Start to document 3d / framebuffer video registers, implemented a

    quick hook-up that fixes Buriki One 3d model colors minus one

    case [Angelo Salese]

    - Implemented screen disable when the visible area regs are equal to

    zero and fixed back layer [Angelo Salese]

     

    Updated the albazg driver to use hanafuda standard inputs, eeprom

    device, and memory_set_bank in place of memory_set_bankptr.

    [Fabio Priuli]

     

    System 23 update [Naibo Zhang]

    - Corrected memory mapping of palette RAM and handling of palette

    data. Power-On Self Test now shows correct colors.

    - Changed Panic Park from SS23 to S23 game.

     

    Galaxian3 update [Naibo Zhang]

    - Fleshed out skeleton driver. Each CPU board passes many self-tests

    - Master and slave CPU comms hooked up

     

    Designated Puzzle Bang Bang (vamphalf.c) as Korean version. For this

    set the title and language cannot be change. [brian Troha]

     

    Added new module tagmap which is a simple hashed string map. Updated

    device and input port lists to use the tagmap for tag searches. Also

    removed the whole "quark" thing from the validity checker in favor of

    using the tagmaps. [Aaron Giles]

     

    Added Intel 8008 and National Semiconductor SC/MP CPU cores.

    [Miodrag Milanovic]

     

    INS 8060 SC/MP II support (using clock divider 2), main model renamed

    to INS 8050 SC/MP. [Miodrag Milanovic]

     

    Updated the astrocorp.c and groundfx.c drivers to use EEPROM device.

    [Fabio Priuli]

     

    Added support for SCSI command 0x2a (Write w/ 32-bit LBA), upped

    input buffer size in WD33C93 controller [Harmony]

     

    Hooked up eepromdev.c using PORT_READ_LINE_DEVICE/

    PORT_WRITE_LINE_DEVICE in groundfx.c. Output ports are now affected

    by IP_ACTIVE_HIGH/IP_ACTIVE_LOW (eepromdev.c has active low cs).

    The previous value for callbacks in inptport.c is now tracked per

    field. This saves recalculating it for PORT_CHANGED & conditional

    fields wouldn't always get updated correctly. Tidied up eepromdev.c

    interface. [smf]

     

    Added sprites list stop to igs017.c. Implemented joystick mode in

    mgdh and sdmg2 [Luca Elia]

     

    Fixed audio output lengths in aviio.c. [CDiFan]

     

    Added memory_install_write_port_handler &

    memory_install_readwrite_port_handler to be consistent with

    installing handlers. [smf]

     

    CDP1869 changes: [Curt Coder]

    - converted page RAM functions to use devcb

    - added pull interface for predisplay

     

    Switched from linear interpolation to antialiased point sampling

    when upconverting low-frequency sound streams. This should de-muffle

    low-frequency streams, treating them has having hard edges at sample

    boundaries. [Aaron Giles]

     

    Converted the following drivers to use EEPROM device: deco156.c,

    eolith.c, eolith16.c, limenko.c, taito_f3.c, taito_z.c, taito_b.c,

    taitojc.c, toaplan2.c and kaneko16.c. [Fabio Priuli]

     

    Implemented use of per tile colour lookup ROM in Portraits, colour

    decode is still wrong [David Haywood]

     

    CF clear after binary operations on Intel 8008 CPU core.

    [Miodrag Milanovic]

     

    Improvements to Noraut Poker driver: [Roberto Fresca]

    * A lot of work in memory maps and machine driver stuff.

    * Improved Inputs / DIP switches for some games.

    * Added lamps support / layouts to new working games.

    * Added preliminary support to Kimble hardware.

    * Added support to CGI's Credit Poker 30x games.

    * Added new (and fixed old) technical notes.

    * Renamed norautpn descripion to Noraut Deluxe Poker (bootleg).

    * Added a placeholder for tpoker2's undumped 68705 MCU.

    * Reorganized the driver, plus some clean-ups.

    * Renamed kimblejp to kimbldhl. Changed game description to Kimble

    Double Hi-Lo.

    * Added specific memory map & machine driver to Kimble Double Hi-Lo.

    * Fix the Kimble Double Hi-Lo CPU type.

    * Added notes about the code obfuscation and PPI's handling/offsets.

     

    Added Magic Card Jackpot and Magic Lotto Export to Impera Magic Card

    driver. Also added PCB layouts, hardware description and technical

    notes. Changed the bipolar prom dumps to serial I2C bus EEPROM.

    [Roberto Fresca]

     

    Made DEVCB_INPUT_PORT(tag) work for write callbacks. [smf]

     

    Fixed regression in magicard.c driver [Angelo Salese]

     

    Introduced a generic_pointers structure within machine that is

    designed to hold generic pointers that are commonly used. Moved

    generic_nvram, videoram, colorram, spriteram*, paletteram* pointers

    there. Added AM_BASE_GENERIC and AM_SIZE_GENERIC macros for

    initializing generic pointers in memory maps. Also added

    AM_BASE_SIZE_GENERIC to set both base and size in one step.

    [Aaron Giles]

     

    Moved global variables out of machine/generic and into a private data

    structure hanging off of the running_machine. Added newly-needed

    machine parameters to coin_counter_w, coin_lockout_w, and

    coin_lockout_global_w. Also added machine parameter to

    set_led_state. [Aaron Giles]

     

    Added interface functions to get the number of dispensed tickets and

    to increment the count, to remove the need for direct access to these

    global variables. Also added functions to get the current count on a

    particular coin counter and to determine the lockout state.

    [Aaron Giles]

     

    Intel 8255A: clear input latch after reading it. [Curt Coder]

     

    Actually use the speaker interface if provided. [Curt Coder]

     

    Purged remaining globals from video/generic.c and audio/generic.c.

    [Aaron Giles]

     

    Fixed i386 REP prefix to use segment:SI when address size is 16-bit

    (ie: when using OUTSB or OUTSW). [barry Rodewald]

     

    Removed limited use of spriteram_3 global. [Atari Ace]

     

    Added AM_BASE_SIZE_MEMBER() macro for specifying both base and size

    structure members at once. Updated all cases where this could be

    used. [Aaron Giles]

     

    Cleaned up many driver data structs: [Fabio Priuli]

    * dropped almost completely the use of generic sizes with struct

    members

    * reduced as much as possible accesses to cputag calls during

    emulation (they are now mainly concentrated at MACHINE_START &

    DRIVER_INIT)

     

    Joker's Wild: bypassed the rng test [Angelo Salese]

     

    Joker's Wild: implemented bare minimum to allow it to go into gameplay

    and fixed tilemap graphics [Angelo Salese]

     

    Memory regions now use a tagmap for lookups. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Submarine [Volker Hann, Team Europe, David Haywood, Angelo Salese]

    Noraut Deluxe Poker (console) [Roberto Fresca, ByteMaster]

    Noraut Joker Poker (original) [Roberto Fresca, ByteMaster]

    Noraut Red Hot Joker Poker (alt HW) [Roberto Fresca, ByteMaster]

    Mainline Double Joker Poker [Roberto Fresca, ByteMaster]

    Double Joker Poker (45%-75% payout) [Roberto Fresca, ByteMaster]

    Royal on Ten (Noraut Deluxe hack) [Roberto Fresca, ByteMaster]

    Credit Poker (ver.30c, standard) [Roberto Fresca, ByteMaster]

    Iron (SNES bootleg) [Tomasz Slanina, Volker Hann & Team Europe]

     

     

     

    New clones added

    ----------------

    Cannon Ball (bootleg on Crazy Kong hardware) (set 3, no bonus game)

    [Volker Hann, Team Europe]

    X-Men (4 Players ver EBA) [irongiant]

    Wizard of Wor (with German Language ROM) [Volker Hann]

    Gorf (program 1, with German Language ROM) [Volker Hann]

    Super Puzzle Fighter II Turbo (Hispanic 960531)

    [Artemio Urbina, David Haywood]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    The King of Fighters Neowave (Japan) [Cah4e3]

    Final Furlong (FF2 Ver. A) [Guru]

    Dragon Chronicles (DC001 Ver. A) [Guru]

    Netchuu Pro Yakyuu 2002 (NPY1 Ver. A) [Guru]

    Soul Calibur II (SC23 Ver. A) [Guru]

    Soul Calibur II (SC21 Ver. A) [Guru]

    Tekken 4 (TEF3 Ver. C) [Guru]

    Tekken 4 (TEF2 Ver. A) [Guru]

    Tekken 4 (TEF1 Ver. A) [Guru]

    Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A) [Guru]

    Capcom Fighting Jam (JAM1 Ver. A) [Guru]

    Quiz and Veriety Suku Suku Inufuku 2 (IN2 Ver. A) [Guru]

    Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A) [Guru]

    Soul Calibur III (SC31001-NA-A) [Guru]

    Kinnikuman Muscle Grand Prix (KN1 Ver. A) [Guru]

    Taiko No Tatsujin 9 (TK91001-NA-A) [Guru]

    Tekken 5.1 (TE51 Ver. B) [Guru]

    Airline Pilots (Rev. A) [f205v]

    Sega Tetris [Guru]

    Noraut unknown set 1 (console) [Roberto Fresca, ByteMaster]

    Noraut unknown set 2 (console) [Roberto Fresca, ByteMaster]

    Noraut Joker Poker (V3.011a) [Roberto Fresca, Alan Griffin]

    Poker / Black Jack (Model 7521) [Roberto Fresca]

    Kimble Double Hi-Lo [Roberto Fresca, Alan Griffin]

    DRHL Poker (v.2.89) [Roberto Fresca, Siftware]

    Magic Card Jackpot (4.01)

    [Roberto Fresca, Team Europe, krick & The Dumping Union]

    Magic Lotto Export (5.03)

    [Roberto Fresca, Team Europe, krick & The Dumping Union]

     

    Anyway, the diff file can be found here http://www.mamedev.org

     

    Thanks to kof2112 for the news.


    New 3Dfx Glide wrapper, nGlide 0.90

    nGlide - Zeus
    By nGlide - Zeus,

    Hi.

     

    I'm Zeus, main creator of the new free 3Dfx Glide wrapper, nGlide.

     

    This month was the first release of the wrapper.

     

    Link to nGlide 0.90 http://www.zeus-software.com/downloads/nglide

     

    Site contains description about wrapper, faq, supported games list and

    of course downloads.


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