- support saving settings
- support configuring buttons
- some optimizations (a little fast)
- scroll display of long file name
- some minor fixes and changes
- 0 replies
- 2,408 views
- Add Reply
- configuration file is now called bsnes-qt.cfg; the first run of this release will start with a clean state
- MSU1 now supports audio looping via new PCM file format
- disabled state load/save menu due to a serious bug in Qt 4.6.0 for Windows
- RawInput: all keyboards merged to KB0, it should no longer be required to reconfigure the keyboard out-of-the-box
- RawInput: fixed a bug where Xbox 360 controller states were being overwritten by DirectInput controllers
- RawInput: fixed a device sorting bug caused by moving ruby to Unicode
- Direct3D: fixed a pixel shader bug caused by moving ruby to Unicode
- Linux port: fixed sudo make install target
- Linux port: default to gcc/g++ instead of gcc-4.5/g++-4.5 for one last release
- updated to mightymo's 2010-09-20 cheat pack
- 0 replies
- 3,268 views
- Add Reply
- added new effect toggle tool window, which allows toggling of BG/OAM graphics layers and DSP audio channels
- added an option to use the native OS file and folder open dialogs instead of my custom browser
- added a new state selection window
- added frame skipping support, which is only used during fast forwarding; as a result, fast forward is now ~80% faster
- removed unnecessary icons, added workaround for checkbox/radiobox menu icons on Linux/GNOME
- added RTS/CTS support to serial simulation
- all cores: OAM high table even address writes should update OAM latch data register [blargg]
- accuracy core: major improvements to mosaic emulation
- accuracy core: added additional hardware-based caching, resulting in a ~15% speed boost
- accuracy core: emulated CGRAM address invalidation for writes during active display
- performance core: added new S-PPU renderer, resulting in a ~10% speed bost
- 1 reply
- 3,055 views
- Add Reply
- 0 replies
- 4,506 views
- Add Reply
Yabause Wii Unofficial R2604 Beta 14 Released
Yabause Wii, a port of the multi-platform Sega Saturn emulator Yabause to the Nintendo Wii was updated yesterday. Yabause Wii is an unofficial project and as such it is not supported by the Yabause Team. Here is a list of changes in this release:
Project Page: http://wiibrew.org/wiki/Yabause_Wii
News Source: http://www.vtemulation.net/forums/index.php?showtopic=543
bsnes v070 Released
bsnes, a multi-platform Super Nintendo emulator has been updated once more. One important thing to note about this release is it will use a new configuration file and as such settings will not carry over from any previous releases. Here is a complete list of changes in this release:
Developer's Site: http://www.byuu.org
News Source: http://www.vtemulation.net/forums/index.php?showtopic=542
bsnes v069 Released
bsnes, an accuracy focused multi-platform Super NES emulator has been updated today. Here is what's new in this release:
Project Page: http://byuu.org/
News Source: http://www.vtemulation.net/forums/index.php?showtopic=540
Demul 0.5.6
Yeah yeah, were all a little late on this one. tl;dr mvc2, cvs2, ggxxac and hokuto no ken all work fine and there's online now.
Changelist:
- AWAVE: many fix for controls, rail-shooters playable- AWAVE: xtrmhunt romset typo
- CHD: reading problems fix
- CHD: updated to 138u4 version
- CORE: ROMs overreading protection
- CORE: SB_SFRES "softreset" emulation (imperfectfor dynarec)
- CORE: arcade roms loading by CRC only, now can load renamed/old/custom romsets with the same files
- CORE: command line support, run selected game/system, list supported games, generate xml dat file (clrmame) for supported romsets with parent/clones info
- CORE: dynarec instruction fix
- CORE: emulation reset fix
- CORE: enable SSE compilator optimization
- CORE: full unicode support
- CORE: interpreter memory translation optimization, MMU speedup
- CORE: invalidation optimized, "Triggerheart Exelica", etc. speedup
- CORE: logging and default output path fixed
- CORE: macw, macl opcodes fix
- CORE: round mode fix
- CORE: savestates fix
- CORE: savestates for VMU
- CORE: timers bugfixes
- CORE: various crashes fix
- CORE: various maple fixes
- CORE: various romset fixes
- CORE: internal time with windows time auto synchronization
- GDI: offset support (may be glitchy)
- GDI: sector cache (test only)
- GDI: various bugfixes
- GPU: "Transform Z" options added (w-buffer to z-buffer transform enable), enabled by default (need restart for ogl if changed)
- GPU: VRAM overreading protection
- GPU: correct vertex intensity alpha
- GPU: correct vertex intensity color clamping
- GPU: ogl disable SSE compilator optimisation due to VC10 compiler bug
- GPU: dx correct window size change
- GPU: render and framebuffer fixes (still imperfect)
- GPU: fullscreen frequency fix
- GPU: polygons blending fix
- GPU: sprites fix
- GPU: stride untwiddled texture fix
- GPU: yuv textures in vq mode supported ("Head Hunter" fix)
- GUI: "15Khz/31Khz" modes selection, "31Khz" default option
- GUI: "LLE MIE"/"HLE MIE" selection option, if "LLE MIE" is unavailable (no "NAOBD.BIN"), "HLE MIE" mode enabled automatically
- GUI: "Time Hack" option, automatic Dreamcast flash time record correction for current time
- GUI: GameBrowser "load decrypted" fix
- GUI: GameBrowser forvard/backward sorting for game year, romset name, full name, developer/publisher and game system
- GUI: GameBrowser keyboard input handling fix
- GUI: GameBrowser gridlines workaround for WinXP
- GUI: PAL/NTSC mode selection
- GUI: custom savestate keys definitions
- GUI: full game name/title display on windows title
- GUI: mahjong controller setup
- GUI: more video cable mode selection
- NAOMI: MAME Naomi CHD-files supported (but not listed in dat), need CHD plugin in plugins directory
- NAOMI: BIOS auto selection
- NAOMI: board malfunction for A-C rev. BIOSes fix
- NAOMI: cart encryption for direct and buffered protection modes supported, most encryption keys added
- NAOMI: cart encryption key automatic detection for NO_KEY games (if any), may take a couple of minutes for complete process
- NAOMI: default system configuration added if no nvram files found, auto selection cabinet orientation and player number for games depending on it
- NAOMI: coin fix
- NAOMI: gunsur2 encryption key added, playable with sound
- NAOMI: club cart protection data
- NAOMI: doa2 crash fix
- NAOMI: ggx crash fix
- NAOMI: hmgeo SHA1 fix
- NAOMI: wldrider crash fix
- NAOMI: initdv2j DES key added, does not boot anyway
- NAOMI: full HLE MIE (315-6146 Maple-JVS bridge MCU) support
- NAOMI: full LLE MIE (315-6146 Maple-JVS bridge MCU) support, "NAOBD.BIN" file with MCU fake firmware needed
- NAOMI: JVS interface and IO board(s) emulation
- NAOMI: automatic analog controls mapping
- NAOMI: VMS and Dreamcast gamepads handling for arcade games (if supported)
- NAOMI: keyboard support, select "Keyboard" for "port B" and/or "port C" in "Plugins" configuration dialog
- NAOMI: dybbnao, dygolf, alpilot, sstrkfgt, gunsur2, samba, crzytaxi, zombrvn, wldrider controls support
- NAOMI: mahjong panel support
- NAOMI: nvram load/save fix
- NAOMI: proper 15/31Khz DIP switch handling
- NAOMI: romset updated with MAME 139u2 ROMs
- NET: added netplay support for DC, NAOMI1/2, ATOMISWAVE, only NULL plugin provided (see thrid party plugins)
- PAD: various bugs fix
- PAD: first time configuration crash fix
- PAD: support for xbox360 gamepad (without analogs)
- SPU: ARM7 core fixes
- SPU: better synchronization
- SPU: close fix, thread close fix
- SPU: lp reset fix
- VMU: beeper emulated
