Jump to content

    SSNES v0.4-final (Win32 build) released

    Usedocne
    By Usedocne,

    SSNES v0.4-final (Win32 build)

     

    SSNES

    SSNES is a simple frontend for the libsnes library.

     

    libsnes

    libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.

     

    Fixes since beta release 0.4-beta:

    - Fix an edge case with XML shaders handling.

    - Fix UPS autopatching when path had several dots in it (e.g for version "1.0", etc).

    - Change string copy to strlcpy/cat. Should speed up startup slightly, but probaby not very noticable

     

    Download: ssnes-win32-0.4

    Source: Here


    uBee512 5.2.0 released

    staticmem
    By staticmem,

    uBee512 v5.2.0

     

    An emulator for the Microbee Z80 ROM, FDD and HDD based microcomputers.

     

    New for this release:

    * Added sn76489an Digital Complex Sound Generator (DCSG) Programmable Sound Generator IC emulation.

    * Added the EA Compumuse board emulation as a parallel port peripheral device, this project was described in the August, 1983 issue and is based on the TI 76489 sound synthesiser IC.

    * Added arguments 'sn76489' and 'sn76489init' to the --hardware option to enable SN76489 sound IC emulation for the Premium model.

    * Added the Compumuse parallel port device argument of 'compumuse' to the --parallel-port option to select the new device emulation.

    * Added options --compumuse-init and --compumuse-clock for configuring the Compumuse peripheral device.

    * Added --disk-create option for the creation of disk images.

     

    Changes:

    * The dynamic creation of '.temp' disk images now attempts to use LibDsk if compiled in, if not available or it fails the built in disk image creation is attempted. LibDsk allows other disk formats and types to be created.

     

    Fixed:

    * Fixed creation of '.temp' file images by writing out the full size as determined by the raw format extension as the files were not growing as expected.

    * Fixed --db-dump* options to output all ASCII characters if in the range of 32-126.

    * Fixed call to dsk_xwrite() by passing '0' instead of '(int)NULL' for the last parameter.

     

    Download here

     

    http://freshmeat.net/projects/ubee512/


    Ami/WinArcadia 15.7 released

    Minuous
    By Minuous,

    WinArcadia 15.7 (Windows): 29 April 2011

    AmiArcadia 15.7 (AmigaOS 3): 29 April 2011

    AmiArcadia 15.61 (AmigaOS 4): 23 April 2011

    AmiArcadia 15.61 (MorphOS): 23 April 2011

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977); and

    * PHUNSY computer (c. 1980).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V15.61:

    * "Settings|Speed|Adjust..." command.

    * Arcadia: improved PDC/UDC demultiplexing (improves Space Attack, Space Mission, Space Vultures, The End).

    * Arcadia: sprite editor can now view PDCs.

    * New debugger CLI command: DOKE.

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    MisfitMAME 0.128.B (final) released

    Robert
    By Robert,

    >> Get it HERE

     

    0.128.B

    -------

     

    Released on March 20, 2011

     

     

     

    Andromeda - Fixed dipswitches

     

    Invader's Revenge - Replaced overlay with colour prom

     

    Monaco - added artwork as suggested by Pat_v2.1. He designed

    and coded the changes, which worked first go.

     

    Shuttle Invader - Replaced overlay with colour prom

    Shuttle InVader - Adjusted visible area

     

     

    Corrected author name of pmad and newpuck2.

     

     

    Games Added

    -----------

    Balloon Bomber (with music)

    Galaxian New Invasion

    Galaga Enduring Freedom

    Invaders Revenge (Game World version)

    Ultimate Mortal Kombat 3 (Juggernauts Hack v1.0)

     

    I'm done with arcade emulation now.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...