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    Dosbox 0.74 released

    Robert
    By Robert,
    Here is an overview of the changes:

     

    - Several small game specific fixes/hacks/support. (Offensive, Roadhog, GTA installer, Kingdom O' Magic soundcard detection, Pirate booter, Armored Fist installer)

    - Add the S3-specific 640x480 256 color mode. (fixes regression in "Wooden Ships and Iron Men" and "I Have No Mouth And I Must Scream")

    - Fix a stack overflow that could crash DOSBox.

    - Add fake microphone input. (fixes Talking Parrot)

    - Modify adlib turn off code, so that it doesn't turn off in cases where the same sound is repeated over and over again.

    - Several small fixes to the CDROM audio code.(HOMM2, Redneck Rampage and others)

    - Several improvements to the CDROM emulation code. (fixes Alpha Storm and GT Racing 97)

    - Some small CPU fixes that might fix something.

    - Handle opcode 0xff subcode 7 as invalid instruction. (fixes dif-2 & others)

    - Some hercules fixes. (Testdrive)

    - Improve support for blanked parts that wrap around to the start of the screen. (fixes Magic Circle demo and Sid&Al)

    - Remove old OPL cores as the new ones seem to work very nicely.

    - Modify movie recording code so that the movies aren't corrupt when you exit dosbox without stopping the movie.

    - Change RGB3x scaler to look more pretty.

    - Improve initial register values compatility of the GUS.

    - Added autodetection for Gameblaster. (games can find it now)

    - Change render preferences a bit to be more compatible with Windows 7.

    - Add DOS fixes to terminate program. (fixes Fortune Teller)

    - Add FFREEP. (fixes Trucks)

    - Improve FPU ST80 in C mode when writing zero. (fixes Antigok)

    - Add special int10 scanline function. (fixes mz700 and probably lots of games that mess with them)

    - Fix scrolling in rarely used video modes. (fixes Orphee)

    - Modify game specific hacks a bit so that Kick off 3 works again.

    - Lots of fixes to the INT10 video parameter table. (Seven spirits of ra and others)

    - Add VGA blanking in machine=vgaonly. (used by Alien Carnage)

    - CGA, PCJr, Tandy: Add video blanking, change display start latch timing, sync pulse width correction.

    - PCJr, Tandy: implement vertical retrace interrupt.

    - PCJr, CGA: line-by-line video emulation.

    - PCJr: support on-screen change of color modes 4medium to 16low. (used by Ghostbusters booter)

    - Hercules: Add green and amber monochrome support.

    - All machines: only update the video timing when needed. (Jungle Hunt, others that synchronize to the video screen might profit)

    - Several small DOS fixes.

    - Some UMB related fixes. (The Legacy without UMB)

    - Fix version number of DSP for SB 1.5. (fixes a few games)

    - Several VGA emulation improvements. (Allertone football manager)

    - Some Tandy fixes. (Mech Warrior)

    - Small improvements and fixes to the OPL emulation.

    - Add low level Tandy DAC emulation.

    - Some EMS fixes. (fixes Mortal Kombat and others)

    - Change SoundBlaster DSP reset mechanism, add sb irq acknowledge logic. (fixes stmik-based applications)

    - Some interrupt pointer location modifications. (fixes Tinker Tales)

    - Some fixes to the BOOT code. (fixes Last Mission)

    - Respect write-only file information. (fixes Champions of Zulala)

    - Some RTC fix. (fixes Tully Bodine and others)

    - Improve mouse emulation to work better with Water World.

    - Hopefully fix the translation of the configuration file.

    - Speed up and fixes for the recompiler core. (pitfall2 pcjr)

    - Change memory start location. (fixes 7th Guest installer)

    - Several fixes to the batch file handling. (Shift and use the typed first %0 instead of the parsed %0)

    - Improve file redirection and redirected line ends. (fixes Phantasmagoria 2 DOS installer)

    - Fix compilation with new MAC os X version.

    - Add 16C550A FIFO support to the serial port emulation.

    - Improve modem emulation to get higher speeds.

    - Change default samplerates to 44100, blocksize to 1024 and prebuffer to 20, so that hopefully certain soundcards produce more fluent sound playback.

    - Add some rarely used, but for some games critical flags to the internal commands.

    - Add -userconf flag, so that the userspecific configuration can easily be used together with -conf configfile.

    - Improve internal timing with repeating timers (especially with the dynamic core).

     

    >> Get it here -- http://www.dosbox.com/download.php?main=1


    Kawaks 1.62 released

    Hard Core Rikki
    By Hard Core Rikki,
    * New drivers:

    o X-Men: Children of the Atom (Japan 950105)

    o X-Men: Children of the Atom (Hispanic 950105)

    o Street Fighter Alpha 3 (Hispanic 980629)

    o Giga Wing (Hispanic 990222)

    o Eco Fighters (Hispanic 931203)

    o Dungeons and Dragons: ToD (Hispanic 940113)

    o Real Bout Fatal Fury Special (Korean version)

    o Quiz Daisousa Sen: Last Count Down (Korean version)

    o Quiz King of fighters (Korean version)

    o Final Fight (Japan hack)

    o Biaofeng Zhanjing (Chinese bootleg)

    o Dinosaur Hunter (Chinese bootleg)

    o Pang! 3 (Euro 950601)

    o Street Fighter II - The World Warrior (Thunder Edition)

     

    * Changed Ironclads C and P ROM makeup to how its suspected they would have been on a real MVS cart.

    * Fixed incorrect ROM sizes in KODB and WOFHFH.

    * Fixed KNIGHTS and clones ROM names to match MAME.

    * Fixed HSF2J ROMs to match MAME.

    Get it here


    DeSmuME v0.9.6 Released

    VT-Vincent
    By VT-Vincent,

    DeSmuME, a popular Nintendo DS emulator for Windows, Linux and OS X has been updated today. According to the authors, compatibility has increased substantially in this release. The changelog for this release is below:

     

    Users of gtk, cli and gtk-glade frontends please note that now we

    have a common directory in ~/.config/desmume for config file,

    saves and savestates. The old .desmume.ini will be moved

    automatically with the name config but you have to move your saves

    manually.

     

    Some save files may be invalidated due to use of broken crc logic.

    Back up your DSV files before using this version of the emulator or else

    the game might wipe it.

     

    • General/Core:
    • bug: emulate keypad interrupt
    • bug: spu overhaul, add capture support
    • bug: fix dma address reloading
    • bug: fix rom close memory corruption
    • bug: fix div and sqrt busy flag bug
    • bug: fix vectest
    • bug: fix lid savestate desync
    • bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
    • bug: fix huge rerecording movie file handle leak
    • bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
    • bug: add 8MBit - 512MBit flash emulation
    • bug: fix firmware booted-from-card flag
    • bug: fix some failures to wake
    • bug: fix some rtc calendar logic
    • bug: op_bkpt emulation
    • bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
    • bug: corrections to bootup stack configuration
    • bug: protect bios from being overwritten
    • bug: initialize save data to 0xFF instead of 0x00
    • bug: handle relocated irq vectors
    • bug: support patched firmwares
    • bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
    • bug: fix some divide by zero cases
    • bug: don't print \n in ideas debug message
    • bug: don't let games read off end of cart and crash emulator
    • bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
    • bug: fix many big endian bugs
    • bug: fix CPSR.I idle wakeup
    • bug: fix loadstate crashes, mostly when sound is enabled
    • enh: support devkitpro argv
    • enh: add gbaslot-rom commandline
    • enh: add no$gba debug message
    • enh: add rtc start to dsm header

    • Graphics:
    • bug: fix a mistakenly rendered OBJ window and 3d blend effects
    • bug: fixes to matrix stacks, fixing lots of garbled geometry
    • bug: fix fog density registers
    • bug: fix hblank dma to run also on scanline 262
    • bug: fix w/z depth flags for broken GUIs in dual screen 3d games
    • bug: fixes to poly sorting
    • bug: block 8bit vram writes
    • enh: improve accuracy of opengl shaders

    • Windows:
    • bug: fix 16bpp display
    • bug: more fixes to multi-gamepads
    • bug: cheat windows robustification
    • bug: fix that sticky pause state when resetting and loading roms
    • bug: dont crash when no sound device is available
    • bug: change F10 to be save slot 0
    • bug: fix --start-paused
    • enh: try not to screensave while using gamepad
    • enh: add EPX and EPX1.5X resize filters
    • enh: add a japanese translation which will soon be stale like the others
    • enh: add fancy ctrl+printscreen with emulator info on it
    • enh: add "lockdown" window mode to keep window safe from fast stylus action
    • enh: add alt+enter fullscreen command
    • enh: add card eject command
    • enh: add ddraw software mode forcer
    • enh: improve oam viewer
    • enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
    • enh: add dump-all-memory tool
    • enh: add reload rom menu/hotkey

    • Linux/OSX:
    • bug: fix building for nosse2 systems
    • bug: fix --num-cores
    • bug: fix occasional touchscreen failures
    • bug: fix crash starting dsm record
    • enh: add --nojoy=1 to fix laptops with accelerometers
    • enh: add simple auto frameskip mode in the gtk frontend
    • enh: add gui for configuring joystick in the gtk frontend
    • enh: make the cli frontend read the ini config file too
    • enh: additional OpenAL microphone backend (ncalexan)
    • enh: common place for config and saves (Jan Steffens)
    • enh: libagg is now optional if you don't need the hud

    Download: http://sourceforge.net/projects/desmume/files/

    Project Page: http://desmume.org/

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=522


    Ootake v2.41 Released

    VT-Vincent
    By VT-Vincent,

    Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of what's new in this release:

     

    • The entire volume balance has been adjusted.
    • The speed and timing were brought close to the movement of a real machine. In the start demo of "City Hunter", the problem that the lower side of the screen has fallen into disorder by one frame (generated by v2.40) was solved. I think that the timing has approached a real machine in even other games.
    • "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the check is put in here, the V-Sync setting is permitted regardless of the PC display environment. Use it with an old video card etc.
    • Additionally, a detailed part has been improved and corrected.
    • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake241-for98.zip

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=521

    Project Page: http://www.ouma.jp/ootake/


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