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    SDLMESS 0.110 released

    Robert
    By Robert,
    The latest version is 0.110. This includes all the latest OpenGL fixes and is fully up to date with mainline. Note that the messnew.txt file was not updated properly by Bletch in the distribution.

    >> Get it HERE.


    Mame 0.110u2 related

    Robert
    By Robert,

    Ootake 0.81 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/11/17 0.81 released

    - The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was played, the problem that the message display fell into disorder occasionally was corrected. I think the operation timing of other software has approached a real machine, too.)

    - At the start of "Chase H.Q", the problem being displayed for drew extra was solved.

    - When the stage of "S.C.I" was cleared, the problem that an extra drawing is uncommonly displayed was solved.

    - In the demo scene of "PC Denjin", a part of drawing that was not correct was corrected.

    - In the "high score display scene" of "Puyo Puyo CD", the raster scroll became accurate.

    - When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be executed automatically.

    - When "Screen" menu sets "None Stretched", the bug with the game that did a wrong drawing was corrected.

    - "MoreEarly RasterTiming" menu was added to "CPU" menu.

    Source / Download


    Mame 0.110u2, Intermediate Update

    Robert
    By Robert,
    0.110u2

    ---------

     

    MAMETesters Bugs Fixed

    -----------------------------

    vulcan137b1gre [robiza, Mamesick]

    mario0110u1gre [Derrick Renaud]

     

     

    Source Changes

    -------------------

    Fixed flags access in the i286 core. [barry Rodewald]

     

    Updated MC146818 module to use new core date/time routines. [Nathan Woods]

     

    Cleaned up disassemblers to remove stubs and ensure the disassemblers are not referenced except in debug builds. [Nathan Woods]

     

    Added support for using CHDs to decrypt CPS2 games. This code is disabled for the moment, but will be enabled in the future. Only a handful of games have complete tables so far. These tables are huge (~4GB) and uncompressable until the encryption algorithm is understood. [David Haywood]

     

    Fixed bug in the debugger that caused watchpoints to not be active until the next context switch. [smf]

     

    Cleaned up the input definitions for n-way joysticks so they are more explicit. Added concept of a "16-way" joystick, which is a joystick that doesn't prevent simultaneous opposing directions from bring reported. [smf]

     

    Major System 573 update: [smf]

    * fixed PSX SIO control register behavior

    * implemented several SCSI CD commands: START/STOP UNIT, PAUSE/RESUME, READ SUB-CHANNEL, READ TOC

    * added uPD4701 emulation

    * fixed ATAPI reset, PIO, and command IDENTIFY PACKET DEVICE

    * hooked up controls for fishing, DRR, and Guitar Freaks games

    * hooked up CDDA audio

    * removed some unused bytes from the Konami 80's security chips

     

    Fixed upside down service mode in the commando.c driver. [Canim]

     

    Added support for the Triple Hunt 8-track audio. [Derrick Renaud]

     

    Galaxian/Scramble driver reorganization: [Atari Ace]

    * machine/scramble.c is broken up into two files, machine/galaxian.c and machine/scramble.c

    * drivers/amidar.c, drivers/frogger.c, drivers/scobra.c get copies of some of the data structures they shared from other drivers

    * galaxian_base is made static and uses outside of the main driver were rewritten

    * cclimber_decode code from drivers/cclimber.c was separated into its own machine/cclimber.c file to allow mshuttle to share it without taking on other dependencies

     

    Added missing x-flipping support in Major Havoc. [Mathis Rosenhauer]

     

    Made some improvements to trivia madness driver. There still is something wrong in the question roms banking. [Pierpaolo Prazzoli]

     

    More updates to the ST-V driver: [Mariusz Wojcieszek]

    * vdp1: added shading for sprites (used by znpwfv, cotton, others)

    * vdp1: fixed sprite clipping (fixes incorrect sprites in znpwfv)

    * vdp1: fixed transparency on colour lookup table sprites (fixes bad sprites in znpwfv)

    * vdp2: fixed caching of RGB layer (fixes bad backgrounds on bossesin rsgun)

    * vdp2: added additive blending for tilemaps and sprites (rsgun)

    * vdp2: added vertical line scroll and linezoom (fixes diehard logo)

    * stv: improved speedups for diehard

    * stv: fixed speedups for znpwfv

    * stv: added preliminary save state support

     

    Significant cleanup of chd.c: [Aaron Giles]

    * got rid of the horrible last_error concept; now all routines return an error directly

    * fixed several issues in managing metadata

    * changed compression and verification routines to be client-driven rather than monolithic

    * changed internal codec usage to be more flexible

    * altered chdman and MAME to use the new interfaces

    * added new -createraw command for creating raw data CHDs

     

    Fixed crash bug in romcmp when comparing ZIP files. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------

    Fisherman's Bait * A Bass Challenge / Bass Angler [smf]

    Fisherman's Bait 2 * A Bass Challenge [smf]

    Fisherman's Bait * Marlin Challenge [smf]

    Dancing Stage / Dance Dance Revolution [smf]

    Guitar Freaks [smf]

    Dance Dance Revolution 2nd Mix [smf]

    Dance Dance Revolution 2nd Mix Link [smf]

     

     

    New clones added

    ---------------------

    Hellfire (2P Ver., first edition) [Tirino73]

    Konami 80's AC Special (3 versions) [smf]

    Stratovox (bootleg) [brian Troha]

     

     

    New games marked as GAME_NOT_WORKING

    -----------------------------------------------------

    Jyangokushi: Haoh no Saihai (Japan) [David Haywood]

    http://mamedev.org/


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