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SDLMESS 0.110 released
Mame 0.110u2 related

Ootake 0.81 released

TG16/PCE emulator
2006/11/17 0.81 released- The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was played, the problem that the message display fell into disorder occasionally was corrected. I think the operation timing of other software has approached a real machine, too.)
- At the start of "Chase H.Q", the problem being displayed for drew extra was solved.
- When the stage of "S.C.I" was cleared, the problem that an extra drawing is uncommonly displayed was solved.
- In the demo scene of "PC Denjin", a part of drawing that was not correct was corrected.
- In the "high score display scene" of "Puyo Puyo CD", the raster scroll became accurate.
- When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be executed automatically.
- When "Screen" menu sets "None Stretched", the bug with the game that did a wrong drawing was corrected.
- "MoreEarly RasterTiming" menu was added to "CPU" menu.
Mame 0.110u2, Intermediate Update

0.110u2---------
MAMETesters Bugs Fixed
-----------------------------
vulcan137b1gre [robiza, Mamesick]
mario0110u1gre [Derrick Renaud]
Source Changes
-------------------
Fixed flags access in the i286 core. [barry Rodewald]
Updated MC146818 module to use new core date/time routines. [Nathan Woods]
Cleaned up disassemblers to remove stubs and ensure the disassemblers are not referenced except in debug builds. [Nathan Woods]
Added support for using CHDs to decrypt CPS2 games. This code is disabled for the moment, but will be enabled in the future. Only a handful of games have complete tables so far. These tables are huge (~4GB) and uncompressable until the encryption algorithm is understood. [David Haywood]
Fixed bug in the debugger that caused watchpoints to not be active until the next context switch. [smf]
Cleaned up the input definitions for n-way joysticks so they are more explicit. Added concept of a "16-way" joystick, which is a joystick that doesn't prevent simultaneous opposing directions from bring reported. [smf]
Major System 573 update: [smf]
* fixed PSX SIO control register behavior
* implemented several SCSI CD commands: START/STOP UNIT, PAUSE/RESUME, READ SUB-CHANNEL, READ TOC
* added uPD4701 emulation
* fixed ATAPI reset, PIO, and command IDENTIFY PACKET DEVICE
* hooked up controls for fishing, DRR, and Guitar Freaks games
* hooked up CDDA audio
* removed some unused bytes from the Konami 80's security chips
Fixed upside down service mode in the commando.c driver. [Canim]
Added support for the Triple Hunt 8-track audio. [Derrick Renaud]
Galaxian/Scramble driver reorganization: [Atari Ace]
* machine/scramble.c is broken up into two files, machine/galaxian.c and machine/scramble.c
* drivers/amidar.c, drivers/frogger.c, drivers/scobra.c get copies of some of the data structures they shared from other drivers
* galaxian_base is made static and uses outside of the main driver were rewritten
* cclimber_decode code from drivers/cclimber.c was separated into its own machine/cclimber.c file to allow mshuttle to share it without taking on other dependencies
Added missing x-flipping support in Major Havoc. [Mathis Rosenhauer]
Made some improvements to trivia madness driver. There still is something wrong in the question roms banking. [Pierpaolo Prazzoli]
More updates to the ST-V driver: [Mariusz Wojcieszek]
* vdp1: added shading for sprites (used by znpwfv, cotton, others)
* vdp1: fixed sprite clipping (fixes incorrect sprites in znpwfv)
* vdp1: fixed transparency on colour lookup table sprites (fixes bad sprites in znpwfv)
* vdp2: fixed caching of RGB layer (fixes bad backgrounds on bossesin rsgun)
* vdp2: added additive blending for tilemaps and sprites (rsgun)
* vdp2: added vertical line scroll and linezoom (fixes diehard logo)
* stv: improved speedups for diehard
* stv: fixed speedups for znpwfv
* stv: added preliminary save state support
Significant cleanup of chd.c: [Aaron Giles]
* got rid of the horrible last_error concept; now all routines return an error directly
* fixed several issues in managing metadata
* changed compression and verification routines to be client-driven rather than monolithic
* changed internal codec usage to be more flexible
* altered chdman and MAME to use the new interfaces
* added new -createraw command for creating raw data CHDs
Fixed crash bug in romcmp when comparing ZIP files. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------
Fisherman's Bait * A Bass Challenge / Bass Angler [smf]
Fisherman's Bait 2 * A Bass Challenge [smf]
Fisherman's Bait * Marlin Challenge [smf]
Dancing Stage / Dance Dance Revolution [smf]
Guitar Freaks [smf]
Dance Dance Revolution 2nd Mix [smf]
Dance Dance Revolution 2nd Mix Link [smf]
New clones added
---------------------
Hellfire (2P Ver., first edition) [Tirino73]
Konami 80's AC Special (3 versions) [smf]
Stratovox (bootleg) [brian Troha]
New games marked as GAME_NOT_WORKING
-----------------------------------------------------
Jyangokushi: Haoh no Saihai (Japan) [David Haywood]