- 0 replies
- 1,207 views
- Add Reply
- 0 replies
- 1,211 views
- Add Reply
- 0 replies
- 1,677 views
- Add Reply
PSPInt v1.0.8 released
MESS 0.110 released

Multi-computer emulator
For some reason the changes are listed as 0.109.1 rather than 0.110
0.109.1
New System Drivers Supported:
-------------------------------------
- Dragon 64 + Compusense Plus addon [Phill Harvey-Smith]
System Driver Changes:
-----------------------------
- [APPLE2] Fixed stray C06x reads. [Chad]
- [APPLE2] Fixed write support on 5.25" drives under certain situations. [Chad]
- [ATVGA] Fixed lockups. [barry Rodewald]
- [ATVGA] Fixed Video Display Disable bit and 256 color VGA for programs that expect linear video memory, and implemented the Line Compare Register. [barry Rodewald]
- [CPCPLUS] Changed FPS from 50 to 50.080128205128205. [barry Rodewald]
- [CPSCHNGR] Fixed regression introduced in 0.109. [Dr. Zer0]
- [DGNBETA] Fixed regression in disk code that prevented booting and a keyboard error. Rewrote the video code. [Phill Harvey-Smith]
- [GBCOLOR] Added double speed mode support. (bug #300) [Wilbert Pol]
- [MPF1] New artwork. (bug #964) [Giel van Schijndel]
- [PC1512/1640] Fixed Amstrad keyboard. [Andrew Jenner]
- [sPECTRUM] Fixed snapshot loading regression introduced in 0.105. [Chad]
- [THOMSON] Added support for speech synthesis with the Phillips MEA 8000 chipset. [Antoine Mine]
User Interface Changes:
-----------------------------
- Changed base help message, to reflect the actual command line options available. [Nate Woods]
- [Windows] Fixed customize input dialogs. [Nate Woods]
- [Windows GUI] Fixed a bug that could cause changes in the device view to not be reflected in the picker. [Nate Woods]
Source Changes:
---------------------
- The core is based on MAME 0.110. This incorporates all features of the update to this core. [MAME team]
- All image file accessing is now done through image.h, rather than using mame_file objects. [Nate Woods]
- Introduced an image_ptr() call, which returns a pointer to all image data valid for the lifetime of the image. [Nate Woods]
- Added a specialized exit code for MESS-related initialization. (bug #931) [Nate Woods]
- Added the ability to disable tests in Messtest. [Nate Woods]
- Real time clocks now retrieve default times from the core. [Nate Woods]
- I286 fixes. [barry Rodewald]
- Changed image_battery_load() and image_battery_save() to not return error codes; clients of these functions should not act differently if these files can't be loaded or saved. [Nate Woods]
>> Get it HERE
MAME GP2X 3.6 released

Arcade emulator for GP2X
15-11-2006:
New MAME GP2X 3.6, second bug-fix release:
- Fixed: The sound was muted after playing games with encrypted roms (e.g. CPS-1 Q-Sound games).
- Fixed: Bosconian (among many others) are working again, the problem stands since v2.2.
- Fixed: Sound in Battle Zone fixed.
- Fixed: Pang and Super Pang were not running since v3.4.
- Fixed: When closing game Berzerk the GP2X hangs-up.
- Added the auto-run capability. If you want to use this feature, turn it on in the settings menu of the GP2X.
>> Get it HERE.
SgStair WIP


The state of the sgstair
Hi everyone, it's been a while, but here are my priorities in the homebrew realm for the immediate future. I'm going to disappoint some of you, sorry - but this is how it has to be.
The DSWifi project is going to be discontinued for the time being, until sometime next year. I'm not going to go into more detail on why, but I will not be continuing to work on it for now. I would like to turn it over to an individual or group of people if anyone would like to maintain it - if you'd like to do this, get in contact with me (on IRC, or leave a comment, or send an email…)
I will be starting a new project to reverse engineer the Wii's wireless hardware, and build a new library based on it. This is expected to start around the start of December, and run a few months (who knows how long it will take).
The DSTunnel project is currently inactive, but I will make an attempt to revive it later this year, I would like to first complete the Wii wifi library, and I may actually build DSTunnel directly for the Wii, or at least as one of the supported platforms.
I have 2 undisclosed DS projects that I will be working on… you'll just have to wait and see what they are
Beyond all that, I have a few other general purpose libraries (besides the 802.11 and TCP/IP libs) that I'm going to start on at some arbitrary time (FAT lib, crypto lib, and some others) and a few emulator projects I want to work on.
So, that's what my schedule looks like for the next several months - I now await your kind comments and harsh criticism