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Mame 0.110u3 related

DDEmeMame 0.37b16.59(2006.11.26) and Mame32 Plus! Plus! 0.110u3(2006.11.26)
MAME32FX 0.110u3 released.
Updated to MAME 0.110u3 - MAME32 0.110u3
- Enabled XOR support by default for CPS2 games.
- Fixed MAME Testers bug Raiga0104u4Yel.
Get it HERE
Mame 0.110u3, Intermediate Update

0.110u3---------
MAMETesters Bugs Fixed
-----------------------------
sandscrp0110u1yel [Mamesick]
Source Changes
--------------------
Added raw decryption table to choko. Enabled the use of the large CHD-based tables by default. [David Haywood]
Changed kram3 decryption to use external tables instead of hard-coded ones in the source. [Atari Ace]
Konami driver updates: [Ville Linde]
* drivers/gticlub.c:
- Moved video hardware to vidhrdw/gticlub.c
- Hooked up sound emulation
- Added dual-screen support for Hang Pilot
* drivers/hornet.c:
- Added support for multiple K037122 chips
- Added dual-screen support for Silent Scope & Silent Scope 2
* drivers/nwk-tr.c:
- Added support for multiple K001604 chips
- Hooked up sound emulation
* vidhrdw/gticlub.c:
- Added texture-mapping and z-buffer to K001005 emulation
* general:
- Consolidated K056800 emulation (machine/konamiic.c)
- Improved Hang Pilot/NWK-TR gfx board emulation
STV fixes: [Mariusz Wojcieszek]
- vdp2: fixed vertical scrolling for RGB bitmaps (fixes corrupted gfx in batmanfr)
- vdp2: fixed vertical line scrolling for zoomed layers (fixes corrupted backgrounds in astrass)
- stv: added speedup for master sh2 in batmanfr
Fixed bug in overflow handling and SUBC emulation in the TMS32010 core. [Rainer Keuchel]
Reverted Mario Bros. graphics offset since it caused issues elsewhere. [Derrick Renaud]
Enhanced chd.c to support hunk sizes up to 16MB, versus the previous 64k limit. [Aaron Giles]
Added hooks to chd.c to specify codec-specific configuration info. [Aaron Giles]
Removed obsolete timing parameter from stream_update(). [Aaron Giles]
Cleaned up cdrom.c. Removed audio implementation and relocated code into sound/cdda.c. Changed metadata format to be textual instead of binary (old metadata format is still supported). Removed external access to CHD positions; all accesses are now done at the physical LBA level and converted internally. [Aaron Giles]
Added support for split CHD files. CHD files can be transparently split into multiple pieces and left that way during read access. Modifications to split files are always written to the last file. A new command chdman -split is now available to split an existing CHD file. [Aaron Giles]
Added new option -fontpath to control where the font files are loaded from. [Aaron Giles]
Added ability for options_add_entries() to override defaults specified in the core. To do this, simply include an option in the list with the same name as the core option and provide a new default. This default will override the one specified in the core. [Aaron Giles]
New clones added
---------------------
World Rally (set 3 - 930217) [Kevin Eshbach]
Bionic Commando (Euro) [stefan Lindberg]
PS1P Alpha 1 Released

It’s finally here! The long awaited (and rumored fake) PS1 homebrew emulator has finally been released. It may not be as fast as the official PS1 emulator, but at least you don’t have to spend $2,000 on eBay (that’s right, you must have a PS3 to use the official PS1 emulator) and update to a homebrew-less firmware to use it.
From the read me:
"The wait is worth it. I’m releasing a version that will run anything. ISO, BIN, Z and ZNX. The rest you know. scph1001.bin and images in the __SCE__ps1p directory.
This version has some compatibility problems which I plan to fix soon, for example the FF7 intro movie doesn’t run. You can play the game though, just get past the intro using a standard PC emulator (PCSX, ePSXe, …) and copy over the memory card file (mcd001.mcr or mcd002.mcr).
Use L+R+ up/down to tweak the CPU timing.
I think L2 and R2 aren’t working at the moment too.
Attached the zip file.
–A.C."
Download: PS1P Alpha 1
Also, I am not sure if I provide a link to the PS1 BIOS file that is needed, so I will not unless a mod says I can.
Anyway, I am definitely going to give this a try. Even if it ends up sucking, it sure as hell beats upgrading to 3.00!
GameEx 7.03 released

Front End
25th November, 2006 - GameEx 7.03
* This version of GameEx introduces a plugin system
* There are three new plugins included and a new plugin manager application
* There is a caller ID plugin and a password exit plugin both by Ben Baker
* In addition a simple speech plugin which speeks the names of games is included
* If you can code in .net you too can get involved, and this is something that I plan to extend to be able to allow complete modules to be coded for GameEx
* A big thanks to Ben Baker who helped me imensly with all this and still is. Ben is also working on a LedWiz and LCD plugin that should be available shortly
* For registered users there's enhanced internet radio with shoutcast browsing, 1000's of stations, and a favorites manager
* GameEx setup wizard 1.52 by Ben Baker
* Fixes prompting to update the game list everytime a configuration setting is changed
* Fixes volume up for SlikStik users
* Should hopefully fix create MAME videos for some users
* The final stages of the GameEx install should now be quicker