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    PSP Custom Firmware 3.00 SE Beta

    Mooney
    By Mooney,

    Dr. Download from PSPCreative has created a custom 3.00 firmware. Here's some info (Badly translated from French)

    I present today a version to you beta of Custom Firmware 3.00, I worked above this week end and I succeeded has to arrive at something of step too badly, only the navigator and the menu of Management of the food does not go. The problem comes from space available on the nand of the PSP (the memory flash), with the clone of the modules of the 271SE

    Installation:

    * You must have 271 SE-C installed

    * Copy contained file from your Memory Stick

    * Copy the DATA.PSAR of firmware 3.00/3.01 with the root of Memory Stick

    * Launch PSARDUMPER

    * Launch the install of the 300SE You veiled in 300SE, this is a version beta and some bugs persists:

    * Navigator off

    * Management of the food off (try not to go there; the psp freezes)

    Download


    Ootake 0.85 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/12/03 0.85 released

    - In version 0.84, a bug with CD access processing existed. Because of that, in some games, the resultant freezing problem has now been corrected.

    Source / Download


    PSPYape v1.0.2 (final?)

    Robert
    By Robert,

    Commodore Plus/4 Emulator for PSP

     

    Sunday, December 3. 2006

    PSPYape: A Commodore Plus/4 Emulator for PSP v1.0.2 (final?)

     

     

    Hi All,

     

    Here is a new version of PSPYape the Commodore Plus/4 home computer emulator !

     

    What's new in version 1.0.2 :

     

    - Add new screen size (x1.25, x1.5, fit)

    - New icons designed by gelon

    >> Get it HERE.


    SegaLi 1.10 released

    Robert
    By Robert,

    NES/Famicon emulator

     

    02-12-06: 1.10 (niemand)

    Don't you just loathe it when you wait 2 months for an update on your favourite Sega, I mean NES emulator, and all you get is a lousy small maintenance release?

     

    - mappers: added the Bandai mapper, attracting/repelling DBZ lovers/haters, EEPROM emulation is yet to be implemented

    - draw: switched the default renderer from Composite to RGB

    - CPU: fixed PLP resetting any pending IRQ

    - updated blargg's nes_ntsc to 0.2.1b1

    - APU: corrected PAL noise and frame sequencer timing

    - mappers: MMC1: fixed SOROM SRAM saving, SUROM bankswitching, and added SXROM

    - CPU: fixed BRK not being ignored if happening simultaneously with an NMI/IRQ, this stops Dragon Warrior 3 crashes for the 0 people that played it

    - CPU: fixed PAL reset timing, again

    - executable is now bundled with NeSnake 2 for the ignorant and/or lazy

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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