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Wine 0.9.26 released

Windows API emulator for Unix
This is release 0.9.26 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- Better support for Unix locale settings.
- Improved X11 keyboard support.
- Various MSI fixes.
- Winecfg improvements.
- Lots of bug fixes.
Emu Raptor 0.75 released

Front End
Changelog:
* Fixed error with "Show splash screen" checkbox.
* Fixed error with the "New profile dialog" (the framebar text was always black regardless of the skin).
* Few more fixes for "hiding windows".
* Added "Relative paths" support (portable version ONLY).
I made this version because i haven't released anything for a while...
I'm still working on 0.8 (which i started from scratch)
For some reason the main site hasn't been updated, you need to get it from their forum HERE.
Thanks to quite a number of sites that posted this news.
History.dat 1.10b released
Ootake 0.82 released

TG16/PCE emulator
2006/11/24 0.82 released- "Fast Seek" was added to "Speed" menu. When a fast CD drive is used, the time of the CD seek is shortened. - When CD drive not fast is used, the noise might mix with a built-in sound source at the CD seek. In that case, leave the check removed (default).
- "Start FastSeek" was added to "Setting"->"CD Drive" menu.
- In event scene of "Ys IV", the problem that the screen and the voice shifted occasionally was solved. - When CD drive not fast is used, it is likely to shift still a little. In that case, use virtual CD drive software.
- In event scene of "Ys IV", the problem being uncommonly drawn to the noise of one line was solved.
- In "Nectaris", the problem that the scroll of the map has slowed was solved. I think the operation timing of other software has approached a real machine, too.
- In "Wonder Momo", the problem that the borderline of the division scroll flickered occasionally was solved.
- When "Open bram Folder" of "File" menu is executed, the "bram file (buckup memory RAM file)" is updated. - The update of "bram file" is done at "The state is saved" or "Ootake is ended", too.
- When the "HES file (sound file of PC Engine)" is opened, it is automatically set to the "BigSoundBuffer" mode. (The sound buffer is enlarged, and the frame rate is lowered.)