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Posted

Are these already identified bugs?

 

- Everytime I enter a game, it is by default with SOFTEN turned ON. I turn OFF. Play. Exit the game. When I enter again, SOFTEN is ON once more.

- Many many times, when I try to exit a game, the emulator throws me back to the same game, just like a SOFT RESET. And it is stubborn! I need to select exit games sometime 3 or 4 times!

 

Thanks,

Cospefogo.

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Posted
Are these already identified bugs?

 

- Everytime I enter a game, it is by default with SOFTEN turned ON. I turn OFF. Play. Exit the game. When I enter again, SOFTEN is ON once more.

- Many many times, when I try to exit a game, the emulator throws me back to the same game, just like a SOFT RESET. And it is stubborn! I need to select exit games sometime 3 or 4 times!

 

Thanks,

Cospefogo.

 

Hey cos! :)

 

The issue with some games needing to be exited a few times is in the FBL Readme. Nes6502 is aware of this issue.

For the soften filter issue, is this for HD mode or SD mode? I'd like to test this out too. This may be a bug.

Posted

Btw, if people are finding bugs or issues with how the games run, then they should definitely report them in these threads just so nes can address those issues whenever possible. I haven't seen a case where he doesn't address an issue, whether he's already done so in the app's Readme file or not. It does no good to report issues to anyone except nes right now; he is the one who did this port and he created this thread for that purpose.

 

That said, a while ago I found that Gunbird 2 and Dragon Blaze had sound issues -- both games have the sound effects on the left channel only, music on the right channel only. I didn't report this earlier because these two games are newly supported by the latest PC FBA, therefore these issues also exist in the PC version by default as that's from where they originated.

 

If this sound issue gets fixed in the PC version for these two, then we can expect it to be fixed in the Xbox port soon after in an update at some point. If no one reported this at all, then most people wouldn't even find out that this issue affects Gunbird 2 and Dragon Blaze for the PC FBA as well. FBL is just a great port of the most updated FBA for PC, so it inherits the exact same issues with preliminary emulation on a few specific games, but these issues get fixed over time in most cases.

 

On my side, the rest of the games run great so far. The CPU speed adjustment is there now for any game that allegedly "ran slower" and I haven't found any bugs with any CPS2, CPS1, NeoGeo, or Cave games -- there is no emulator on the Xbox that runs those 4 better than FBL.

Posted
CPS2, CPS1, NeoGeo, or Cave games -- there is no emulator on the Xbox that runs those 4 better than FBL.

 

Have to definetly agree with this statement. FBL really is great, what with the cheat system, game guide system, GUI, the list goes on...

Posted

I also feel that end users can mod this easily with its open nature. A dynamic skin that supports screenshots and video previews. Video playback added to the skin engine and all those roms playable. Now this, from a first release of an emulator is good. I hope this goes much further.

Posted

Hey,

 

Just a quick question since I am crap at building romsets. could I build a romset for this using the MAME 0.135 set and clrmamepro? And the DAT file provided earlier in the thread? Noob question I know but normally I don't bother building these as they are tiresome and often don't work properly for me.

 

Cheers guys :)

Posted (edited)

"-There is no CPS3 emulation nor will there be. The Xbox is not fast

enough to emulate these games using Final Burn Alpha."

 

 

 

LOL!!!............ then why do BOTH jojo games work i thought those were CPS3 games???

 

UPDATE i NOTICED SFIII 2nd impact works perfectly

 

3rd strike gets an out of memory error but one of the roms of 3rd strike i get a ROM ERROR unable to load the rom press A to exit....

 

and the first street fighter 3 the new generation runs PERFECTLY

 

one of the RED EARTH roms from the cps 3 emu runs but i get an ingame error "NO CD-ROM DRIVE"

Edited by BritneysPAIRSisaGOD
Posted (edited)
"-There is no CPS3 emulation nor will there be. The Xbox is not fast

enough to emulate these games using Final Burn Alpha."

 

 

 

LOL!!!............ then why do BOTH jojo games work i thought those were CPS3 games???

 

UPDATE i NOTICED SFIII 2nd impact works perfectly

 

3rd strike gets an out of memory error but one of the roms of 3rd strike i get a ROM ERROR unable to load the rom press A to exit....

 

and the first street fighter 3 the new generation runs PERFECTLY

 

one of the RED EARTH roms from the cps 3 emu runs but i get an ingame error "NO CD-ROM DRIVE"

 

What about the framerate? In HD or non HD? With filters or not? With a standard Xbox or a custom nuclear one? Where do you live? What's your name? lol

 

Edit: looks i have my answer... As i was 99% sure i got a nice "out of memory" on all the games lol So i assume you don't have a standard Xbox with 64Mo of RAM.

Edited by - kenshiro -
Posted
"-There is no CPS3 emulation nor will there be. The Xbox is not fast

enough to emulate these games using Final Burn Alpha."

 

 

 

LOL!!!............ then why do BOTH jojo games work i thought those were CPS3 games???

 

UPDATE i NOTICED SFIII 2nd impact works perfectly

 

3rd strike gets an out of memory error but one of the roms of 3rd strike i get a ROM ERROR unable to load the rom press A to exit....

 

and the first street fighter 3 the new generation runs PERFECTLY

 

one of the RED EARTH roms from the cps 3 emu runs but i get an ingame error "NO CD-ROM DRIVE"

 

ummm....because you are not using a normal Xbox. Obviously my statement applied to normal Xboxes. Not 128MB 1.4 GHtz CPU Xboxes.

 

But thanks for the info.

 

ust a quick question since I am crap at building romsets. could I build a romset for this using the MAME 0.135 set and clrmamepro? And the DAT file provided earlier in the thread? Noob question I know but normally I don't bother building these as they are tiresome and often don't work properly for me.

 

That should work. I used RomCenter and that's what the dat is for, but I think it can be used in Clrmamepro.

 

- Everytime I enter a game, it is by default with SOFTEN turned ON. I turn OFF. Play. Exit the game. When I enter again, SOFTEN is ON once more.

 

Turned on in the menu or turned off in the menu but actually enabled in the game? There is a bug where the flicker filter and soften settings don't get applied when the game starts. I've already fixed it in the next version.

 

 

- Many many times, when I try to exit a game, the emulator throws me back to the same game, just like a SOFT RESET. And it is stubborn! I need to select exit games sometime 3 or 4 times!

 

Strange. I don't understand. You pick Exit from the menu and the Xbox reboots and that game automatically starts? That shouldn't happen and it has never happened to me. The only things in the menu that night not work the first time is Reset, and Arcade Settings. Figure out a game where that happens and post or pm me your path.ini and the name of the game. I'll see if I can figure it out.

Posted
- Many many times, when I try to exit a game, the emulator throws me back to the same game, just like a SOFT RESET. And it is stubborn! I need to select exit games sometime 3 or 4 times!

 

Strange. I don't understand. You pick Exit from the menu and the Xbox reboots and that game automatically starts? That shouldn't happen and it has never happened to me. The only things in the menu that night not work the first time is Reset, and Arcade Settings. Figure out a game where that happens and post or pm me your path.ini and the name of the game. I'll see if I can figure it out.

 

 

Sorry NES for my poor english --- and looks like you were already aware of the issue!

Neoryu said few posts back:

"The issue with some games needing to be exited a few times is in the FBL Readme. Nes6502 is aware of this issue."

 

But any way, let me explain again - even on a clean install, with only Final Fight and Street Fighter Alpha 1 on the roms directory, the problem happens on different occasions. When I am inside of the game and I select the option EXIT GAME, instead of being thrown to the emulator GUI I am thrown to the game itself again, like a game reset. I even see the GUI background and a 'loading' message (or somthing like that, don't remember the exactly phrase), but instead of arrive on the rom list, I am inside the very same game again.

 

Thanks,

Cospefogo.

Posted

Hmm...perhaps nes isn't aware of this issue after all Cospefogo. After checking again, I couldn't find any info on this in the "Frequently Asked Questions" document. There is no readme file for FBL; it's called "Release Notes" and that document exists word for word in the very first post in the thread for reference. I apologize for the mistake Cos. I could have sworn I read this discussed somewhere.

 

However, I've been trying to reproduce the issue you're having but I still haven't had any issues with exiting any of the games. What resolution and video settings are you using? Do you remember which version of Final Fight and SFA 1 you used? Do you have any cheats enabled? I hope you can get this sorted out my friend.

Posted

Came across a few strange issues with: Super Puzzle Fighter 2 Turbo - USA 960620

 

Issue 1: I paused at the in game menu for a bit. Upon returning to the game, the game screen was jittering and my controller refused to accept any inputs. I also noticed that the audio had completely disappeared from the game. Had to do a hard reset of the emulator to do anything. I have no idea what caused this.

 

Issue 2: After rebooting FBL, when I leave this game running up until the Score Ranking screen appears, there are graphical bugs for the 3rd, 4th, and 5th spots where characters should be in the high score ranking list.

 

I fixed this by deleting my hiscore.ini for spf2t. The graphical bug in the high score list disappeared after that, but after completing the game, I suspect it will return. Should the hi-score saving feature affect games in this manner?

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