XtecuterX73 Posted December 19, 2008 Posted December 19, 2008 Hey bonusjz are you sure you are not getting night slashers confused with night strikers? Night slashers hangs on loading screen as does osman, what emu are you playing "night slashers" on by the way? Ive tested all the ones i have with same result. HF-
BritneysPAIRS Posted December 19, 2008 Posted December 19, 2008 (edited) night strikers works on CoinOPS no issues and is in full and I think I redid the keymap from long distant memory Edited December 19, 2008 by BritneysPAIRS
Bonus JZ Posted December 19, 2008 Posted December 19, 2008 (edited) Ofcourse I'm talking about this game: http://img218.imageshack.us/img218/9947/bor0004pv7.png night strikers works on CoinOPS no issues and is in full and I think I redid the keymap from long distant memory That a good news from today Edited December 19, 2008 by Bonus JZ
XtecuterX73 Posted December 19, 2008 Posted December 19, 2008 (edited) Ofcourse I'm talking about this game: http://img218.imageshack.us/img218/9947/bor0004pv7.png night strikers works on CoinOPS no issues and is in full and I think I redid the keymap from long distant memory That a good news from today Well then what emu are you using if i might ask? Ive tried everything and am stuck on loading screen....Please let me know edit*** nevermind i get it HF- Edited December 19, 2008 by XxHellsFuryxX
iq_132 Posted December 19, 2008 Posted December 19, 2008 Ofcourse I'm talking about this game: http://img218.imageshack.us/img218/9947/bor0004pv7.png bor remake != emulation. ffs get real.
Bonus JZ Posted December 19, 2008 Posted December 19, 2008 (edited) I sayed - i hope you will get original run at full speed - and i find a way to solve memory problem Ps:I think i was very precise when i was asking you about help (pm few weeks ago) - so why you seams to be so f suprised in a first place Edited December 19, 2008 by Bonus JZ
Tulius Posted December 19, 2008 Posted December 19, 2008 Hi Kenshiro, I did a extensively FBA test yesterday... almost tired me =) , and I noticed a certain level of memory leak in it, it happens when you exit and load a new rom in menu to a point where is no memory left to load anything... restarting the emu solves it.Somewhat big neogeo games(KOF99, Garou, etc) and Others(Power Instinct2, Shadow Force,etc) dont pass the loading screen ( I just need to open the dvd tray to see if it crashed and resets the console), but I think its all memory related problem.The PGM rom Kiling Blade loads, but stucks and crash in a "please wait" screen, Lansquenet 2004 enters in a grid type screen, there the Hsf2 problem too, but you already know that Tmnt sound effects emulation is way better than mame on xbox That's it for now Merry christmas for all 1emulation members
- kenshiro - Posted December 20, 2008 Author Posted December 20, 2008 (edited) So news... I worked a bit on Neogeo code and finally get all the decrypted sets working ATM i tested Metal Slug 3, 4, 5, KOF99 / 2001 / 2002, Garou Mark of the wolves, Samurai Shodown 5 and that works pretty well, can't notice a problem (i assume the rest works fine too). That's mean that except very few games, all the romsets are now playable! @Tulius: Lansquenet 2004 works fine here, the code to get run Power instinct 2 is currently in progress. For Shadow Force, i don't know why it crash ATM Edit: and XxHellsFuryxX has been killed one more time, what happened here? lol Edited December 20, 2008 by - kenshiro -
XtecuterX73 Posted December 20, 2008 Posted December 20, 2008 (edited) ***edited for too much crying.*** ***edited for crying*** HF- Edited December 20, 2008 by XxHellsFuryxX
hellsfury Posted December 20, 2008 Posted December 20, 2008 So news... I worked a bit on Neogeo code and finally get all the decrypted sets working ATM i tested Metal Slug 3, 4, 5, KOF99 / 2001 / 2002, Garou Mark of the wolves, Samurai Shodown 5 and that works pretty well, can't notice a problem (i assume the rest works fine too). That's mean that except very few games, all the romsets are now playable! @Tulius: Lansquenet 2004 works fine here, the code to get run Power instinct 2 is currently in progress. For Shadow Force, i don't know why it crash ATM Edit: and XxHellsFuryxX has been killed one more time, what happened here? lol Keeps getting better.. great work, kenshiro Ps. XxHellsFuryxX ...lol
mtsaint Posted December 20, 2008 Posted December 20, 2008 im checking out the 129 beta this weekend. good work to all those involved.
gotoh Posted December 22, 2008 Posted December 22, 2008 Is it planned to add support for the first finalburn drivers by Dave like After Burner, Galaxy Force, Space Harrier, etc. Hardware ?It will be great because these systems use many resources and your emulator is very well optimized.Is it possible to add 1080i support ? Thank you very much.
ted209 Posted December 22, 2008 Posted December 22, 2008 This looks very interesting! Thanks for your hard work. Is there any chance of getting Turbo Outrun working in a future version?
stf Posted December 22, 2008 Posted December 22, 2008 This looks very interesting! Thanks for your hard work. Is there any chance of getting Turbo Outrun working in a future version? Yeah !!! FB Alpha 0.2.96.99 supports it well !
Cospefogo Posted December 22, 2008 Posted December 22, 2008 Hey Guys! Can someone please test something for me?Here I found is no way to re-map the COIN BUTTON!I tried to change it in the Special Keymap options but it reallydoesn't work. It keeps assigned forever to back button just like in the FBA 1.28 (Even +T+ says this is a verified existent bug). My pads doesn't have the BACK BUTTON (they are official Sega Saturn pads)and this is a important thing for me. Maybe I am doing something wrong herewith my Bananas? Just need a word from someone else about this... Thanks!Cospefogo.
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