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Tulius

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  1. I hoped Afterburner(32X) would work but again is the same as other xbox megadrive emulators... is this particular game only works on Kega?
  2. Do they release a PC version of the xsorR v5.0a? I sold my Xbox a time ago but want to try it on PC. Thanks.
  3. I dont think the original PC version of Final Burn runs Taito F3 system games yet, so how it will be integrated? Anyone here tested Darius Gaiden? Even on mame in mame360 it plays very slow
  4. Hey Kenshiro dont't forget me again will ya? Now that I find some free time to try to compile your sources -no luck yet =( i want to will rely on the binaries for awhile... PM please??
  5. XYZ drivers are more like cache memory used by the Xbox in all games to speed up loading and so on(Doom3 and Half Life heavily use this)... time from time while you change games, the content of these drivers are automatically deleted to be replaced by new data so its better not mess with then
  6. These are examples of drivers that would be updated.... Sega System 16 games since .84.3b doesn't emulate the sound correctly or have missing voice and fx , but is fixed since 0.90 version Sega System 24 Alien Storm a missing background layer in first person stages fixed since 0.90 version (?) Sega System 32 emulation is more accurate in newer mame versions Namco System 2 driver was heavily updated until now (Dragon Saber, Phelios, Burning Force, etc)
  7. Where can I find a changelog of CoinOps, like all stuff added and modified since the old mameox084b?? I think that's like three years since I last updated a xbox mame emulator
  8. I didn't try sdlmame itself, but an older version of xmame on xdsl in a 128Mb Xbox.... it really works, but even a simple game like r-type2 doesnt run as fast as in mameox version, so I give up the idea
  9. Thanks Kenshiro, but still no luck for me in compiling the source: Results Build log was saved at "file://g:\fba_xxx_pro_src_beta_1.29b\Release\BuildLog.htm" FBA - 5 error(s), 1445 warning(s)
  10. Not yet, I waiting for a perfect excuse like that to get one maybe in two weeks I will see for myself if its worth the trouble
  11. Yes, and the Wii also have 64Mb memory just like the Xbox, but no word about virtual memory, so maybe big roms dont work at all But the 729Mhz PowerPc core is faster than 733Mhz Intel 8086 core isnt it? and mame relies more on processor than GPU, so I think the only limitator here is the internal RAM... anyway let's see what's the future brings on this side B)Memory: 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[86] 3 MB embedded GPU texture memory and framebuffer. Actually has a little more memory because the main ram is not shared
  12. These are youtube links related to MameSDL in action: It seems very fast to me... I just needed to see if heavier emu drivers like Taito F3 and Psikyo SH2 systems could run at 60 frames to make a perfect judment... On a second thought, with Lantus SDL libs could a port to Xbox be more friendly than program with the old Mameox sources?
  13. Is there updated mame game drivers in this build? New games? What's new in this CoinOPS?
  14. I didn't open visual studio to visualize the project, I actually click the fba.sln file directly from this directory and execute the command "build solution", so I'm certainly that's the right directory I will uninstall and reinstall the all programs again to see if I gone something wrong.
  15. Thanks for reply iq_132, about nasm I get the version nasm-2.06rc1-win32.zip in the sourceforge site, rename nasm.exe to nasmw.exe and put in windows/system32 directory... btw reading the BuildLog.htm I see this: [ @echo off c:\windows\system32\nasmw.exe -f coff -o "Release\scale.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\scale.asm if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000006.bat"" Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT000007.bat" with contents [ @echo off c:\windows\system32\nasmw.exe -f coff -o "Release\hq2x16.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\hq2x16.asm if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000007.bat"" Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT000008.bat" with contents [ @echo off c:\windows\system32\nasmw.exe -f coff -o "Release\eagle16.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\eagle16.asm if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000008.bat"" Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT000009.bat" with contents [ @echo off c:\windows\system32\nasmw.exe -f coff -o "Release\2xSaImmx.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\2xSaImmx.asm if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000009.bat"" Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT00000A.bat" with contents [ @echo off c:\windows\system32\nasmw.exe -f coff -o "Release\burn_sound_a.obj" e:\tests program\fba_xxx_pro_1.29a\src\burn\burn_sound_a.asm if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT00000A.bat"" Sorry if I pasted too much stuff to read
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