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olaf

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Posts posted by olaf

  1. Emu#dreams reports that Charles MacDonald has been working on support for new hardware in MAME, the Multiple Arcade Machine Emulator. Below is a quotation of what he's posted on his homepage about his work-in-progress.

     

    Great news to report. I've been running tests on the Namco NA-1 hardware over the last few days, and figured out how to dump the internal ROM of the M37702 MCU used in Super World Court.

     

    The BIOS has a function where code can be copied from the 68000 side over to MCU RAM and executed, making it quite insecure. I wrote a program that copies a portion of the M37702 memory to shared RAM, and the 68000 can change and run the program in a loop to read any part of the MCU address space.

     

    I think the same technique will work for other NA-1 games; at least what I've seen in MAME is that a number of them also upload code fragments for the MCU to use. For other types of Namco hardware that use the M37702, it's highly dependant on what services the MCU makes available.

     

    Also, now that the BIOS can be examined and user code can be executed on the MCU side for testing, maybe the NA-1 sound hardware (integrated in the multiple purpose 219 chip) will get figured out. Though the existing simulation of the NA-1 sound hardware is remarkably good.

    You can visit Charles MacDonald's homepage here.

  2. The Emulation64 Network reports that Kega Fusion, the multiple Sega console (SG-1000, SC-3000, Master System, Game Gear, Genesis, CD, and 32X) emulator for Microsoft Windows, has been updated to version 3.5. Below are the release notes for this version.

     

    Lots of stuff that I did months ago, and now have completely forgotten... However here is the stuff that I remember doing.

     

    - Rewrites to lots of Genesis and 32X side stuff. Should fix things I broke in 3.4, and is very slightly faster. Hopefully nothing is broken.

    - Re-added one line of ASM to the 32X emulation which must have gotten deleted a long time ago. Now disolveable objects in Chaotix work again.

    - Fixed the SegaCD Fader.

    - Fusion now supports more MP3 formats than Winamp does - i.e. all of them. 44100Hz Stereo is still recommended, but not neccessary.

    - Seeking within MP3s works now. Not sure about VBR files though.

    - Blackthorne 32X sound glitch fixed - it now performs exactly as on real hardware.

    - Controller config rewrite. You can now define directions for controllers as well as buttons.

    - VGM Log now logs VGM1.10 format files, which should be much smaller. You can change back to VGM1.01 if you need to by editing the VGM_Version setting in the INI file. (16,1 for VGM1.10, 1,1 for VGM1.01)

    - Added 'ForceSWBuffer' sound compatibility option. This is set to 1 by default because this is the preferred option. However if you are getting no sound (due to buggy drivers), or your framerate fluctuates for no reason, you can try setting this to 0.

    - Drag and drop support added.

    - Brighten option for those that prefer a slightly brighter palette.

    - Preliminary Netplay support. You MUST read the README.TXT to learn how to use this feature.

     

    LOTS more stuff - if you find something, please tell me :lol:

     

    Happy new year!

     

    Snake.

    You can visit the official homepage of Kega Fusion here, or simply download it here.

  3. Emu#dreams reports that a fix is available for the 12/31 build of Emulator2001, the Emerson Arcadia 2001 emulator (and other various systems) for Microsoft Windows, has been released. Below are the fixes in this version.

     

    - collision detection completed.

    - console buttons window minimizes to an icon at top of window

    You can visit the official homepage here, or simply download it here.

  4. Emu#dreams reports that Ville Linde has been hard at work on developing more hardware support to MESS, the Multiple Emulator Super System. This time Ville Linde is attacking the Nintendo 64. Below is a quote of today's post at Ville Linde's official development log homepage.

     

    I've moved the N64 driver development over to MESS, and I'm currently in the middle of writing an RSP CPU core and emulating the RDP.

     

    Mortal Kombat Trilogy is the first commercial game to show some graphics. It isn't playable yet though.

    You can visit Ville Linde's official development log homepage here.

  5. Emu#dreams reports that byuu has worked on bsnes, the Super NES emulator for Microsoft Windows, some more. Below is a quote of what he's posted on his homepage.

     

    I apologize for the lack of updates. The truth is, I've been somewhat worn out / sick the past two weeks, so I haven't really done much work on bsnes. I'm still quite sick now, but I'm trying to get back in gear anyway.

     

    That said, I teamed up with Nach to merge our ideas for a new patching format. I don't know what we're going to call the new format just yet, but it is a good deal more optimized than bpf was, while only increasing the format complexity infinitesimally. I wrote a Win32 GUI for the patcher that can both create and apply patches. Also, bsnes can now natively apply the patches (via soft-patching), even when the patch has been zipped. I still need to finalize the changes with Nach, and then I'll post more about that on the main page. And in case I haven't mentioned it here in the past: I have no intentions of adding IPS support to bsnes. If I do, it will absolutely always assume that the IPS patches were created against ROMs with no header, with no exceptions.

     

    I also worked a bit more on the new win32 port. I now have a slightly better about dialog box, and a basic dialog designed for the new debugger. It isn't much different than before, as I decided to go with a window-based debugger over a console-based debugger again. Not as powerful, but more user friendly. Absolutely nothing in the new debugger is functional yet, however. You can view a screenshot of it here.

    You can visit the official bsnes homepage here.

  6. The Emulation64 Network reports that Alex Zaballa has ported Stella, the Atari 2600 emulator, to the GP2x. Below are the release notes (quoted from The Emulation64 Network).

     

    This is my first port. This is not optimized and a few things could be implemented differently. This port is still in it's early beta phase and needs further work to insure reliability and full functionality. In order to load roms successfully, I am using Selector V0.1 by Kounch © 2005. Both Selector and Stella are covered under the GPL Version 2, June 1991, as is this port. As with all things licensed under the GPL, this software is offered AS-IS with no warranties stated or implied. Use at your own risk. For more information, see gpl.txt included in this package.

    There is no official homepage yet, however it is available here and here.

  7. Emu#dreams reports MAME CENTER, a new unique graphical front-end for MAME32 Plus!, has been released (as version 0.00). What's so unique about this front-end, as I can see from screen shots, is that it actually acts as a game. You can find out more for yourself by visiting the official homepage. For now, here's a quote of the release notes taken from Emu#dreams.

     

    - It is a launcher only for MAME32plus(es) now.

    - It is a beta version. Be careful of use enough.

    You can visit the official homepage here, or simply download it here.

  8. Emu#dreams reports that AGEMAME, the Arcade Gambling extension for the Multiple Arcade Machine Emulator, has been updated to version 0.30. As of right now, only the source code for this version is available, so be on the look out for a binary release. Below is a quote from the official homepage about the release.

     

    Although this is ready, transfers to the server are proving extremely slow for me.

     

    I should definitely have the binary and AGEMAME source available soon, but the larger AGEMAME + MAME lite may take until next year :thumbsup:

     

    EDIT:Actually, all files are now up, bar AGEMAME32, as that is an external contribution - I just couldn’t resist the joke.

    You can visit the official homepage of AGEMAME32 here.

  9. Emu#dreams reports that Bryan McPhail has been working on adding support for new hardware in MAME, the Multiple Arcade Machine emulator. He posted beautiful screen shots of MAME running: Night Slashers, Backfire!, Dunk Dream '95, Hoops, Heavy Smash, World Cup Volleyball '95, and Skull Fang (quite an extensive list). Below is a quote of what he said on his MAME WIP homepage yesterday.

     

    Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in Mame, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games.

    You can visit Bryan McPhail's MAME WIP homepage here.

  10. Emu#dreams reports that Dolphin, the Nintendo GameCube emulator for Microsoft Windows, has been being worked. The latest work-in-progress version is "Final v1.03 Beta 2", and here is a quote of a post about some news in this version.

     

    F1res released a new test beta to us with new timming fixes and Page table support and mc fixes!!!!! and all I have to say is WHOAA! Check out these TMNT Melee that is marked as SDR! Geist is next on the screen shot list! Btw music seems to work alot more if not all the time now. I havnt done enuff testing to say its working 100%

    You can see the rest of the post and screen shots for yourself here.

  11. retroguru.com reports that Gens32, a variant of Gens (the Sega Genesis emulator for Microsoft Windows), has been updated to version "Surreal" 1.49. Below are the release notes for this version.

     

    - Supported the rom more then 48M (less then 96M), some hacked roms, such as MK3 Hack8 (hacked by Kabal, 64M) worked now.

    - Fixed the DAC sound in Final Fantasy (Russian translation of Barver Battle Saga)

    - Fixed some problems in Wu Kong Wai Zhuan.

    - More...

     

    PS: I leaved a memory map in tools folder for the guys want to hack the rom more then 64M.

    You can visit the official homepage here, or simply download it here.

  12. retroguru.com reports that Mednafen, the open source SDL/OpenGL command line-based multi-system emulator, has been updated to version 0.4.2. Below are the changes in this version.

     

    - NES: Fixed sprite hit emulation, fixes problems with VS Duck Hunt and VS Hogan's Alley that have existed since Nintencer.

    - NES: Modified VS Unisystem light gun emulation slightly to be more accurate.

    - Fixed the in-emulator sound(nsf,gsf,hes) player's waveform visualization, broken in 0.4.1.

    You can visit the official homepage here, or simply download it here.

  13. AEP Emulation Page reports that iDeaS, the Nintendo DS emulator, has now been ported to Linux (as version 1.0.0.6, the same as the Microsoft Windows version). Also available now is the iDeaS plug-in SDK. Below are the release notes from the official homepage.

     

    Ok, after completing the restyling of the site - namely, I finally got rid of that bloody header - we decided to share with you the very first Linux version of this emulator. Beware though: it is still a preview, so we cannot guarantee it will work at all, but at least we will get some actual feedback...

     

    Other than that, you have noticed that the newest iDeaS is based on a crude plugin system: to allow anyone skilled enough to code a different plugin, a SDK is now included in the freshly opened Download section. If you need advice or informations, feel free to bug Lino

    Enjoy!

    You can visit the official homepage of iDeaS here. The Linux version of iDeaS is available here, and the plug-in SDK is available here.

  14. retroguru.com reports that ThunderMAME32jp, the MAME32JP variant, has been updated (version 0.68_X is apparently static). Below is a quote of the homepage (translated via Google).

     

    MAME32JP base. -I686 the compiling VER.0.68_X' (2005.12.31) it is additional correction edition.

    0.103 From it adds several clone sets. Localizing into Japanese the lans2004 and the kog, et cetera it corresponds.

    You can visit the official homepage here, or simply download it here.

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