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olaf

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Posts posted by olaf

  1. AEP Emulation Page reports that AppleWin, the open source Apple //e emulator for Microsoft Windows, has been updated to version 1.12.7.1. Below are the changes in this version.

     

    - Fixed cmd-line switches -d1/-d1 to work with filenames with spaces

    - Reset: Init Phasor back to Mockingboard mode

    - Benchmark button acts immediately

    - Fixes to speaker emulation introduced in 1.12.7.0

    - Adjusted speaker freq to work better with MJ Mahon's RT.SYNTH.dsk

    - Fixed Bxx; ABS,X; ABS,Y; (IND),Y opcodes: take variable cycles depending on branch taken & page crossed

     

    Restrictions

    - Ultima V: Select Phasor (slot4) and not Mockingboard

    You can visit the official homepage of AppleWin here, or simply download it here.

  2. Emu#dreams reports that work on RPCemu, the RiscPC (A7000) emulator for Microsoft Windows, has progressed quite well. This emulator is done by the same programmer of Arculator, the freeware Acorn Archimedes emulator for Microsoft Windows. Below are the work-in-progress release notes.

     

    - There were some issues in 26-bit -> 32-bit mode switching, and a couple of other things, XXXX XX X now works.

    - IDE hard disc emulation is a bit buggy, but at least some stuff works.

    - Also not pictured, I believe I've fixed the 'parameters not recognised' errors on the floppy emulation (interrupts happening inbetween reading of FDC status). I could be wrong though - the problem was so intermittent that it could just be chance that I've not run into it!

    You can visit the work-in-progress page here for screenshots and more.

  3. retroguru.com reports that SquidgeSNES, a new Super NES emulator for the GP2x, has been released. As of this version, the author considers it to be only a technical demo. Below are the release notes and reasons why.

     

    Just in case your wondering what I've been up to  :P

     

    http://www.squidgey.plus.com/squidgesnes.zip

     

    Still very basic, but it runs some roms quite well, like Super mario world. To use it you need to unzip the contents to the root of your sd card, and the rom you want to use needs to be called "snes.smc" and be in the same directory. To exit the emulation press the 'start' button.

     

    At the moment, it's in 100% C apart from the cpu core, which is in asm (taken from yoyo's little john palm). Once it's usable, I plan to implement more asm and speedups.

     

    Note that this is classified as a 'techdemo' - it's not currently playable. The only button that will do anything is 'start', which exits the emulation.

     

    Things still to do:

     

    Change from my own sdk to Rlyeh's SDK

    Implement controls

    Implement sound

    Improve compatibility

    Scaling/centering of image

    More speed

    File selector

    and lots more...

    This news originates from GP32x.com Board, and this individual post can be viewed here.

  4. retroguru.com reports that MAME GP2X, the open source GP2x port of MAME (the Multiple Arcade Machine Emulator), has been updated to version 1.3. Below are the changes in this version.

     

    - Improvements in Cyclone compatibility.

    - All Neo·Geo games are running perfectly now, but no Metal Slug with activated sound yet due to lack of RAM :P.

    - Some bugs corrected in CPS-1 games (taken from MAME 0.35b2). Knights of the Round is running ok now, King of Dragons does not get locked after first level, Willow have music, you can insert credits to continue the game, etc... Also there are new supported games (0.35b2): ffightu, sf2a, sf2b, sf2e, 3wonders, 3wonderj, kodj, captcomu, captcomj, knightsj, sf2ce, sf2cej, varthj, sf2t, sf2tj.

    - Configurable controls, analog controls sensitivity and inverted X and Y axis.

    - You can fire now with volume controls in rotated screen mode.

    - Relative paths used now in the emulator, you can put the emulator in the folder you want in the SD card.

    - Thanks to all paypal donators: gp32x.de, Federico Mazza, Nandove, Videogame Stuff, Denis Evans, Ricardo Cabello, Elías Ballesteros, J.Antonio Serralvo Martín, bagmouse7, Suj, funkyferdy, Gieese, Vincent Cleaver, William Burnett, Bleeg, Martin Dolphin, Ilarri, Glen Stones, Dr.Konami, Augusto Carlos Pérez Arriaza, Charles Box, Borochi, Kayday, George Tavoulareas, Timofonic, Fabrice Canava, Redox, Javitotrader, remowilliams, Scott Contrera, Jinhyun Seo, Hardcore Gamer (Chapas H-G), Craigx (gp2x.co.uk), Shane Monroe.

    You can visit the official homepage here, or simply download it here.

  5. emulation number 9 reports that Emulator2001, the Emerson Arcadia 2001 emulator (as well as many other systems) for Microsoft Windows, has been updated. Below are the changes in this release.

     

    - Console buttons moved to top of window

    - Reduced CPU cycles per frame and small tweaks to graphics emulation increasing the max frames per second.

    - Added save game state and warp speed icons to top of window.

    You can visit the official homepage here or simply download it here.

  6. AEP Emulation Page reports that PiDGeoT has released a translation of an earlier version of DeSmuMe, yopyop's Nintendo DS emulator for Microsoft Windows, to Spanish. Below is what PiDGeoT posted on the official DeSmuME forums.

     

    Hello yopyop, where can I found information about ARM funtions? I'm interesed on help you with your emulator LOOK this:

     

    http://pkpidgeot.com/DesMuMe.zip

     

    I maked an spanish translation and added an Icon also I'm trying to add some options like: "take a snapshot", the "about..." form and some others thing that will make this emulator one of the Bests

    You can visit the official DeSmuME forums here, and see this individual post here.

  7. retroguru.com reports that Phamicom-GP2X, a Nintendo Entertainment System emulator for the GP2x, has been released. Phamicom-GP2X was programmed by Madelman, this is the first release, version 1.0. Below is a quotation of what he said about this particular project on his homepage.

     

    Phamicom-GP2X is an emulator for the NES (Nintendo Entertainment System) AKA Famicom.

     

    The speed is not perfect yet, but this is only the inital port, so i’m pretty confident full speed can be achieved easily in future versions.

    You can visit the official homepage here, or simply download it here.

  8. The Emulation64 Network reports that Goomba Color, the open source Nintendo GameBoy/GameBoy Color emulator for Nintendo GameBoy Micro/DS, has been updated to "alpha 2". Below is a list of games that are now playable because of this update.

     

    Asterix - Search for Dogmatix (E) (M6) [C][!]

    Balloon Fight GB (J) [C][!]

    Bubble Bobble (E) [C][!]

    Disney's Tarzan (U) [C][!]

    Game & Watch Gallery 3 (UE) [C][!]

    Game & Watch Gallery 2 (UE) [C][!]

    Legend of Zelda, The - Link's Awakening DX (U) (V1.2) [C][!]

    Legend of Zelda, The - Oracle of Ages (E) (M5) [C][!]

    Les Aventures De TinTin - Le Temple du Soleil (E) (M3) [C][!]

    Looney Tunes (U) [C][!]

    Mario Golf (U) [C][!]

    Mega Man Xtreme (U) [C][!]

    Mega Man Xtreme 2 (U) [C][!]

    Micro Machines 1 and 2 - Twin Turbo (U) [C][!]

    Motocross Maniacs 2 (U) [C][!]

    Mr Nutz (E) (M6) [C][!]

    Pocket Bomberman (U) [C][!]

    Pokemon - Edicion Plata (S) [C][!]

    Pokemon Pinball (U) [C][!]

    R-Type DX (U) [C][!]

    Radikal Bikers (E) (M4) (Prototype) [C]

    Rockman DX3 (Unl) [C]

    Smurfs Nightmare, The (E) (M4) [C][!]

    Spirou - La Panque Mecanique (E) (M7) [C][!]

    Tetris DX (JU) [C][!]

    Tintin in Tibet (E) (M7) [C][!]

    This news originates from the author's post here at Pocket Heaven. You can download it here.

  9. PDRoms reports that GP2xmess, a port of the Multiple Emulator Super System (MESS) by Telengard for the GP2x, has been released. Below are the release notes for version 0.4 (pre-alpha).

     

    Hi everyone,

     

    I finally have something worth putting out for folks to fiddle with. I had hoped to have something done earlier in the week but it turns out the first system I wanted to tackle needs an initial cart to even start-up which meant I had to write a file chooser.  :)

     

    I've put a page up as suggested by vic20-ian although it's not pretty. It'd be cool to have a logo and splash screen for the emulator but I have no artistic ability. Any takers? You'll get a big thanks in the THANKS file.

     

    The file chooser code is also pretty modular so other's can use it if they'd like. It's not 100% finished nor pretty but it does work. Unfortunately scrolling doesn't work due to what seems to be an SDL timer limitation on the gp2x. I need to find a different way to do it. The font handling code doesn't depend on SDL_ttf and I got the code from it from a nice guy name Ray Kelm.

     

    I spent a while on a README which has some useful info and I'd appreciate feedback on that. It describes basic usage, etc. I do not provide any BIOS or roms so you'll have to hunt those down.

     

    The only driver this release tackles is the Atari 7800. Some games run at what seems to be full speed w/ slightly laggy sound. I have not done *any* optimizing yet. The binary size is also quite large at the moment. That will change too. Everything is statically linked in also, so you can just drop it on your SD and run it.

     

    Unpack the zip file and place your a7800.zip BIOS rom in the bios dir and run a7800.gpe. Select a cart (usually *.a78) and you are good to go. Everything that I could think of that does/doesn't work etc are in the README and TODO files.

     

    I also have the source up there but only the new files. I will generate a patchset tomorrow and put that up there. The xmess src is 19M and I can't host it. Speaking of which, how do I get releases placed up on gp32x.de? I don't have a lot of space (10M) so keeping releases there will be difficult going forward.

     

    Enjoy and please let me know how you like it/feedback etc!

    You can visit the official homepage of GP2xmess here.

  10. Quietust has updated Nintendulator, his Nintendo Entertainment System emulator for Microsoft Windows. The constantly updated version 0.955 beta was updated at 01/07/2006 1:50:20. Quietust has also said that ANSI binaries were not being updated regularly by accident, but now they are. Below are the changes in this version.

     

    - New colour emphasis coefficients.

    - Window forced to stay the proper size (fixes problem with Zapper).

    You can visit the official homepage here, or simply download the ANSI binary here or the Unicode binary here.

  11. PDRoms reports that Legacy, an open source 8086-based IBM PC emulator, has been released for the GP2x. Mind you, this is only a preview release so there are some disabilities regarding this emulator. Below are details about this emulator taken from the PDRoms news post.

     

    - No sound

    - Inaccurate running speed

    - Graphical glitches, game freezes and other emulation problems

    - DOES NOT run MS-DOS

     

    This edition of Legacy supports the following bootable games:

     

    - Attack on Altair

    - Digger

    - Moon Bugs

    - Rollo & the Brush Bros.

    - Styx

    - The Exterminator

    You can find out more information here, or simply download it here.

  12. Emu#dreams reports Arbee (R. Belmont) has been at work adding new hardware support to MAME, the Multiple Arcade Machine Emulator. Below is his post from his "WIP Emporium" about the recent work-in-progress news.

     

    Namco Namco Namco

     

    Building once again from a Charles MacDonald update. (PS: C75 is also found on System FL).

     

    Anyway, I now have Super World Court running mostly happily with the real MCU emulation, including inputs, coinage, and emulated sound and music. Once the remaining issues have settled out (sample addressing in the music is weird) I’ll hit the other NA-1 games and submit.

    You can visit Arbee's WIP Emporium here, or see the individual post here.

  13. AEP Emulation Page reports that NEOGEO CDZ Emulator, the Japanese open source Neo-Geo CD emulator for Microsoft Windows, has been updated. Version "25.12.05 (final release)" now sees its third bug fix. Below are the changes in this version.

     

    - The ASM68K core can be used with NJ GCC, correction. It seems that the executable file which is compiled with Visual C++ is somewhat faster.

    - Correcting the bug which has become half of the value which the volume of CDDA sets. As for bug of the part other than the emulation which becomes aware with the day off of end of year beginning of the year it is the intention of correcting once with this.

    You can visit the official homepage here, or simply download it here.

  14. The Emulation64 Network reports that Kega Fusion, the multiple Sega console emulator for Microsoft Windows, has been updated to version 3.51. Below are the changes in this version.

     

    Quick Update

     

    - Fixed Netplay Connection issue.

    - Fixed Netplay Dialogs in Fullscreen mode.

    - Config of Player 1 (the Host) is now copied to other players in Netplay.

    - Re-added another deleted line, the sound effects in Ecco work again.

    - Fixed a Timing issue, Street Racer works again.

    - Fixed DMA issue with Powermonger.

    - Fixed SMS NMI issue.

    You can visit the official homepage here, or simply download it here.

  15. PDRoms reports that GP2Xengine, the PC Engine emulator for the GP2x, has been updated to version 1.2 beta. Below are the changes in this version (translated).

     

    - Support of roms, isos and tocs (descriptive text file, with tracks of audio and iso)

    - Support of format WAV for audio to 8 or 16 bits, 44100 or 22050 Hertz and sound STEREO

    - automatico Copy of defense of WRAM in case that some game makes use of her

    - Support to save the state (sav) complete of a game, including ISOS. It uses compression BZIP2 for reduccion of data.

    - Possibility of loading a game from his save state

    - Possibility of forming the bellboys To, b, x, and, l, r like I or II with or without Autofire. Also a button can be assigned to make photos.

    - Way photo that allows to make captures at any moment of the game in format BMP of 8 bits

    - Scaled by hardware and posiblilidad to invest the screen (the directional control is reversed automaticamente)

    - Added Screen of configuration that allows to above do some of the mentioned adjustments, as well as to select frequency of the processor (from 150 to 266) or to fit levels of ' it shone (pocketing a ball the trowel of colors)

    - If one leaves to the selection screen roms, it is possible to be returned to the game pressing button B

    You can find out more information here, as well as downloads.

  16. retroguru.com reports that EightyOne, the Sinclair ZX80/ZX81 and Jupiter ACE systems emulator for Microsoft Windows, has been updated to version 0.42f. Below are the changes in this version (a test build).

     

    Added Wilfs CHR$16 extended character set and QuickSilva graphics board (Also included is a couple of QS games that make use of the board - Asteroids and Scramble).

    You can visit the official homepage here, or simply download it here.

  17. retroguru.com reports MarcaDS, a multiple arcade machine emulator for the Nintendo DS, has been updated to version 2.0. The first release could play classics such as: Pacman, Donkey Kong, Space Invaders, and Mr. DO. In version 2.0 of MarcaDS, there is now support for about 30 more arcade games!

     

    As I am not sure if MarcaDS has an official homepage, I will link to the place where the news originated: PortableDev. You can also download version 2.0 of MarcaDS here.

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