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olaf

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Posts posted by olaf

  1. Emu#dreams reports that Haze has made some more progress in developing support for new games in MAME, the Multiple Arcade Machine Emulator. The games that were worked on this time were: Go 2000 and Canvas Croquis. Below are Haze's posts on his official WIP homepage.

     

    December 25th, 2005 - Go 2000

     

    another obscure Korean game.. I don’t think I’ll be able to finish the emulation of this one myself because I really don’t understand the game and don’t really know what’s meant to be going on.

    December 24th, 2005 - Canvas Croquis

     

    Started emulating this strange game from SNK, thanks to Stefan Lindberg

    You can visit Haze's MAME work-in-progess web site here.

  2. retroguru.com reports that Atari 800, the open source Atari 800/XL/XE emulator for the GP32 and GP2x, has been updated to version 0.8. Below are the changes in this version.

     

    - Merged GP2X and GP32 versions (mostly)

    - Added ZIP file support

    - GP2X:Added clock speed change (Fast forward uses 250, let me know if it crashes for you)

    - GP2X:Fixed crash when displaying onscreen keyboard

    - GP2X:config now go in /mnt/sd/roms/a800 (i.e. move it from gpmm/a800 to roms/a800)

    - GP2X:Switched to 8-bit mode

    - GP2X:Added X and Y buttons

    - GP2X:Stereo works (thanks to Rlyeh again)

    You can visit the official homepage here.

  3. retroguru.com reports that Hu-Go! v2.12 (Public Beta 1) for Nintendo GameCube has been released. Below are the release notes.

     

    Hu-Go! 2.12 - Public Beta 1

    ---------------------------

     

    This is a pre-release of my current project, porting Hu-Go! to the GC.

    If you're unfamiliar with Hu-Go!, go http://www.zeograd.com and enlighten

    yourself.

     

    What is supported on GC

    ------------------------

    PCE/TG16 ROM files upto 1Mb

     

    What is NOT supported on GC

    --------------------------

    PCE/TG16 CD-ROM

    SuperGrafx

     

    As this is simply a test of the core engine, saving is unsupported but

    will be in the final 2.12 release.

     

    Pad Configuration

    -----------------------

     

    A == Button 1

    B == Button 2

    Z == Select

    START == Run

    TRIGGERS = Menu

     

    ROM Injector

    ----------------

     

    As always, both win32 and linux versions are in the zip.

     

    Enjoy, and let me know how it goes for you!

     

    Have a Very Merry Christmas!

    You can find out more information here.

  4. Emu#dreams reports that Haze has been hard at work on MAME, the Multiple Arcade Machine emulator, today. Now he's gone and added support for Mad Ball, an adult-oriented game. Below is his post on his MAME WIP page.

     

    My unhealthy obsession with emulating Korean pr0n games continues…

     

    (why do half the games I try and emulate turn out to be pr0n anyway???)

    You can visit his official MAME WIP page here (includes screen shots of this game).

  5. retroguru.com reports that CPCPSP, an Amstrad CPC emulator for the Sony Playstation Portable (ported from the source code of Caprice32), has been released. Below are the release notes for version 0.1.

     

    - Without sound, about 92% of original CPC speed

    - With sound, about 75% of original CPC speed

    - Emulation of the 464, 664 or 6128

    - 64/128k snapshot support

    - Very accurate emulation

    You can visit the official homepage of CPCPSP here, or simply download it here.

  6. retroguru.com reports that DeSmuME, the French Nintendo DS emulator for Microsoft Windows, has been updated to version 0.0.1 (the author previously did not use a version numbering system). This update also includes changes to DeSmuME 3D (DeSmuME with 3D support). Below are the changes for both versions (translated with Google).

     

    - Management of the 2 processors in manners synchronized.

    - All the modes are treated like mode 0.

    - Gestion of the sprites with sorts in the good direction.

    - Management of the IPC.

    - Management of the timers.

    - Acceleration mathematical (DIV and SQRT).

    - DMA direct.

    - Execution on line of order.

    - Addition of an icon thanks to Lestat.

    - Support the same functions but posts only the buffer 3d.

    You can visit the official homepage of both versions here.

  7. that was the stupidest list ever. the robot dog? atari and then playstation2? 5 different cell phones? 4+ portable music devices? why is it not "Top 50 Electronic Devices You Really Don't Need That Have Been Available For 50 Years!"? another useless list, they could've generalized the items, but then they'd be left with the "top 5 out of the 8 unique inventions over the past 50 years"

  8. retroguru.com reports that Franxis has released an open source multiple game port of MAME to the GP2x. With all these single game ports to the GP2x (such as Robotron or Green Beret), it was only a matter of time before a release like this were to happen. Below are the release notes for MAME GP2x version 1.0.

     

    - In this first version 904 games are supported, almost all games in MAME 0.34. There are some missing games like Ninja Gaiden, Mortal Kombat, Popeye, etc, i will try to add all games in the next version. Also all currently supported games are not playable, in example biggest Neo·Geo games are not working yet due to lack of RAM (GP2X Linux only support 32 Mb of the 64 Mb yet). I think everything will be solved in next versions, please be patient :P

    - I recommend the use of "CPU & LCD Tuner" program to overclock the GP2X to 250 MHz to play the most modern games. I have not integrated the overclocking in the emulator yet.

    - Reesy DrZ80 core has been modified by Flubba to be faster and easier to maintain.

    - Software scaling / stretching based on Pepe_Faruk code. Hardware scaling / stretching not implemented yet.

    - Different frontend skins done by Zenzuke, Chipan, Dokesman, Enkonsierto, Quest and Sttraping.

    - Thanks to all paypal donators: gp32x.de, Federico Mazza, Nandove, Videogame Stuff, Denis Evans, Ricardo Cabello and Elías Ballesteros.

    You can find out more information here at Franxis's homepage, or simply download MAME GP2x here.

  9. Emu#dreams reports that Haze has made progress in developing support for Garogun Seroyang in MAME, the "Multiple Arcade Machine Emulator". Below is Haze's post on the WIP page.

     

    I just emulated a Korean game, it’s some kind of Korean Cross-Word Puzzle… The whole game is in Korean and I have no idea what it’s called.

     

    Can anybody help?

    The title mentioned in this article is said to be the Roman revision of the Korean words for the title. It is unsure at this time what the correct English title is. You can visit Haze's WIP page here to see the post and discussion for yourself.

  10. retroguru.com reports that NEOGEO CDZ, the Japanese open source Neo-Geo CD emulator for Windows, has been updated to version 2005.12.25 (Final Release). Below are the changes in this version (taken from AEP Emulation Page).

     

    - Way running fire functional interval can be adjusted, modification.

    - In order to be able to compile with GCC, correcting the source for the second time.

    - In order with Visual C++ 2005 to be able to compile, correcting the source.

    You can visit the official homepage here (Japanese), or simply download it here.

  11. retroguru.com reports that Neo-Arc MAME32 Plus!, the variant build of MAME32 Plus!, has been updated to version 0.102.5. Below are the changes in this version.

     

    - Updated to MAME™ 0.102u1/2/3/4/5.

    - Updated version of Nightmare in the Dark (France).

    - The Metal Slug 3 translation no longer need mslug3nd.

    - The Super Street Fighter II Turbo translations no longer need ssf2t.

    - Added some translations from GreekRoms: Amidar, Bomb Jack, Exerion, Pocket Gal, and Tehkan World Cup.

    You can visit the official homepage of Neo-Arc MAME32 Plus! here.

  12. The Emulation64 Network reports that Yabause, the Sega Saturn emulator (for GNU/Linux, Microsoft Windows, and Mac OS X), has been updated to version 0.6.0. Below are the changes in this version.

     

    cart

    - accesses to Netlink addresses when Netlink was not present was causing errors, this has been fixed.

     

    scu

    - fixed DSP debugging.

    - fixed a Timer 0 bug. Fixes Shining the Holy Ark.

     

    sh2

    - added SH2 idle detection. Speed should be significantly faster.

    - separated original core(now the "debug interpreter core") from the core with idle detection.

    - sh2 cores are now selectable.

     

    68k

    - added 68k disassembler.

    - fixed some warnings.

     

    vdp1

    - added debugging functions.

    - fixed bug that was causing garbage graphics in Albert Odyssey.

    - fixed bug that was causing graphics in Legend of Oasis to not get drawn.

    - other bug fixes.

     

    vdp2

    - fixed a few priority bugs.

    - added initial special priority emulation.

     

    general

    - changed event handling a bit. Gained quite a bit of speed from it.

    - added fullscreen and fixed resize in Windows. Still needs quite a bit of work.

    - fixed some Mac OS X port bugs.

    - fixed some Dreamcast port bugs.

    - added proper Linux gui.

    - Fixed YGL initialization.

    - fixed some Windows ports bugs

    - other bug fixes.

    You can visit the official homepage of Yabause here.

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