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olaf

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Posts posted by olaf

  1. The Emulation64 Network reports that Hoxs64, the Commodore 64 emulator for Microsoft Windows, has been updated to version 1.0.4.3. Below are the changes in this version.

     

    - Corrected delayed response of the SID wave feedback register $D418. Improved combined SID wave forms emulation. SounDemons "Waveform Composer" emulation detection test now passes.

    - Added Pete Rittwage's weak bit handling to the 1541 drive emulation as required by some copy protected disk images.

    You can visit the official homepage here, or simply download it here.

  2. The Emulation64 Network reports that GameEx, the "graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators", has been updated to version 5.37. Below are the changes in this version.

     

    - The initial production release of GameExtender is here.

    - As far as I know it's a world first for front ends.

    - When enabled GameEx runs a tiny web server when running, this outputs sort of like an LCD Display on steroids, on either the same pc, or any networked or internet worked PC.

    - You can see exactly what's going on with GameEx from a web browser, or via the included viewer, which gives a full screen output.

    - You have to check it out.

    - In addition, I believe another world first for an integrated front end is the ability to view the control panel while MAME is playing, by pressing a defined key (default is L). Thanks to HeadKaze for the idea, help and inspiration.

    - If that's not enough, in advanced emulator config ini's you can now specify up to 10 buttons.

    - NOTE: GameExtender only works with registered versions of GameEx.

    You can visit the official homepage here, or simply download it here.

  3. emulation number 9 reports that eSCV, the Japanese open source EPOCH Super Cassette Vision emulator for Microsoft Windows, has been updated today. Below is a quotation of the post made at its official homepage (translated).

     

    2006.01.16

     

    Bank changing of 32KB ROM + 32KB ROM type was supported.

    The gong obtaining is, the sky kid and the like corresponds to this type.

    Pole position, thermal fighting professional wrestling furthermore and seems like the type which differs, but details still are unclear.

     

    The ドラゴンスレイヤー, the pop & Chips, concerning the ウィリーレーサー, there was a problem in range decision of the text.

    Because only these software seem the other software and that behavior differs, it corresponds provisionally with the patch.

     

    With the indication of the Enri, when color number of sprite 0 is, it tried to make transparent.

    For example title logograph without going out in the アストロウォーズ, the trouble which remains has solved.

    In addition, repeating sprite, the occasion where it indicates, the order which is indicated it was reversed.

     

    At the time of sprite connection, it seems that is times when the same pattern is indicated in the X direction.

    Because still detailed condition is unclear, only approximately elevator fighting spirit that you tried trying is indicated in trial.

    When future, detailed condition is ascertained, the patch is abolished.

     

    BASIC introduction. It was operational at point in time of renewal of yesterday, but being to be the time angle it pastes.

    It reached the point where this moves therefore it is, how probably will be with 眷 being attached of the outdated PC, you try appealing, (laughing)

    You can visit the official homepage here, or simply download it here.

  4. retroguru.com reports that SquidgeSNES, the Super NES emulator for GP2x, has been updated to version 0.33. Below are the changes in this version

     

    - Made the non-scaled mode a little prettier - it’s now centered and you can use a background image

    - You can now using the L/R buttons to scroll the file selector faster

    - Filenames are now sorted

    You can visit the official homepage here, or simply download it here.

  5. Emu#dreams reports that Reip and Mike Coates have been working on adding new hardware support to MAME, the Multiple Arcade Machine Emulator. This time they're tackling Thunder Hoop, a 1992 Gaelco game. Below is what Reip posted on his official MAME WIP homepage.

     

    15 / 01 / 2006

     

    Update #2

     

    It's actually working, it crashed because sound rom banking was broken and I didn' test it when I fixed it :P

     

    Update #1

     

    This is not really my wip, but it's a wip from Mike Coates, who extracted the decryption table,

    but he asked me to fix the graphics issues.

    It's not yet playable because it crashes when you're going to start a game.

     

    Thunder Hoop - 1992 Gaelco

    Click here to visit Reip's MAME WIP homepage for screenshots and more.

  6. Emu#dreams reports that VICE, the multiplatform open source Commodore 64 (as well as the C128, VIC20, most PET models, PLUS4, and the CBM-II) emulator, has been updated to version 1.19. Below are the changes in this version.

     

    General

    - Fixed "RESTORE key works only once" bug.

    - Fixed compilation with GCC4.

     

    C64 changes

    - Fixed an opcode execute problem with the +60k expansion.

    - New c64 256k expansion support.

     

    VIC-II

    - Fixed switch from idle state to display state.

    - Added missing DEN bit scrolling feature.

     

    Unix changes

    - The experimental netplay feature has been extended to the Unix platforms for testing.

    - Added IPV6 support to netplay.

    - Fixed crash if settings are saved.

    - Fixed some Gnome1 annoyances (popup menus in status bar)

    - Rework of gnome save media (screenshot) dialog

    - Xaw Statusbar fixes and improvements (new buttons for recording).

    - An experimental patch for Gnome2/Gtk2 support is available (See website). Vice-1.19 will be the last Gnome1/Gtk1 version officially supported. The Gnome2/Gtk2 version is known to work on state-of-the-art Linux distributions (e.g. Fedora Core 4). See also src/arch/unix/x11/gnome/TODO

     

    MS-Windows changes

    - Added "always on top" option.

     

    MS-DOS changes

    - The experimental netplay feature has been extended to MS-DOS for testing.

     

    Miscellaneous changes

    - Added various new screenshot formats.

    - Improved the image content lister to display at least the first part of a circular directory listing.

    - Made the tape routines able to cope with non-standard header sizes.

    You can visit the official homepage here, or simply download it here (Windows port).

  7. retroguru.com reports that version 3.3L31a of XM7, the Japanese multiplatform Fujitsu Micro 7 emulator, is now available for MacOS X. Below are the release notes taken from the official homepage (translated).

     

    January of 2006 15th XM7 For MaccOsx V2.8l31a/V3.3l31a formal late release

     

    Don't you think? the Intel Mac came out finally. As for the あ ち and others livelily, as for this way quiet release.

     

    On year end failing in backup, about half being to lose the cord/code, time being required for restoration, You put away. Formal edition in 2006 became release.

     

    The software keyboard was mounted. Color being, the apparatus would like to see liking, it increases.

    You can visit the official homepage here, or simply download it here.

  8. retroguru.com reports that ThunderMAME32jp, the Japanese open source MAME32JP variant by *Unzu, has been updated. Below are the release notes for this update of version 0.68_X (translated).

     

    MAME32JP base. -I686 the compiling VER.0.68_X' (2006.1.16) it is additional correction edition.

    It corresponds to the additional set which excludes the PCB edition of the ネオジオ from the 0.103u2. It applies the stereo phase reversal of the ゼクセクス.

    You can visit the official homepage here, or simply download it here.

  9. The Emulation64 Network reports that SMSAdvance, the Sega Master System/GameGear emulator for the Nintendo GameBoy Advance, has been updated to version 1.3. Below are the changes in this version.

     

    - Added support for running the GG bios in SMS mode.

    - Added support for all SMS Bioses.

    - Added option in builder for "empty" slot at the end of ROMlist. (Loopy).

    - Added option to lock the 2 toprows in unscaled mode.

    - Added "Perfect Sprite" option for games like:

        - Global Gladiators.

        - GP Rider (GG).

        - Speedball 2.

        - Xenon 2.

    - Added emulation of locking the right side of the screen, games:

        - Gauntlet.

        - Golvellius.

        - Griffin (GG).

        - Line of Fire.

        - Megumi Rescue.

        - Rygar.

    - Fixed IO port 2, Laser Ghost.

    - Fixed Monaco GP, SG-1000.

    - Fixed the support for Jang Pung II (KR).

    - Fixed priority on zoomed sprites in mode 0 & 2 (Bank Panic, SG-100).

    You can visit the official homepage here, or simply download it here.

  10. AEP Emulation Page reports that neocdpsp, the open source Neo-Geo CD emulator for the Sony PlayStation Portable, has been updated to version 0.7.1. Below are the changes in this version.

     

    Version 0.7.1

    Just a fix for a stupid bug which made quite a few games to crash in 0.7.

    Thanks to the quick tests which allowed to spot this one very quickly...

    You can visit the official homepage here, or simply download it here.

  11. retroguru.com reports that Mednafen, the open source multiple console (Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, TurboGrafx 16, and SuperGrafx) emulator, has been updated to version 0.4.3. Below are the changes in this version.

     

    - Fixed a compilation problem in cdromif.cpp regarding NULL on *BSD platforms by including <string.h>.

    - Lynx: Fixed the constructor and destructor declarations of the C65C02 class, which should fix a reported compilation error with gcc 4.1.

    - GBA: Added a few missing variables to save states.

    - GB: Lines during which time the screen is turned off are now cleared (fixes flickering problems at the start of games, and during transitory blank screens).

    - Fixed the SDL_net.h include statement in drivers/netplay.cpp.

    - PCE: Fixed a bug with CUE+BIN sector size handling with regards to pregaps. CUE+BIN is still officially unsupported. :B

    - PCE: Noise is now rendered at blip_med_quality.

    - PCE: Removed the code that checks to make sure the audio sector to play is non-zero. Fixes "Crazy Hospital".

    - Changed the maximum supported playback rate from 96KHz to 48KHz, to be able to safely extend the temporal precision of Blip_Buffer further. Note that this shouldn't be considered a regression, as there are virtuall no benefits to using a sample rate above 48KHz in Mednafen(though there may be benefits in other applications).

    - If you previously set the playback rate above 48KHz, you will have to manually edit the text configuration file(~/.mednafen/mednafen.cfg) to bring the value in range.  This is necessary because of a limitation in the setting validation code.

    - Updated to Blip_Buffer 0.4.0, which offers improved sound quality over previous versions: Improved sound quality by rewriting library to use 32-bit internal sample buffer, higher phase resolution, and a properly windowed filter kernel. Current user code should work without changes.

    - PCE: When sprites and background are both disabled, and the VDC is not in burst mode, the scanline is now filled with color 0x000 from the palette rather than 0x100. This fixes the "Hurry Up" water effect in the CD game "Rainbow Islands".

    - PCE: Fixed the CD-DA amplitude calculating(used the BIOS' CD-DA player interface).

    - PCE: Altered VDC line timing slightly.

    - PCE: ADPCM frequency is no longer reset on ADPCM reset, fixes Gulliver Boy's dialogue voices during gameplay.

    - PCE: Fixed reading from nonexistant audio sectors(by memset()'ing the audio buffer to zero).

    - PCE: Implemented sector reading delays, games that use FMV like Gulliver Boy work much better now.  It's not implemented 100% correctly, and requires a small CPU hack to disable IRQs during a timing-sensitive period of emulation. I don't like hacks, but...it's still better than the giant hack of reading all the sectors at once, which was how it used to be.

    - PCE: Implemented ADPCM read and write delay. "Record of Lodoss War" no longer locks up at the title screen.

    - PCE: Opcode and operand data reads from VDC register 0x1 will now return 0x40, which fixes Dragon Slayer 2. I doubt this is correct, but it shouldn't break any other game.

    - PCE: CUE+BIN audio playback no longer locks up the emulator, but CUE+BIN is still officially unsupported.

     

    (Note: PCE CD save states created in previous versions will not work very well with this release)

    You can visit the official homepage here, or simply download it here.

  12. retroguru.com reports that SquidgeSNES, the Super NES emulator for GP2x, has been updated to version 0.31. Below are the changes in this version (preceeded by the changes in version 0.3, which I was late posting).

     

    Just released. New features contain command line support and menu. Get it now by using the menu to your right.
    Added some stuff to the settings menu:

     

    - Full screen scaling (uses the gp2x hardware, so no performance loss)

    - FPS counter now optional

    - Ability to use the “standard” absolute rom path /roms/snes rather than the relative path “roms”

    - Option to swap around the action buttons so that it matches a snes controller

    You can visit the official homepage here, or simply download it here.

  13. The Emulation64 Network reports that GnGeo, the open source SNK Neo-Geo emulator for Linux, has been updated to version 0.6.7. Below are the release notes for this version, seen at the official homepage.

     

    A new version of gngeo is available. Main change are GCC 4.0 support, updated romrc to reflect mame romset, and GP2X port.

    You can visit the official homepage here, or simply download it here (binary packages are available for certain Linux distributions).

  14. Emu#dreams reports that Bryan McPhail has been working on hardware support in MAME, the Multiple Arcade Machine Emulator, again. Below is Bryan's post on his official MAME WIP page.

     

    14/1/2006

     

    DECO MLC system - added sprite buffering, fixed tile banking, fixed clear colour, added sprite clipping (used to good effect for pseudo viewport effects in Skull Fang), ARM interrupt bug fix and preliminary raster support. The end result is that Skull Fang and Hoops are now properly playable. About the only thing left to do in this driver is full raster support for the playfield in Stadium Hero 96.

    You can visit his MAME WIP page here for screenshots and more.

  15. emulation number 9 reports that ipher has updated FakeNES, the open source Nintendo Entertainment System emulator for Microsoft Windows and DOS. This is only a work-in-progress release, and below are the changes in this build.

     

    - ALL: Updated docs. [siloh]

    - ALL: Updated version number [siloh]

    - GUI: Added GUI toggle for Zapper emulation [siloh]

    - SRC: Fixed and updated copyright messages [siloh]

    You can visit ipher's WIP Site here. Alternatively, you can download it here (Windows) or here (DOS).

  16. emulation number 9 reports that Emulator2001, the Emerson Arcadia 2001 (as well as other hardware) emulator for Microsoft Windows, has been updated today. Below are the changes in this version.

     

    Revised Readme file, Fixed background collision wrap-around bug (RE: robot killer, escape), Changes to Lo-res display now drawn by two horizontal passes per pixel for correct raster effects. New Display vertical offset algorithm (RE: Doraemon, Space mission, Auto-race, Crazy climber.)

    You can visit the official homepage here, or simply download it here.

  17. Emu#dreams reports that Reip has started work on adding new hardware support to MAME, the Multiple Arcade Machine Emulator. This time he's tackling KlonDike+, which looks to be an Asian card game. Below is a quotation of his post from his MAME WIP page.

     

    14 / 01 / 2006

     

    Started KlonDike+ - 1999 Eolith driver

    You can visit Reip's MAME WIP page here for screenshots and other posts.

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