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olaf

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Posts posted by olaf

  1. retroguru.com reports that GP2Xengine, the PC-Engine emulator for the GP2x (programmed by Hermes), has been updated to version 1.3 beta. Below are the changes in this version.

     

    - Hu-cards (.pce) compressed in BZIP2 format (.bz2)

    - compressor to BZIP2 included (from selector rom screen)

    - WAV support for 22050Hz, 44100Hz, 8 and 16 bits and MONO or Stereo files

    - Some bugs corrected and others minor changes.

    - Display Clock fixed to avoid problems with external software

    - New Mode Horizontal-Inverted screen (to use A,B,X and Y as directional keys and Volume selector as buttons I and II)

    - Sound speed syncroniced with screen refresh

    - You can select a syscard rom from roms/pcengine directory (to avoid syscards clones in ISOS directories) using the symbol # in.toc files. Example: syscard: #syscard3.pce.bz2 (note you can use BZIP2 files too)

    - You can use the 'Pregap' command to add relative time in a.toc file. Example: Pregap: 00:03:00 (and in the next line track2.iso for example, to displace 3 seconds the iso begin)

    - Added 250Mhz clock for some gpx2 don't working from 266Mhz

    You can download version 1.3 beta here.

  2. retroguru.com reports that VICE2X, the open source Commodore 64 (as well as: C128, Plus4, Vic20, PET, CBM-II) emulator for GP2x, has been updated to version "alpha3". At this time, I have no knowledge of changes or a copy of release notes.

     

    You can visit the official homepage here, or simply download it here.

  3. AEP Emulation Page reports that DeSmuME, the French Nintendo DS emulator for Microsoft Windows, has been updated. Version 0.0.2 has received a "mini update" from yopyop. On that note: the commercial game Game Elf Bowling 1 & 2 is now fully playable.

     

    Correction of the management of the CARD_REG but there is still lot of works.

    You can visit the official homepage here, or simply download it here.

  4. AEP Emulation Page reports that Gens32, the multiple Sega console emulator, has been updated to version "Surreal" 1.52. Below are the changes in this version.

     

    - A new cheat system was added.With this system,you can search cheats,and merge them into a file.the system also support SEGA CD.

    - Rewrite Playbeck mode B,maybe more nicer.

    - Relpace Monitor render plugin with Gens32 Antialatsing.

    - more will be added later

    You can visit the official homepage here, or simply download it here.

  5. AEP Emulation Page reports that CPCE, the Amstrad CPC emulator (for DOS, DPMI and WIN32), has been updated to version 1.54. Below are the release notes for this version.

     

    Many bugfixes: CPCE and YMP played a high-pitched buzz when paused, games such as "Terminus" or "Streakers" were mute, CPCE could crash when both emulated tape and disc were accessed simultaneously, etc

    You can visit the official homepage here, or simply download it here.

  6. Emu#dreams reports that clrmamepro, the "cool little rom manipulation and management engine" for Microsoft Windows, has been updated to version 3.83a. Below are the release notes for this version.

     

    clrmamepro 3.83a released. Looks like VS2005 has some not so nice side effects. Until I got some more time I switched back to VS2003 for clrmamepro. Although I found some nice little cmpro issues with the new compiler. I try to prepare testbuilds with the VS2005 environment later.

    You can visit the official homepage here, or simply download it here.

  7. Emu#dreams reports that Charles MacDonald has been working on MAME, the Multiple Arcade Machine Emulator. Below is a quotation of his post from his homepage.

     

    I've put together a brief tutorial on doing conversions of FD1094 based games to use decrypted ROM sets and a standard 68000. This explains the steps I went through when working on Alien Storm. I'll add more details and maybe some tools later:

     

    - FD1094 Game Conversion

     

    Also, I've tried to package and clean up all the CPS-2 related development stuff I have that was used for table dumping. Here is the current release:

     

    - cpstool-v1.zip

     

    This can be used for writing CPS-2 software, running tests on the system, and dumping table data so we can hopefully figure out the encryption at some point. I will definitely include more sample programs, documentation, and hardware information in future updates to the package, but I wanted to get this off my to-do list. <_<

     

    I recently purchased two Suzuka 8 Hours PCBs (Namco System 2) and will see what can be done about trojaning the M37702-based C68 custom chip used on it. This would be helpful for System 2 and System 21 games. Also I'd like to take a closer look at the alternate type of video hardware this game has, since there seem to be some minor emulation issues in MAME.

     

    Progress on the C70 trojan has temporarily halted. After Guru had run a bunch of tests to help determine what was going on, it appears that the MCU commands used by the C69 trojan are implmented as do-nothing functions in the C70, so it isn't possible to simply upload code or do a memory transfer in the opposite direction to read the internal ROM out. Luckily, Guru has offered to send a NA-2 board for me to experiment with, and hopefully some methods for reading the internal ROM can be derived from the C69 BIOS which may apply to the C70.

    You can visit Charles MacDonald's homepage here.

  8. AEP Emulation Page reports that Haze has released a bug fix for MAME, the Multiple Arcade Machine Emulator, version 0.103u2. Below is his post from his official MAME WIP page.

     

    Some 103u2 fixes..

     

    The MAME Italia Forum guys reported A Bug in World Cup Volley ‘95 causing it to hang after each match, I’ve fixed that and also fixed some sprite problems which occured during the game.

     

    Some sound problems were Reported in Night Slashers, I’ve attempted to improve this but I’m not a very good judge of sound.

     

    I also fixed the prioriies in BackFire! and decided it seems to work well enough to mark it as working (player 1 joystick inputs work if you follow the how to play instructions). Note that BackFire set 2 defaults to wheel control which is unemulated. You can set it to joystick in test mode.

     

    Lastly Razoola cleaned up the NG sets as they were quite a mess in 103u2 to say the least.

     

    I’m not interested in hearing about the NG driver, but if you have any feedback over the Data East based games I’ve been working on (World Cup Volley ‘95 and Backfire!) then I’d be interested in hearing bug reports etc. If the games lockup later in the game, or have severe graphical problems somewhere I want to know. Also does Night Slashers sound correct with this change?

     

    File can be found here.

    You can visit Haze's official MAME WIP page here.

  9. AEP Emulation Page reports that vSNES, the open source Super NES "console representation", has been updated to version 2.5. Below is some information about vSNES, followed by the changes in version 2.5.

     

    vSNES represents a SNES console, like an emulator. It simply consists of some memory that is used to hold the status of the hardware. Unlike an emulator, it lacks the ability to execute the code in the RAM and ROM chips, letting the components interact. So what good is it?

    Well, emulators like Genecyst or MEKA let you view the hardware at work, for example the color palette or the video RAM. ZSNES lacks such features, but the savestates contain all the info. A savestate is like a SNES frozen in time.

    - GUI: new HexEditor code and interface

    - GUI: added decoder option to MemViewer for displaying EXTBG colors correctly

    - GUI: added code to make use of the "brightness info" checkbox in SceneViewer

    - GUI: added custom drawing code to the menus in the main window

    - GUI: changed behavior of the buttons in the "screen configuration" box slightly

    - GUI: changed the checkboxes in options to be checked by default

    - GUI: changed format of the SceneViewer's "info" page a bit

    - GUI: changed all "fixed color" references to "color constant"

    - GUI: changed CartViewer's minimum height back to 464 pixels

    - GUI: removed the need to restore the main window to obtain its position and size

    - SRC: massive restructuring to make the program parts less interconnected

    - SRC: rewrote the HDMA code according to the latest docs

    - SRC: added a new internal messaging system

    - SRC: rewrote the ListEditor code, and changed the GUI slightly

    - SRC: changed format of the "type" column in SNES.txt

    - SRC: replaced default INI solution with my own INI code; no more delay on some systems

    - SRC: added workaround for what seems to be zLib's inability to handle long filenames

    You can visit the official homepage here, or simply download it here.

  10. AEP Emulation Page reports that clrmamepro, the "cool little rom manipulation and management engine" for Microsoft Windows, has been updated to version 3.83. Below are the changes in this version.

     

    - misc: first compile with VS2005, let me know if you got any problems (esp. on older OSes, 64bit processors etc...etc...)

    - misc: some more free memory after building checksum tables

    - fixed: warning window´s ´move all´ didn´t work correctly

    - fixed: biosset assignment routine didn´t handle sets correctly which include biosroms but don´t use the biosset (kof2003/MAME.103u2)

    You can visit the official homepage here, or simply download it here.

  11. The Emulation64 Network reports that Goomba Color, the open source Nintendo GameBoy/GameBoy Color emulator for Nintendo GameBoy Micro/DS, has been updated to version "alpha 3". Below are the changes in this version.

     

    - No longer shows colored solid tiles when the screen should be off

    - Fixed off-by-one scanline problems introduced in alpha 1.

    - Now you can specify whether you want to emulate a GB, GBC, or GBA

    - Added double speed mode, either timers only or complete

    - Fixed splash screen corrupting graphics

    - Go Multiboot feature for smaller GB roms (and a couple tiny GBC games too)

    - Major changes to SRAM save system

    - Added 32k saves, Enter the menu with L+R to save the game's sram

    - Stack writes to SRAM are now saved

    - Save files smaller in pogoshell

    - Some changes merged from Kuwanger's version

    - Palette changes apply immediatly

    This news originated here at Pocket Heaven. You can obtain "alpha 3" of Goomba Color here.

  12. retroguru.com reports that Outcast, the Atari ST emulator for GP2x, has been updated to version 003. Below are the changes in this version.

     

    - NEW: Virtual keyboard -- needed for entering text or function keys etc of course, but also to get into a lot of games; the crack groups often put loader demos, or multiple games on a disk, and so you sometimes need to hit spacebar, or a number, of function key. Of course, some games require keyboard controls, too.

    - NEW: Input modes a little more defined

    - FIX: YM chipmusic is pretty good now, though sample playback is still asshat; I'll work on that more. Always running out of time <_<

    - NOTE: Most of the START runtime menu should work fine now; CPU Mhz setting isn't yet available, but throttle and frameskip and disk management and savestates and control modes should all be working!

    - CHG: Welcome screen text

    This news originated here at GP32x.com Board. You can download version 003 here.

  13. AEP Emulation Page reports that Hoxs64, the Commodore 64 (as well as other hardwares) emulator for Microsoft Windows, has been updated to version 1.0.4.1. Just before this version was released, 1.0.4.0 was released (earlier today), so below are both change logs.

     

    - Disk file support is expanded to include Vincent Joguin´s FDI (Flexible Disk Image) and G64 (Raw GCR Binary). G64 files can be loaded but not saved. FDI files can be both loaded and saved. FDI support is limited to the Raw Pulse Stream Tracks format.

    - Non standard track layout D64 files are loaded more correctly but will save only as FDI. Standard track layout D64 files will save as normal.

    - The 1541 emulation is enhanced to support bitwise resolution of disk tracks. Magnetic disk pulses are specified to a resolution of 16Mhz. No more than one pulse can be specified with in the same 1Mhz band arc of any track. G64 files effectively specify a bit resolution between 0.3Mhz and 0.25Mhz depending on the speed zone setting.

    - The 1541 floppy disk controller emulation includes all relevant internal counters and shift registers.

    - 1541 VIA port latching and handshaking is now emulated.

    - Improved handling of disk protect sensor while swapping disks.

    - Fixed GPF in Insert New Blank Disk.

    - Disk write protection bug fix.

    You can visit the official homepage here, or simply download it here.

  14. retroguru.com reports that Nintendulator, the open source Nintendo Entertainment System emulator for Microsoft Windows, has been updated to version 0.960. The latest few updates had to do with video and making the Zapper more accurate. Also, there is now a version 0.965 beta that will be constantly updated.

     

    You can visit the official homepage here, or simply download it here (ANSI) or here (Unicode). The beta version of 0.965 is also readily available at the official homepage.

  15. Emu#dreams reports that SaturnTV, the Sega Saturn emulator for Microsoft Windows, has been worked on a bit. There was a long gap between updates, but below is what the author has posted on the official homepage today.

     

    11-01-2006 by subleaf

     

    I'm still alive!

     

    Sorry for no updates since last 3 months ago, due to some personal reasons, I spent little time on SaturnTV, but there is still a little progress and I will spend more time on coding the following days.

    You can visit the official homepage here for screenshots and more.

  16. Emu#dreams reports that RPCemu, the RiscPC (A7000) emulator for Microsoft Windows, has been updated to version 0.3. Below are the changes in this version.

     

    - Fixed up various 32-bit problems in the ARM core, XXXX XX X now works

    - IDE hard disc emulation

    - Fixed bugs in floppy emulation

    - Added emulation of ARM610 and ARM710

    - Low video resolutions (eg 320x480) now supported better

    - Faked sound interrupts (not enough for !Replay, but enough to fool Dune II)

    You can visit the official homepage here, or simply download it here.

  17. retroguru.com reports that Outcast, the Atari ST emulator for the GP2x, has been updated to version 002. Below are the changes in version 002, the second release of this brand new emulator.

     

    - FIX: Flicker in the menus nolonger exists.

    - CHG: Clears the screen and shows a message when firing up the emu, so you know to wait a moment and whats going on, and no junk at bottom

    - NEW: Enabled throttling by default, to approximately 60Hz though the menu lets you specify 60, or 50 Hz, or even 30Hz to slow things down.. to no throttle at all for max speed (like in alpha 001 default)

    - CHG: Added a lame comment to loader to make it feel more authentic; I really need to add a sin-boncey-text intro for the real deal

    - NEW: Theres an operational ST keyboard for entering text, that is used for the Make a Savestate operation in the menu, and a few other spots

    - NEW: Savestates and loadstates should work; while in the emu, hit START to bring up the runtime menu, and hit Make a Savestate; there you can enter a filename with the ST keyboard, and save out the state. You can load the savestate (.ss file) from the Disk Picker just like loading a floppy into the machine is done.

    This news originated here at GP32x.com Board. You can simply download version 002 here.

  18. retroguru.com reports that EFCS2X, an open source Chip8 emulator for the GP2x, has been updated to version 0.1. Below are the changes in version 0.1.

     

    - made keys configurable on gamebasis. the file "keymapping" contains the standard mapping of gp2x keys to chip8 keys. if you want a different mapping for a game, you just have to create a file with the same name as the rom, but without extension. example: rom "race.rom" will try to load keymappings from "race" - if "race" doesn't exists standard mappings will be used

    - updated fileselector to 0.6

    - renamed binary to.gpe (to show up in games instead of utility menu)

    You can visit the official homepage here, or simply download it here.

  19. retroguru.com reports that FCE Ultra GP2X, an open source port of FCE Ultra (the Nintendo Entertainment System emulator) to the GP2x, has been released. Below are the release notes for this version, followed by the future plans of the project.

     

    A quick, mean and at the moment painfully slow port of the NES emulator FCE Ultra to GP2X. The port is based on the fceu-0.98.12 source shipped with ubuntu linux including the patches made by the ubuntu and/or debian team.
    - Manage to change Selector's language to English instead of Spanish (langCode=EN is ignored?)

    - Implement all 8 directions of the D-pad instead of just 4

    - Change the happy hack screen blitting

    - Fix sound

    - Change from SDL to Rlyeh's SDK

    - Do a less intrusive port so GP2X support can be included in the main branch

    You can visit the official homepage here, or simply download it here.

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