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wemery73

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Everything posted by wemery73

  1. found Metal Slug Collectors Edition ISO posted in alt.binaries.emulators.neogeo here is the read me file This is Metal Slug collectors edition from ASIA. Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 The menus and front-end for the game are in Korean, but with a bit of trial and error, you can figure out what each option means. Once the games are running, they are exactly like the arcade versions, with English text and speech. Advanced Search google search for game
  2. Anyone d/l the neogeo roms TORRENT from s.nova it pretty good... 2.19 GB (2,357,899,357 bytes)
  3. thanks im getting them now from alt.binaries.emulators.neogeo....
  4. try newsgroups Link not Allowed -Diso
  5. PS one Sony LCD monitor This is official Sony LCD monitor Price: $89 | Condition: Brandnew | Availibility: in stock PS Debugging Station Development Tool PS Debugging Station Development Tool The Debugging Station Modeal DTL-H1100 is a development tool for playstation. Includes manual and power supply, Av cable and controller. Price: $email | Condition: used with no box | Availibility: restock soon
  6. found this dont know if it fake or real.. looks good http://www.system16.com/model3/ http://unemulated.emuunlim.com/m3status/index.html
  7. new plug in for 1964 Changes in 5.4.1: - Improved software vertex clipper, helps to solve many minor glitches in many games - Bug fixes: Full screen bug, pure function call error Texture LUT bug - Games improved: * Goldeneye, specially for multiple player mode * Fighting Force 64 * Mortal Kombat Mythologies - Sub-Zero Rice 02/10/2004 ======================================== ============ What's new in 5.4.0: 1. A complicated and comprehensive software vertex clipper 2. DirectX pixel shader 1.1 3. Better CPU frame buffer support The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on). Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone. Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
  8. http://www.emutalk.net/showthread.php?threadid=18780 N64 Emulation : 1964 plug in : Rice Daedalus 5.4.1, updated from 5.4.0 Changes in 5.4.1: - Improved software vertex clipper, helps to solve many minor glitches in many games - Bug fixes: Full screen bug, pure function call error Texture LUT bug - Games improved: * Goldeneye, specially for multiple player mode * Fighting Force 64 * Mortal Kombat Mythologies - Sub-Zero Rice 02/10/2004 ======================================== ============ What's new in 5.4.0: 1. A complicated and comprehensive software vertex clipper 2. DirectX pixel shader 1.1 3. Better CPU frame buffer support The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on). Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone. Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
  9. i would also like to know please i have a nvidia geforve4 mx420 graphics card with 32 mb rom.. im using Project64 v1.5... The video drive is Jabo direct3d6 1.5.1... anyone know how i might fix this? thanks in advance
  10. Jamesmame http://members.westnet.com.au/the%2Dkula/mame.html
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