Jump to content

Agozer

1Emu Veteran
  • Posts

    19,930
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Agozer

  1. A new neogeo.zip will do just fine. No need to get another emulator if you don't want to.
  2. Cyclic Redundancy Check. Think of it as a fairly simple fingerprint. If you r neogeo.zip has these files, but the CRCs are different than what Robert listed, then we might have a problem. You know, you could always try some other Neo-Geo emulator (FBA/FBA Shuffle, MAME even) if Kawaks is giving you a hard time. Just humor me and put your neogeo.zip and a couple of games into Kakwaks' own rom directory and run the romset scan again. If nothing is found, then the problem is either in your romsets or neogeo.zip.
  3. Have you set Kawaks' ROM path(s) to point in the right directory? Note that if you put the roms somewhere else other than Kawaks' own (default) ROM directory, then you need to make damn sure that the emulator searches for romsets in the right place.
  4. Yeah, happy birthday.
  5. Happy birthday to the new guy, VT-Vincent.
  6. Oh, you too?
  7. Another 3D Castlevania, another case where fanboys and random fans alike hold their breath in unison and waiting whether or not this one will suck too. Although I've heard some very mixed reviews about the two Castlevania's on the PS2, and still haven't played those to pass judgment. lol, and let's not start about the titular Castlevania: Judgment.
  8. I've been doing that for ages with my MP3s. There was a time when I didn't (considered Winamp's automatic playlist numbering to be adequate, when in fact it really wasn't), and then it eventually hit me that I should number the individual tracks in an album.
  9. What a bitch that Nintendo was when they coded something like that. Very low odds, so I reckon some Pokemon fans who do get the shiny bugger will have some bragging rights.
  10. I'm fairly fanatical, to say the least. My roms and music are mostly very neatly organized, as well as my anime , manga, documents, etc. so pretty much everything. What aren't organized, are my DC++, BitTorrent, and regular download directories, which undergo some level of organization once I start moving stuff from there to other directories.
  11. Please pay attention to the dates.
  12. There's something about kneehighs, thigh highs, and miniskirts that makes a huge party in my pants.
  13. A resize is in order.
  14. I do exactly the same thing, only my console happens to be the PS2. Also, sans Usenet.
  15. A PlayStation 2 slim modded with an unknown chip (It's not Matrix Infinity nor Modbo). Doesn't have screen centering for NTSC PSX games - which is why I don't play PSX backups with it.
  16. I did. A truly WTF moment there.
  17. When a TV is connected to a PC, it's a different matter, because NTSC and PAL only apply to TV signals and don't care about resolution per se, only lines, fields and frames (people eventually combined those three into an umbrella term resolution when digital TV, HDTV sets and component cables took the stage). The structure of TV signals themselves hasn't really changed, just the technology and cabling that outputs them. PC video signal is always progressive, and PAL/NTSC signal specifics play no role in that - so yes, it's entirely possible that your TV can handle 720x576 and 640x480 (akin to PAL/NTSC signals resolution-wise) from a PC source, yet still fail to support "true" progressive TV signal.
  18. PAL50 (or just PAL) is the video standard for all European countries and other countries that adopted said standard. It's 625x576 interlaced or 720x576 progressive with 25 frames interleaved to get that 50Hz refresh rate. (versus 30 frames interleaved for NTSC). PAL games run crappier than NTSC simply because of that difference in the number of interleaved frames per scene. PAL60 is basically NTSC but with a few specific PAL details thrown in (e.g. chrominance at 4.43 MHz versus NTSC's 3.58MHz, PAL colorspace, etc). TVs that were made for NTSC regions do not support the basic 50Hz PAL signal as is, and most "ye' olde" SDTV's do not support Progressive Scan. In contrast to the PlayStation 2, the XBOX has system-wide PAL60 option on its Dashboard. Good news for me is that I can almost completely eliminate the pseudo letterbox effect prevalent in many PAL games (or alternatively "overshoot" a little on the other extreme) by using a adjustable display mode on my HDTV. In other news, finished Onimusha last night. Now Onimusha 2 is on the table.
  19. I didn't dare to touch this game, even with a 6 foot pole. I hear that the battle system is excellent despite a lackluster story, so why not?
  20. Yeah, GameCop posted a picture of himself (rather, a picture of three dudes and one of them was GC - he didn't reveal which one was him). Yeah, Reaper Man was banned long ago. He had trouble with attitude IIRC. What else....
  21. you could've switched it to jap with eng subs the option is available even on the pc version Not in the PAL version. Imagine my surprise when I stumbled upon the Wikipedia article stated stated this. Another case publisher removing great features from a game just to fit in a couple more bullshit subtitles in a different languages. This is how it's always been with the PlayStation 2: During conversion, The publisher gets rid of [either]: a) 60Hz mode because they are incompetent In regards to point a), fullscreen viewport. Uses a quick and dirty PAL conversion with letterbox instead c) A widescreen mode, because god forbid people use their widescreen sets to the fullest d) A Progressive Scan mode, because god forbid PAL gamers need such extraneous features (about less than 10% of all the games that had ProgScan before their release in PAL territories still retain that feature proper after conversion) In recent years though, it's been more common that if the US release has a japanese language track, then the PAL version gets that as well. All this because the publisher feels the need to fill the space on a disc with either extraneous language tracks or subtitle tracks. Or both. Even when they sell the game in countries that have no need for those extra languages. They're there just to coincide with the incredibly shortsighted media laws from the likes of France, Germany and Spain. In all fairness, the 60Hz mode is pretty common in PS2 games, and there are a number of cases where the actual PAL conversion is professionally made that a 60Hz mode is really not needed (that is, a fullscreen viewport and the game was optimized to the point where there is no noticeable slowdown). Unfortunately the first onimusha not only has the japanese language track removed, but also does not have a 60Hz mode and it's letterboxed. No noticeable slowdown though.
  22. Onimusha: Warlords. Shitty english dub aside, the game's solid Onimusha and a great start to a great series.
  23. KOFXII is hardly a Neo-Geo game, nor is it 3D in the common sense of the word.
  24. I remember playing Mace: The Dark Age and GoldenEye quite a bit on my friend's N64. It is kinda true that while the N64 had the type of games that loyalists and video game enthusiast speak with high praise, many of those games that were in their prime during the N64 era, and don't have much staying power these days - for whatever reason. Among non-N64 enthusiast anyway. Hell, one of the best games on the system never made it out of Japan, until the Wii Virtual Console.
×
×
  • Create New...