Jump to content

shin_nihon_kikaku

Premium Members
  • Posts

    548
  • Joined

  • Last visited

Everything posted by shin_nihon_kikaku

  1. Cyber Woo?!?! I thought they should include more SNK characters that aren't just from their 2D fighting line-up. Also include Geon and Astro Guy.
  2. Becker is terrible. "What he needs is a swift kick in the ass!!" - worst humour ever!...EVER!!!
  3. Who the hell cares how good or bad he is at winning?! I just love his character and find him too essential to be missing from a "best of SNK" game (which KOF was originally supposed to be). Removing Andy is as daft as removing Choi, Chang, Ralf, Clark and even Kyo. You just can't do it...but they did.
  4. I loved the 94 and 95 sprites personally. Or do you mean they changed the sprites from the 96-2003 ones? Because that would be about flocking time.
  5. I like the new look Terry, but I'll always prefer the 1980s superstar Terry with his red, white and blue. He's just too classic.
  6. Screw the loser rappers, why not just play a proper fighting game like Tekken or Virtua Fighter (which has characters that respect women)? Instead of a third rate western fighting game. I'll just stick to waiting for Tekken 5, VF4 Final Tuned and DOA Ultimate thanks.
  7. Maybe, but what will be the point of having the 'new' Kyo? This is KOF94 where Kyo had his ground fireball. EDIT: If the graphics and sounds are all new, it needs as many KOF94 elements as possible. And having rekka ken style Kyo would make it feel like KOF2003 but with 94 character rosters. EDIT2: But in reality, I imagine they will update all characters to have todays acceptable amount of specials/supers. Pointless central.
  8. The only thing everyone knows is they obviously redid everyone's sprites. No one knows what else. Expect (Or hopefully) it to be exactly like 94 but with (hopefully) remixed tracks and updated/new levels of the old ones. I don't really know why I want this game so much...I am hoping it will be exactly like KOF94...Why don't I just play the original?! The one that I already have and that can't be ruined by Playmore's skanky graphics and sound effects. Oh, and the awful KOF2003 style MIDIs. KOF 94 and 95 are my favourites in the entire series already anyway...
  9. Never played Golden Sun but I expect that it is good. I don't really like RPGs that much (I like the ones that I have played, it's just they waste too much time), So I can't comment on the lengthy dialogue. But a lot of "talking" doesn't appeal to me.
  10. Hey K'dash, I'm excited about this KOF94 redux (I know the title is rebout, but this game is a redux ). Do you have any information on it? Any links to sites or pictures? Thanks dude.
  11. "Camelot's RPG is a pain - Golden Sun's company" Couldn't you just say "Golden Sun is a Pain"?
  12. Yeah definitely. I'm not angry with you at all, even if it seems that way. I hope you have no "hatred" for me. Just a healthy disagreement session.
  13. I'd sooner have a Garou team seperate and keep The Lone Wolves team as it is. But yeah, if I was SNK (before 2003 came out), I would have kept the Wolves, and added a new Garou team with Tizoc, Gato and Rock Howard.
  14. Me too. Well said mate (although I basically said it first) .
  15. It's you that didn't read the first post Cinder, the first post in THIS particular thread isn't the first in this argument. You would need to read our debate in the best boxer poll first. He made this a topic of its own to keep the boxer poll separate. He wasn't just dissing me and my opinions, nor I him, he was just continuing our debate. There was no anger in these discussions (on my part at least).
  16. I do, because I create games, I don't just play them for fun. I'm working on the preliminary stages of a fighting game and have been all through the summer. Information like this is REQUIRED to even attempt such a thing with any degree of success. Analysis might seem boring to you, but it is my life.
  17. I agree. Joe is very out-of-place in Andy's absence. Rock would have been a far more intelligent choice. They should have realised this themselves. A new generation is already hinted at with Terry's new look, but to maintain the link with the past with Joe's inclusion was just silly. And I believe if Terry is in his new (aged) look then Rock could be explained to be old enough to be included.
  18. Refer to some of my previous posts that relate to fighting game history if you want to go a little more in-depth but basically, they were all naive and attempted to look kind of real without going the whole hog and RESEARCHING fully a style they may have initially taken influence from. Nowadays Namco and Sega have universally accepted that real fighting styles (researched as fully as possible, but still with moves that may contradict the style in question) are the way to go. All new fighting game characters since Virtua Fighter 3 try and outdo other fighting series' characters by coming up with a style that hasn't yet been done. They will basically start with the art/fighting style to be used and build the character design around that (sumo wrestling for Taka-Arashi, shaolin kung-fu for Lei Fei, aikido for Aoi, Capoeira for Eddy etcetera). Sega's character designs are specifically left as generic as possible, looking as much like a real user of the art and less like a 'character design' than other games would attempt. (Tekken by contrast adds stylised touches to its character designs, so for example a tae kwon do user (Hwoarang) wouldn't necessarily look exactly like a real one, this makes sense as Tekken doesn't stick as closely to real styles and never has done preferring a 'dramatised' version of reality). 2D fighter's are starting to reflect true styles far more in the advent of the waves made by Tekken and Virtua Fighter, that they never used to do. The technical edge of Karin, Elena's capoeira influence, Dudley (far truer to boxing than his predecessor M.Bison), Makoto's realistic representation of traditional Karate etcetera Anyway, the styles are never EXACTLY like real ones, but a varying amount of their moves are from the art in question, normally less for Tekken, more for VF.
  19. That's my line...! (I was planning on ending this discussion with it a few times) Except the last time I used it (on a different forum) the guy didn't understand what it meant. Hmm....
  20. Some of the other points that I couldn't include after the topic was closed - 1. (another 'tip-off' to the fact) It wasn't just the gi, it was this - The only real arts an American would find accessible and therefore easy to focus on mastering would be karate, judo, tae kwon do, muay thai etcetra - the arts most westerners have heard of. So logically Paul would have to be closest to one of these. Guess which one Namco chose? 2. (basing characters on real styles) VF2 took it to another level entirely with Lion's crane (praying mantis) style, and Shun's drunken kung-fu influenced by the 'comedic' art Jackie Chan made popular in the 1978 Drunken Master movie. It took until well into 1996 for games to even come to the realization that real fighting styles could be represented more accurately when aikido and sumo wrestling were fully developed for VF3. Ever since this point games have latched onto real development of 'proper' styles rather than very loosely basing them on something that actually existed (as was the case with Paul and many others of that era). Since then, fighting games don't add new character's unless they fit into a specific new easily definable category - we've had capoiera, tae kwon do, boxing, vale tudo (twice), judo (done correctly), and shaolin kung-fu. They do it so well now the difference between Paul’s use of judo and Goh’s is incredibly vast because now they are actually trying to feature styles as perfectly as is possible, so you don’t have to look hard to spot them. 3. Two more character's that use judo (badly) are the first ever judo character, Ryoko (from Fighter's History then later, World Heroes 2) and Goro Daimon (KOF). Both use as much judo or even less than paul, but are very stylised with "silly" moves such as pounding the floor (Daimon), flaming spinning piledriver type throws (Ryoko) and phoenix smashers (Paul). The point being, if you knew how games designers worked back then, it was dead easy to see that paul was another judo character. EDIT - and two(?) throws, it was FAR more moves than that...but now I'm thinking I may have got some of the moves from Tekken 2 (counters and other holds) mixed up with the pathetic amount he originally had in T1, but I definitely recall turning to my brother during a game of T1 years ago and relaying that paul used a judo based style, so despite the fact that he developed further from his base style (with hakkyoku-ken moves) he STILL incorporated new judo type moves (throws) in the sequels right up to present day Tekken 4.
  21. Well I saw judo in Paul, you didn't. It was just a case of me saying why I thought or why he is judo based. Plus - Ryu only gained his judo style Ryu throw in SF3. In all the other street fighters, he had a basic shoulder throw that threw them way accross the screen. So back then, only Paul and had the judo throw
  22. I like it. Especially the open top disc tray.
  23. I don't know where that guide is or anything. All I know about Pac-Man/Ms Pacman patterns is that each ghost has a different way of killing you. The orange one (Clyde) will just go around creating some odd situations (very cunning), the red one (Blinky) will follow your route (hence his description - Shadow), Inky is scared of you and tries to stay out of your way (making you worry about him later on in the maze) and Pinky is a speedy ghost who zips around the maze slightly quicker than the other ghosts (don't know where he moves exactly). That's the basic way the ghosts work. But I can't predict how they move perfectly. The Japanese ghost names might shed more light on the ghosts priorities and patterns. Heres a list of their english names and descriptions and the Japanese (original) names and descriptions. I've tried to translate all of them for you aswell. Blinky (shadow) is named Akabei and is described as Oikake (this means: chase) Inky (Bashful) is named Aosuke and is described as Kimagure (this translates as: fickle or moody) Pinky (Speedy) is named Pinky and is described as Machibuse (meaning: performing an ambush) Clyde (Pokey) is named Guzuta and is decribed as Otoboke (means: play dumb) I think the basic actions of the ghosts in Ms. Pacman are the same as in Pacman. Just replace the name Clyde with Sue. They may be completely different, I'm not sure about that.
×
×
  • Create New...