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    GameEx 8.16 released

    Robert
    By Robert,

    Front End

     

    16th June, 2007 - GameEx 8.16

     

    It may not seem much from these release notes, but theres a lot of code gone into this release

    Finally with help from Headkaze the Sendkeys used in GameEx is now fully stable and improved. It works better and fixes crashes in windows and gameex when sending keys to an emulator from GameEx and when sending keys on exit via an advanced config file

     

    On the subject of advanced config files, 12 gamepad buttons are now supported, and there's a new section for remapping keys similar to AutoHotKey. Its not quite good enough for realtime gaming but is meant to cover the common issue of when credit and start buttons cant be redefined in PC games, and avoids the need for additional autohotkey scripts in that scenario. Its not far off realtime and does handle simultaneous keys, and Im pretty certain I can get it realtime in a future release

    Changelog / Download


    Plus4emu 1.1.3 released

    Robert
    By Robert,
    A portable emulator of the Commodore 264 familiy of computers (Plus/4, C16, and C116), aiming for high accuracy and compatibility.

     

    Changes in version 1.1.3

    ------------------------

     

    * fixed bug in Hannes memory expansion emulation

    * improved 6523 emulation in 1551 floppy drives

    * minor bug fixes

    Changelog / Download


    GP2X-2600 1.0.3 released

    Robert
    By Robert,

    Atari 2600 emulator for GP2X

     

    What's new this version :

     

    - Bug fix in rom file requester

    - Bug fix in keyboard menu

    - Decrease sound volume

    >> Get it HERE.


    Haze WIP: CPS3 sound

    Robert
    By Robert,

    Source

     

    CPS3 Sound

    No real progress on the Backgrounds / Sprites / Palette i’m afraid. Lots of things have been ruled out, but no conclusions have been made on how it actually gets/decode the data from FlashRoms into RAM yet, it seems to be some kind of external DMA but we can’t find any parameters or what triggers it right now.

     

    On the good side of things, Eeprom access has been fixed, so SFIII / 2 / 3 boot without Eeprom hacks. Warzard still doesn’t boot for some reason, although ElSemi has it booting outside of MAME (it doesn’t reveal any more clues about the backgrounds/sprites work tho)

     

    Also, and this is the main thing I want report here, Phil Bennett has added preliminary sound emulation (as mentioned in the comments of the previous post)

     

    Here is a short OGG recorded from SF3 in MAME. As you can hear, the game is running even if you can’t really see anything apart from the health bars.

     

    insert1.png


Portal by DevFuse · Based on IP.Board Portal by IPS
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