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mer-curious

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mer-curious last won the day on May 18 2020

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  1. Hello Tux! I think ffman1985 was using this feature to mimic the NG MVS/AES game behavior in the NGCD port, so maybe there are some use cases for that? I generally prefer to use the MVS/AES version of the game to enjoy the sprites integrity, and then I use the sound associations option to add the soundtrack arrangements from the CD version, so I have "the best of two worlds". But maybe there are some NGCD games that could work well with that option... Anyway, thanks for the new Raine version!
  2. Hello Tux and Neville! I'm also having the same issue and came straight to the forum to file a bug report. 😅 Hopefully someone was faster than me and Tux even faster to already fix the problem! Anyway, now that I know the issue is related to the bin audio files support in Raine, I just converted them to mp3 and the game works now. I didn't look further but everything seems ok. I also had to edit the CUE file. The game size reduced from 690mb to 290mb with the mp3 tracks. Please Neville, tell me if you need help with that or if you're fine waiting for a new Raine release. I'm posting my edited CUE file below in case anyone needs it: FILE "Samurai Shodown - Tales of the Bushido - Track 01.bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 02.mp3" BINARY TRACK 02 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 03.mp3" BINARY TRACK 03 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 04.mp3" BINARY TRACK 04 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 05.mp3" BINARY TRACK 05 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 06.mp3" BINARY TRACK 06 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 07.mp3" BINARY TRACK 07 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 08.mp3" BINARY TRACK 08 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 09.mp3" BINARY TRACK 09 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 10.mp3" BINARY TRACK 10 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 11.mp3" BINARY TRACK 11 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 12.mp3" BINARY TRACK 12 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 13.mp3" BINARY TRACK 13 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 14.mp3" BINARY TRACK 14 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 15.mp3" BINARY TRACK 15 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 16.mp3" BINARY TRACK 16 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 17.mp3" BINARY TRACK 17 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 18.mp3" BINARY TRACK 18 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 19.mp3" BINARY TRACK 19 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 20.mp3" BINARY TRACK 20 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 21.mp3" BINARY TRACK 21 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 22.mp3" BINARY TRACK 22 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 23.mp3" BINARY TRACK 23 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 24.mp3" BINARY TRACK 24 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 25.mp3" BINARY TRACK 25 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 26.mp3" BINARY TRACK 26 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 27.mp3" BINARY TRACK 27 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 28.mp3" BINARY TRACK 28 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 29.mp3" BINARY TRACK 29 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 30.mp3" BINARY TRACK 30 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 31.mp3" BINARY TRACK 31 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 32.mp3" BINARY TRACK 32 AUDIO INDEX 01 00:00:00 Thank you guys! 👍 PS: Perhaps it's better to rename "BINARY" to "MP3" in the mp3 files in the CUE file but this hasn't caused any errors in Raine so far. Edit: Ok, I cannot play the audio files in foobar if they are labelled as "binary", so it's indeed better to label them as "mp3". Here's an updated version of the file structure: FILE "Samurai Shodown - Tales of the Bushido - Track 01.bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 02.mp3" MP3 TRACK 02 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 03.mp3" MP3 TRACK 03 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 04.mp3" MP3 TRACK 04 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 05.mp3" MP3 TRACK 05 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 06.mp3" MP3 TRACK 06 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 07.mp3" MP3 TRACK 07 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 08.mp3" MP3 TRACK 08 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 09.mp3" MP3 TRACK 09 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 10.mp3" MP3 TRACK 10 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 11.mp3" MP3 TRACK 11 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 12.mp3" MP3 TRACK 12 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 13.mp3" MP3 TRACK 13 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 14.mp3" MP3 TRACK 14 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 15.mp3" MP3 TRACK 15 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 16.mp3" MP3 TRACK 16 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 17.mp3" MP3 TRACK 17 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 18.mp3" MP3 TRACK 18 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 19.mp3" MP3 TRACK 19 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 20.mp3" MP3 TRACK 20 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 21.mp3" MP3 TRACK 21 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 22.mp3" MP3 TRACK 22 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 23.mp3" MP3 TRACK 23 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 24.mp3" MP3 TRACK 24 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 25.mp3" MP3 TRACK 25 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 26.mp3" MP3 TRACK 26 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 27.mp3" MP3 TRACK 27 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 28.mp3" MP3 TRACK 28 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 29.mp3" MP3 TRACK 29 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 30.mp3" MP3 TRACK 30 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 31.mp3" MP3 TRACK 31 AUDIO INDEX 01 00:00:00 FILE "Samurai Shodown - Tales of the Bushido - Track 32.mp3" MP3 TRACK 32 AUDIO INDEX 01 00:00:00
  3. Thank you for this new release, Tux! In the list of fixes you forgot to mention the bug with the index information in the CUE file for NGCD games, which was discussed in the long 0.95.5 thread. And as a cosmetic change you (re)added the program version to the title bar for when playing NGCD games too. Thank you again for your work! 🙏
  4. Hello Tux! Revisiting this thread now I figure why: the issue with the game width was with Samurai Shodown 4, not 3! 😅 I was confused with playing both games and reporting two different issues about them in the same post. That's why you would never notice it with that game. Hopefully you also tested The Last Blade 2 too... But you see in my previous post that the screenshot is indeed from Samurai Shodown 4. I just made a confusion with typing the wrong game title. Anyway, this mistery is solved! 😁 Thank you!
  5. Yes, I know about that. Instead of the traditional A, B, C, D button layout (from left to right) they came up with B, A, D, C in the NG Classic Mini controller. I don't know why on earth SNK approved this decision, especially considering that some early NG games do not support button remapping if I'm not wrong, but I also strongly disliked this change in the controller design. Hopefully 8bitdo fixed this. Thanks for the suggestion, Tux! This controller has a nice price too, but I'm not sure if it is worth it considering the issues with the d-pad and the PC drivers. Perhaps for the Switch, Android and PS3... By the way, the 8bitdo controller is also available from Aliexpress, here: https://aliexpress.com/item/1005005795535578.html I'm inclined to getting one from there to avoid the import taxes to Brazil. But I guess I'll wait some reviews first...
  6. Yes, I've always wanted to try one of these controllers with NG games on emulators, especially with fighting games. But then I read in some forums that the d-pad in this controller is terrible for fighting games, which is quite a surprising allegation since SNK was the master of fighting games in the 1990s. Then I lost the motivation to look for one it's been a while already. I was interested in the PS2 or the PS3 versions which were released over a decade ago. Now this new 8bitdo release looks very tempting from the promotional pictures, here: https://www.8bitdo.com/neogeo-wireless-controller/ And the price is very inviting too: https://www.amazon.com/dp/B0C9BZR395 Anyway, I'll let you know my impressions if I ever get one of these, and, of course, how it works with Raine.
  7. Hello pmc2 and Tux! Thank you Tux for adding the ROMs and pmc2 for the game information. So, from what I understood, the real ROM that people could take from the Samurai Shodown Neo-Geo Collection game is the "Final Edition" ROM that we have now, right? The "Perfect" version that they advertised for the public is actually a bunch of patches (maybe IPS patches?) that they apply on the fly in the Final Edition ROM so that the game logo becomes "Perfect" or "Kanzenban" and maybe some other changes too (sprites censorship etc), am I correct? The emulation community then couldn't take/decode these patches yet, so they tried to recreate this modified "Perfect" version by applying some IPS patches, but this recreation is different from the one available in the Neo-Geo Collection game. Is this right? Thank you again for your time. 👍
  8. Hello Tux! I'd like to know if you would be interested in adding support for Samurai Shodown 5 Special Final Edition and Samurai Shodown 5 Special Perfect romsets. As far as I know, the Final Edition version of the game is a hack made by SNK/Yuki themselves and released in the Samurai Shodown Collection game in 2020 for modern consoles. Then some people were able to take it from the game and release it for MAME-based emulators such as FBNeo. This is how the game looks in the official collection (in Japanese): It looks like this version was also sold in home cartridge format in limited quantity by a company called NCI. I found a video of a French collector which apparently got two copies of it. He also explains a little about the game's history, here: Then it seems that some people in the emulation community created a pack of IPS patches to rename the game to "Perfect" as originally advertised by SNK for the NG collection release, then this new patched game became a new clone romset, which looks like this: Interestingly the Perfect edition is not recognized by Unibios, so there are no cheats for it, as you see below: But Unibios does recognize the "Final Edition" as clone of 5 Special and shows cheats for it. Maybe the "Final Edition" is an authentic "bootleg" and the "Perfect" edition is just a modded version? I don't know... Anyway, I'm not sure if we can use the IPS patches solely to turn the Final Edition into the "Perfect" one because the forum requires registration to download the patches and I didn't want to register just for it. So I looked for the Perfect romset and found it in RetroRoms. It is also available at the internet archive, here: https://archive.org/download/fbnarcade-fullnonmerged/arcade/ So currently FBNeo has the following clones for the Samurai Shodown 5 Special game: I believe Raine supports all of them, except these new bootleg ones. If you think it's a good idea, maybe Raine could also support these remaining sets too, though I'm not sure whether they really add something good to the official 5 Special game. It seems that the Perfect edition is worse? Check this video: Then there is the following website which says the Perfect patch "restores the overkills", which I believe are the uncensored deaths? https://www.emuline.org/topic/1954-samurai-shodown-v-special-final-edition-from-perfect/ So the guy in the video was testing another (unpatched) version? Anyway, there are some things I'm still confused about with this game, maybe because it's a hack in the end. Thank you so much in advance for your time. PS: you can see in the Emuline link above that there's also a screen capture of the Japanese game logo with a different logo than the "Perfect"... EDIT: there seems to be another modded version by Exa-Arcadia, which even introduces a "Exa-Arcadia" logo screen after the SNK logo.
  9. Hello Tux! Thank you for this explanation. I'm not sure if I understood it correctly, but I still think Raine could let us decide which default region to use for NGCD games. However, I only felt the need for such a setting when playing Samurai Shodown 3 with the region set to Japan and found it strange that the emulator showed the English loading screen at the game start. So I'm not sure if such a setting would be really useful for any other game in the NGCD library or for anyone else playing NGCD games in Raine. So if you think it's really unnecessary and/or not doable for now, just leave it for another time maybe. Thank you again. Very weird indeed! Anyway, I'm glad you could reproduce it at last. Thank you so much again for your time and work. 👍
  10. Hello Tux! Thank you so much for taking the time to test those issues. So, for the adapted loading animation, I already have the game region set to Japan, so much so that if I hard reset the game it correctly shows the first loading animation in Japanese. But if I open the program and load the game it will show the "Samurai Shodown 3" animation instead of the "Samurai Spirits" one, even if I had already set the game to the "Japan" region before. Perhaps if you added an option to "NG/NGCD options" to set the default NGCD region even before the game was loaded would fix this? I'm not sure if this is doable though, but you see in the video that the real console does load the first loading animation correctly as far as I can tell. As for the wrong picture width, I always set a new raine32_sdl.cfg file for every version I try, so everything is set to default here, except for the NGCDZ BIOS for NGCD and the Unibios 4.0 for NG games. Then I load The Last Blade 2 CUE file and have the issue with the picture width. It's a very weird bug indeed, but I can reproduce it very consistently. I have recorded a video clip showing that, here: https://drive.google.com/file/d/1_wY1hJ-z5eguoJ7OBNr4jPqH_-6MyMXs/view?usp=sharing You see in the video that even if I maximize the window the width won't be corrected, only if I ever show the GUI. Hopefully you'll be able to reproduce this eventually and tell what could be happening. But these are minor issues nevertheless. Thank you so much again for your time. 👍
  11. Hello Tux! Thank you so much for considering my suggestion and bringing back the version number for NGCD games! I really hope it helps someone besides me with the testings. By the way, I have been playing a little more with some NGCD games and I think I've found two issues to discuss: 1- The first loading animation for Samurai Shodown 3 is not adapted to the Japanese region the first time you load the game, as you see here: But if you hard reset the game, it is finally adapted: Surprisingly I have found a video of someone playing Samurais Spirits 3 in the real hardware and the first loading animation is indeed adapted to the Japanese language, as you see in the following video: Please notice that he is using a CD drive emulator and loading the game from an SD card, but we can see that the first loading screen is in Japanese as well. Perhaps there's something not detecting correctly the region we set when loading the game? Anyway, I'll wait your comments on that. 2- The picture in some NGCD games is not being drawn correctly the first time you load the game. To correct the picture you have to display the GUI and then return to the game. I've noticed this happening with two games so far, Samurai Shodown 3 and The Last Blade 2. Please take a look at the pictures below. The first is taken before the GUI is shown, and the second, after visiting the GUI: Samurai Spirits 3: The Last Blade 2: I'm not sure if you could do anything to improve this as soon as the game is loaded, but I'm reporting it anyway. Thank you so much in advance for your time and work. 👍 PS: I've created a pull to suggest a new default setting to the NGCD loading speed + some minor text revisions.
  12. Hello again, Tux! Thank you for the details on the fixing job. They are really interesting for laymen in programming like me. Yes, it's been a while since I played some NGCD game, so only recently I came across this bug. I was trying to see whether SNK applied sprites cut in the CD version of this Samurai Shodown game too, but it's hard for me to detect it since I don't play this game much, so the combo NG ROM + sound associations may work better for me for a while. But anyway, thanks again for fixing it! Yes, I know the About dialog has the version number and a super cool rainbow effect. But the information in the window title is also useful in case you want to reproduce an issue in (many) different versions of the program. I generally keep some old versions in my emulators folder before safely ditching them for the newer ones, like I have in my laptop now: I delete them when I feel everything is OK with the current version. But sometimes I may have even more Raine versions than that depending on the issue I'm testing (for example, when I was investigating the sound device issue discussed in the other thread). So if I'm easily seeing the version number there in the window title my test job is much quicker/easier too. I also thought this would be a good idea to suggest because we already have the version number showing for when playing ROM games, so it would be consistent to display it for NGCD games too, I guess. Anyway, just a detail in the interface that may possibly help someone in some cases. Feel free to let if for another time if you think so. Thank you again for your continuing work in the program.
  13. Thank you Tux for the information, Tux. I'm not sure if I should reinstall my whole system with the latest version of Windows just to check this little issue with Raine. I don't even know if this is really the reason, so I'm holding back a little longer. But you said that your Windows 10 upgraded to version 22H2 in March 2023... this doesn't match with the time you noticed the color issue was gone, does it? So maybe it was fixed before this update, or maybe it's not really related to a Windows version... Anyway, I have a friend with Windows 10 installed in his laptop. I'll see if I can reach him eventually and try Raine there. I'm not sure which version he has though, but it will be worth trying it. As a side-note, I have found a crash in Raine while playing Samurai Spirits 3 for NGCD. If you let the demo game run for once or twice, the emulator should crash before showing the introduction sequence for a third time. I don't know if this helps, but I downloaded the game from the Internet Archive, here: https://archive.org/details/rr-snk-neo-geo-cd Then I converted the tracks to mp3 and edited the CUE file like this: FILE "Samurai Shodown 3 - Track 01.bin" BINARY TRACK 01 MODE1/2352 FLAGS DCP INDEX 01 00:00:00 INDEX 02 00:04:00 INDEX 03 00:08:00 INDEX 04 00:12:00 INDEX 05 00:16:00 INDEX 06 00:20:00 INDEX 07 00:24:00 INDEX 08 00:28:00 INDEX 09 00:32:00 INDEX 10 00:36:00 INDEX 11 00:40:00 INDEX 12 00:44:00 INDEX 13 00:48:00 INDEX 14 00:52:00 INDEX 15 00:56:00 INDEX 16 01:00:00 INDEX 17 01:04:00 INDEX 18 01:08:00 INDEX 19 01:12:00 INDEX 20 01:16:00 INDEX 21 01:20:00 INDEX 22 01:24:00 INDEX 23 01:28:00 INDEX 24 01:32:00 INDEX 25 01:36:00 INDEX 26 01:40:00 INDEX 27 01:44:00 INDEX 28 01:48:00 INDEX 29 01:52:00 INDEX 30 01:56:00 INDEX 31 02:00:00 INDEX 32 02:04:00 INDEX 33 02:08:00 INDEX 34 02:12:00 INDEX 35 02:16:00 INDEX 36 02:20:00 INDEX 37 02:24:00 INDEX 38 02:28:00 INDEX 39 02:32:00 INDEX 40 02:36:00 INDEX 41 02:40:00 INDEX 42 02:44:00 INDEX 43 02:48:00 INDEX 44 02:52:00 INDEX 45 02:56:00 INDEX 46 03:00:00 INDEX 47 03:04:00 INDEX 48 03:08:00 INDEX 49 03:12:00 INDEX 50 03:16:00 INDEX 51 03:20:00 INDEX 52 03:24:00 INDEX 53 03:28:00 INDEX 54 03:32:00 INDEX 55 03:36:00 INDEX 56 03:40:00 INDEX 57 03:44:00 INDEX 58 03:48:00 INDEX 59 03:52:00 INDEX 60 03:56:00 INDEX 61 04:00:00 INDEX 62 04:04:00 INDEX 63 04:08:00 INDEX 64 04:12:00 INDEX 65 04:16:00 INDEX 66 04:20:00 INDEX 67 04:24:00 INDEX 68 04:28:00 FILE "Samurai Shodown 3 - Track 02.mp3" MP3 TRACK 02 AUDIO FLAGS DCP INDEX 00 00:00:00 INDEX 01 00:03:00 FILE "Samurai Shodown 3 - Track 03.mp3" MP3 TRACK 03 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 04.mp3" MP3 TRACK 04 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 05.mp3" MP3 TRACK 05 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 06.mp3" MP3 TRACK 06 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 07.mp3" MP3 TRACK 07 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 08.mp3" MP3 TRACK 08 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 09.mp3" MP3 TRACK 09 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 10.mp3" MP3 TRACK 10 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 11.mp3" MP3 TRACK 11 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 12.mp3" MP3 TRACK 12 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 13.mp3" MP3 TRACK 13 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 14.mp3" MP3 TRACK 14 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 15.mp3" MP3 TRACK 15 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 16.mp3" MP3 TRACK 16 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 17.mp3" MP3 TRACK 17 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 18.mp3" MP3 TRACK 18 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 19.mp3" MP3 TRACK 19 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 20.mp3" MP3 TRACK 20 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 21.mp3" MP3 TRACK 21 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 22.mp3" MP3 TRACK 22 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 23.mp3" MP3 TRACK 23 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 24.mp3" MP3 TRACK 24 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 25.mp3" MP3 TRACK 25 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 26.mp3" MP3 TRACK 26 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 27.mp3" MP3 TRACK 27 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 28.mp3" MP3 TRACK 28 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 29.mp3" MP3 TRACK 29 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 30.mp3" MP3 TRACK 30 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 31.mp3" MP3 TRACK 31 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 32.mp3" MP3 TRACK 32 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 33.mp3" MP3 TRACK 33 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 34.mp3" MP3 TRACK 34 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 35.mp3" MP3 TRACK 35 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 36.mp3" MP3 TRACK 36 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 37.mp3" MP3 TRACK 37 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 38.mp3" MP3 TRACK 38 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 39.mp3" MP3 TRACK 39 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 40.mp3" MP3 TRACK 40 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 41.mp3" MP3 TRACK 41 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 42.mp3" MP3 TRACK 42 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 43.mp3" MP3 TRACK 43 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 44.mp3" MP3 TRACK 44 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 45.mp3" MP3 TRACK 45 AUDIO FLAGS DCP INDEX 01 00:00:00 FILE "Samurai Shodown 3 - Track 46.mp3" MP3 TRACK 46 AUDIO FLAGS DCP INDEX 01 00:00:00 I suspect the issue is with the index information in the CUE file for track 2, which is the track for the opening sequence. If I remove the index 00 line it no longer crashes. Also, I need to remove the 3 seconds pre-gap in this track so it synchronizes with the opening sequence. So I have it like this now: FILE "Samurai Shodown 3 - Track 02.mp3" MP3 TRACK 02 AUDIO FLAGS DCP INDEX 01 00:00:00 I'm not sure if there is really something you can do to avoid the crash in Raine or if it is just an unavoidable issue with converting these BIN/WAV tracks to MP3 and having to manually remove the limitations left in the CUE file. Thanks a lot in advance for your time. PS: 1- can I also delete all these FLAGS DCP lines from the CUE? 2- I've noticed you forgot to add the emulator version in the window title for when a NGCD game is running. It's currently only showing for the ROMs loaded, not for NGCD games.
  14. Hello ffman1985! Thank you so much for your feedback. Do you have Windows 11 in both of your setups? Tux, which Windows 10 version do you have running there? I'm suspecting it should be a Windows version related issue, since I have Windows 8.1 in a machine and Windows 10 in the other one, but not the latest 10 version released. This is the one I have: https://en.wikipedia.org/wiki/Windows_10_version_history#Version_21H2_(November_2021_Update) It's the LTSC version, which only receives security updates from Microsoft, not feature updates. Perhaps this issue with SDL was fixed in a feature update? Anyway, thank you all for your attention.
  15. Hello Tux! Thanks for this new release. The green color bug is fixed here and the Samurai Spirits 2 picture is no longer cropped. And of course, I can play SFZ3 again. 😁 Yes, but from revision B to E I think we had quite a few interesting tweaks in the program. Gladly everything is working fine now as far as I have tested. So no bug reports for the moment. 🙏 Yes, this bugs me too, especially because you generally reproduce all the issues I report and also because you have Nvidia drivers there too, so this remains a big mistery... Perhaps it has something to do with the 64 bit version I use or my raine.cfg file? I always generate a new one for every release and this has already been a source of bugs if I remember correctly... Anyway, hopefully ffman1985 will have an AMD graphics card in his setup and will eventually tell us if he has this green screen in the games too (up to version 0.95.5d). Thank you so much again for your fast support and for this release. 👍
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