Jump to content

    Haze’s Mame WIP (For CPS3) Update! -- Full Screen Zoom

    Alpha
    By Alpha,
    I’ve come up with a preliminary implementation of Full-screen zoom, used pretty heavily by JoJo and Warzard.

     

    Right now the code assumes that the view will never be zoomed more than twice the normal visible area away, as it’s a framebuffer zoom I’d expect there to be some sensible limit in hardware such as this, although testing on the real hardware would be good.

     

    jojofsz1ku5.png

    jojofsz2ib0.th.pngwarzardfsz1dw7.th.pngwarzardfsz2iy0.th.png

     

    Test source code can be found at http://haze.mameworld.info/misc/cps3_220607_fsz.zip Again I’m not posting binaries.

     

    Note, I haven’t managed to fix the reported crash in SFIII NG, I’m looking into it now.

    »» http://haze.mameworld.info/


    CPS3 Build Updates!

    Alpha
    By Alpha,

    ElSemi's CPS3 Emulator Preview 2 Test Version

    This is a preview version of my CPS3 emulator. Here you

    can see the current work-in-progress state of the emulation.

     

    I've fixed some problems in the emulation:

    Color palettes seem right now

    Fullscreen Zoom

    Sprite Zoom

    Linescroll

     

    The priorities have improved but they aren't fully right yet (mainly in jojo games).

    Shadow/alpha is still missing.

    Linezoom is missing, but I haven't found a single place where it's used.

    Sean stage in sf3ng doesn't crash now, but shows garbage in the bg.

     

    I've added an entry to the ini so you can switch the region (except for

    warzard that it won't boot unless region is Asia)

     

    I've also tried to fix some problems that people were having with

    some old and integrated graphics chipsets. Probably some problems

    have been fixed, but there might still be some around.

    You can now also try to fix the renderer to the vsync of your monitor

    with an option in the ini file (ForceSync).

     

    * CPS3 Emulator Test Version. This package includes both the normal and MultiCPU versions exes.

    If you have graphics problems and are using the MultiCPU version, try with the standard version

    »» http://nebula.emulatronia.com/

     

    MAME32 Plus! updated with new code to .116u2a

    2007-6-22

     

    * updated CPS3 driver cps3_220607_fsz.zip [Haze]

    * speed up GUI rom audit routines [regret]

    »» http://mame.emu-zone.org/

     

    Thanks to DragonKeeper and iq_132 for the news and links.


    ColEm-PSP v2.2.1 released

    Mooney
    By Mooney,

    ColecoVision emulator for PlayStation Portable.

     

    v2.2.1:

     

    * Initial release

    Source and Downloads: http://psp.akop.org/colem/#v2_2_1


    Ootake 1.10

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/06/22 1.10 released

    - The processing part related to "Joypad" and "Memory Base 128(Preservation device put on the market in Japan)" has been improved. In "THE ATLAS", "Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came to be able to save to "Memory Base 128".

    - Operation speed & timing of CPU has been elaborately adjusted.

    - In "Burning Angel", the problem that the character was displayed in front of the status display was solved.

    - Additionally, a detailed part has been improved and corrected.

    Changelog / Download


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...