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Xur 2007-06-25 released

Sinclair ZX-81 emulator
** 25/06/2007- 8255 card added in "Setting" and in the options popup.
: Centronic card ( http://zx81.ordi5.free.fr/brico/centronic )
- Virtual Centronics printer.
: The universal card.
- minors changes (T81+ASM2 window).
>> Get it HERE.
Mini vMac 3.0.1 alpha released
MagicEngine 1.0 PR 10.2/ OS X released

TG16 / PCE emulator
2007-06-22
Another minor update to the OS X version of MagicEngine :
MagicEngine 1.0 PR 10.2/ OS X (universal binary)
* fixed arrow keys double-move bug in the load ROM menu
* added mouse cursor auto-hide feature in fullscreen mode
* added missing mouse wheel support in 640x480 mode
Sega Li 1.11 released

NES / Famicon emulator
22-06-07: 1.11 "meisei"
Most of these changes were applied from developing meisei, my MSX emulator that's using the same shell components as Sega Li.
- CPU/PPU: small speedup from 32-bit struct alignment
- blargg's nes_ntsc updated to 0.2.2
- input: fixed !+toggle function combination
- input: added a doubleclick function, that acts as a single pulse, and made it a shortcut to switch to fullscreen/windowed mode
- directories are defaulted to . on the 1st run
- draw: added "Stretch to Fit" and "Correct Aspect" to the GUI
- added an about window, and a help window that opens the documentation
- newly opened windows are now centered on their parent window when needed
- added Konami HyperShot controller emulation
- draw: fixed screen not being properly refreshed sometimes when switching from fullscreen to windowed mode
- mappers: fixed crash when trying to change dipswitches without having loaded a game
- draw: message font black outline looks somewhat better
- draw: fixed bottom overscan part being drawn with a delay of 1 frame
- draw: added video signal settings to the GUI
- draw: added Direct3D renderer, including all features of the DirectDraw renderer
- draw: added bilinear filtering (Direct3D only)
- mappers: fixed iNES mapper #87, it supports 32K PRG
- mappers: added support for Namcot 106 battery backed EXRAM
- added autodetection of MMC6 games by SRAM size, after initial setup
- draw: fixed DirectDraw crash when trying to recreate itself if it got lost due to another application taking over
- draw: added "Software Rendering" and "VSync" to the GUI
- several trivial changes (mainly renaming some unclear settings/GUI text)