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    WinUAE 1.4.3 Public Beta 7

    Hawq
    By Hawq,

    Seems an appropriate enough location for this, the latest public beta form this cycle is out, news:

    - rom scanner detects overdumped roms again

    - added "(SK)" to A3000 KS 1.3 ROM name (SuperKickstart disk rip, this version has never been in ROM chip format, only included because it comes with AF)

    - removed A4091 boot rom from scan result dialog (NCR SCSI won't be implemented in next version)

    - removed add host scsi from advanced chipset (not working)

    - added more rom choices to "highend" configuration

    - rom scanner didn't write full path to registry (zipped roms)

    - command line configuration parameters accept compressed configuration files ("-f myconfigurations.zip\myconfig.uae")

    - some dms compressed files failed to decompress and also took very long time to finish

    - disk history is updating correctly again

    - new rtg.library version number bump. added warning if older library is installed. NOTE: new rtg.library is fully compatible with older (Win)UAE versions.

    - disabled CDTV debug logging

    - hrtmon works again

    - gzip decompression works again

    »» Grab it here


    CPS3 Tile Compression Part 3

    Alpha
    By Alpha,

    CPS3 Tile Compression Part 3

     

    Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least.

    sean2ny3.png

     

    sean3gi4.png

     

    http://haze.mameworld.info/2007/06/27/cps3...ression-part-3/

     

    Thanks to James and Hawq for the news!


    [Review] Odin Sphere

    BlackKnight
    By BlackKnight,

    Hey everyone, I just posted a review for Odin Sphere for the PS2.

     

    odinsphere-0.jpg

     

    A game that does as conventional things in as remarkably unconventional ways as Vanillaware’s Odin Sphere, and succeeds, is a special kind of rarity that PlayStation 2 owners are lucky enough to now laid before them. Odin Sphere is an action / role-playing hybrid framed by a compelling and tight nonlinear narrative, and presented with high-resolution 2d graphics and extraordinary production values. While it may get off to a slow start, and it may be blisteringly difficult to the newcomer with some area for improvement in controls and inventory mechanics, this game is only a very slightly flawed masterpiece. I cannot adequately stress the enormous disservice any PS2 owner is rendering themselves by neglecting Odin Sphere.

     

    Forgive me if its a bit muddled in places. Have a read here.


    GameEx 8.19 released

    Robert
    By Robert,

    Front End

     

    26th June, 2007 - GameEx 8.19

     

    * If available control panel will be shown for nine seconds or until key/button press when launching a game

    * In game control panel shows and exits much quicker. It also shows a screen capture of the game as the background

    * External applications now have options for launch before and launch after

     

    25th June, 2007 - GameEx 8.18

     

    * For registered users AutoHotKey style real time key remapping via an advanced emulator configuration file

    * Automatically creates default MAME ROM cfg file before launching a game

    * Fixes HTML apps turned off by default on a new install

    * Much quicker exit from emulators when using an advanced configuration file

    Changelog / Download


Portal by DevFuse · Based on IP.Board Portal by IPS
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