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Richard Bannister multiple emulator update


Richard Bannister has ported many emulators to the Mac.
Here is the list with the current version numbers:
Arnold v1.7.7 - Amstrad CPC/CPC+ Emulator
Boycott Advance v0.3.9 - Nintendo Gameboy Advance Emulator
BSNES v0.1.8 - Nintendo SNES Emulator (Requires G5)
fMSX v3.0.3 - MSX1/2/2+ Emulator
Frodo v4.3.9 - Commodore 64 Emulator
Generator v0.4.3 - Sega Megadrive/Genesis Emulator
Genesis Plus v1.2.9 - Sega Megadrive/Genesis Emulator
Handy v0.9.6 - Atari Lynx Emulator
Horizon v1.3.8 - BBC Model B Emulator
Jum52 v0.8.9 - Atari 5200 Emulator
KiGB v2.0.4 - Nintendo Gameboy Emulator
MO5 v2.6.2 - Thomson MO5 Emulator
Mugrat v0.4.2 - Colecovision Emulator
Neopocott v0.5.0 - Neo Geo Pocket Colour Emulator
Nestopia v1.3.7 - Nintendo NES Emulator
O2Em v1.1.0 - Odyssey^2 Emulator
Oric v1.7.7 - Oric 1/Atmos Emulator
Oswan v0.7.8 - Wonderswan Emulator
Rainbow v1.5.6 - Atari 800 Series Emulator
SimCoupe v0.8.2 - Spectrum SAM Coupé Emulator
SMS Plus v1.3.1 - Sega Master System/Game Gear Emulator
TEO v1.8.1 - Thomson TO8 Emulator
TGEmu v0.3.3 - NEC PC Engine Emulator
Thom v1.6.0 - Thomson TO7 Emulator
Vecx v0.1.5 - GCE Vectrex Emulator
ViBE v1.0b9 - Nintendo Virtual Boy Emulator
>> You can get further information, and the downloads HERE.
June 10th, 2007
It's one of those times again, where every single emulator on this site has been updated simultaneously. Every time I do this I say something about never wanting to have to do this again, but invariably something comes up and it proves necessary. Just to keep with tradition, I really hope this will be the last time, not that there's any chance of you, the reader, believing that it will be.
The following changes have been made to the shell, which affect all emulators using it:
* Fixed a nasty crash that could occur when using high requirement blitters (HQ4x/etc) on slower multiprocessor machines.
* Added a hidden preferences option to disable the information placards ("Emulator Reset", etc). To change this, open the preferences plist file in a text editor.
* Added proper code interface for getting the mouse position on display. Nestopia uses this for Zapper support, and TEO/Thom use it replacing a horrible hack used previously.
* Resolved assertion failure, ce_file.c, line 379, when saving a saved state with the same name as an existing file. Thanks to about two hundred people for reporting this one
The following changes have been made to individual emulators:
* (BSNES) Resolved an issue where certain compressed ROMs would crash the emulator on Intel machines.
* (BSNES) Note that this will probably be the last version of BSNES to be compatible with PowerPC Macs. I'm going to sync up with the latest code following this release, which will almost certainly be Intel only.
* (Genesis Plus) Added support for Blargg's awesome NTSC simulation code. Note that there is a black bar down the right hand side of the display in this mode which is not considered a bug; my shell only supports output sizes with a multiple of eight pixels, and I felt that having a black bar was preferable than losing the right hand four pixels of the display.
* (KiGB) Added a choice of different palettes for classic gameboy emulation.
* (Mugrat) Rewrote input handling code, fixing the long standing bug with the second fire button.
* (Nestopia) Synchronised with the latest release for Windows.
* (Nestopia) Worked around a crash in NTSC mode caused by the Xcode optimizer.
* (Nestopia) Added support for the Zapper light gun (using the mouse).
* (Nestopia) Added support for configuring dip switches in VS games.
* (Nestopia) PAL games now play at the correct speed of fifty frames per second.
* (Nestopia) Added support for the mouse, as used by Educational Computer 2000 (Ru). Note that the mouse movement isn't perfect yet.
* (Nestopia) Added support for the barcode reader. A menu command has been added which sends random barcodes to the current game.
* (Oric) Worked around a bug in the Xcode optimizer that caused HIRES mode to break. Thanks to Pascal Leclerc for the report and detailed test case.
* (SMS Plus) Added support for Blargg's awesome NTSC simulation code.
* (TEO) Now uses shell API for handling mouse movements.
* (Thom) Now uses shell API for handling mouse movements.
MAME GP2X 4.0 released


12-06-2007:
New MAME GP2X 4.0:
A lot of improvements done by Slaanesh:
- Updated vlm5030 sound system. Provides speech and sound effects in a number of games like Yie Ar Kung Fu, Jail Break, Track and Field (and clones) or Salamander.
- Updated DAC sound system. Please use audio clock 100% for DAC games as they rely heavily on precise timing. Ie. Donkey Kong, etc.
- Update to FM sound system re: disappearing sound. Bug REALLY fixed this time.
.
- Added tilemapping code. Useful for adding new games and improving existing games.
- Updated Xain'D Sleena to use tilemaps. Large increase in speed. Plays nicely at 240Mhz.
- Updated Ghost'n Goblins to tilemaps. More tilemap games to come!.
- Fixed bug introduced in 3.9 re: samples not playing in Gorf, Wizard of Wor and Berzerk.
- Update to Sega System 8 games. Speed to games like Choplifter.
- Fixed Wonderboy in Monster Land (bootleg). Now playable with good sound.
- Bug fix to Time Pilot (memory leak).
Thanks, Slaanesh for all your hard work!
- More accurate speed (e.g. 60 fps instead of 64 fps).
- Some optimizations in the sound thread.
>> Get it HERE
ClrMamePro 3.102 released

Rom Manager
3.102
added: rebuilder option to show/hide rebuilder stats
added: www site attributes can now be changed anytime
misc: optimized speed of byteorder fix-checksum check immensly
misc: replaced beep() with MessageBeep to work correctly under Vista
>> Get it HERE.