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Plus4emu 1.1.3 released

A portable emulator of the Commodore 264 familiy of computers (Plus/4, C16, and C116), aiming for high accuracy and compatibility.
Changes in version 1.1.3
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* fixed bug in Hannes memory expansion emulation
* improved 6523 emulation in 1551 floppy drives
* minor bug fixes
GP2X-2600 1.0.3 released
Haze WIP: CPS3 sound


CPS3 SoundNo real progress on the Backgrounds / Sprites / Palette i’m afraid. Lots of things have been ruled out, but no conclusions have been made on how it actually gets/decode the data from FlashRoms into RAM yet, it seems to be some kind of external DMA but we can’t find any parameters or what triggers it right now.
On the good side of things, Eeprom access has been fixed, so SFIII / 2 / 3 boot without Eeprom hacks. Warzard still doesn’t boot for some reason, although ElSemi has it booting outside of MAME (it doesn’t reveal any more clues about the backgrounds/sprites work tho)
Also, and this is the main thing I want report here, Phil Bennett has added preliminary sound emulation (as mentioned in the comments of the previous post)
Here is a short OGG recorded from SF3 in MAME. As you can hear, the game is running even if you can’t really see anything apart from the health bars.

RPCemu 0.7 released

Acorn Archimedes emulator
16th June 2007RPCemu 0.7 released.
Changes since 0.6 :
* New dynamic recompiler CPU core - between 2 and 4 times the speed of the interpreter, depending on machine, applications etc
* RISC OS 4 now works properly with lazy task swapping on recompiler
* CD-ROM support. .ISO images on all platforms, direct drive access on Windows and Linux
* Now supports hard disc images above 2gb - the new limit is 32gb
* New DOS port
* Now compiles and (mostly) works on big-endian machines (eg PowerPC Macintosh)
* Source code improved a bit