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Transmission 1.34 released
BT client
All Clients
- Don't reconnect too frequently to the same peer
- Webseed bugfix
- Fix bug that caused some transfers to not be scraped
- Fix BSD build issues
- Handle OpenTracker's "downloaded" key in announce responses
Mac
- Fix memory leak when updating blocklist
- Connect to the web interface when the application's path contains a space
GTK+
- Minor display fixes
- 15 updated translations + 1 new language
Daemon
- Minor display fixes
Web Client
- Minor display fixes
CLI:
- Fix crash when creating a torrent file
>> Get it HERE.
MaLa 1.05 released
Front End
v1.05:Improvements
- Plug-ins. Added Configure support. A configuration gui can now be launched from within MaLa (when plug-in authors choose to support that option). New Plug-in SDK is available for download,
- Added check for OS so MaLahook.dll is only loaded with 98,98SE and ME.
- Added config for 'exit conformation' to be optional.
- MaLa: Added 'suspend' to shutdown options
- Development now done on a English IDE. This is great for a me as I don't speak German. The added advantage is exception errors will be in English too.
Bugfixes
- MaLa won't crash if put into standby mode (in a Gamelist or screensaver)
- Gui now sets game collecting options config for 'Mame only masters' correctly.
- Add config option to not have config window centred
>> Get it HERE.
bsnes v0.036 released
SNES emulator
2008-09-14 - bsnes v0.036 released
This release fixes a somewhat serious bug introduced in v035, and also vastly improves Windows support for non-ANSI filenames.
The bug was triggered when HDMA would occur during DMA. If the DMA were long enough, subsequent HDMA transfers would be blocked. This caused graphical glitches in Star Ocean, Super Mario Kart, and possible more games. If you noticed any regressions from v034 to v035, this was almost certainly the cause. Once again, we're operating under the assumption that there are no known bugs currently, so please let us know here if you find any.
I've also rewritten the file handling for the emulator. On Windows, attempting to load a file with non-ANSI characters (eg Russian, Japanese, etc) would cause these characters to be removed. This meant that no version of bsnes thus far could load these files. This problem was exacerbated when I ported the user interface to Unicode (UTF-16), this caused even config and locale file loading to crash the emulator.
The root of the problem is that Windows only accepts non-ANSI strings in UTF-16 format, whereas bsnes' UI wrapper converts strings to UTF-8 interally. When passing these file names to the standard file functions (fopen(), std::ifstream, etc), file loading would fail. To fix this, I replaced all file access functions with a new version that would convert the UTF-8 filenames back to UTF-16, and use appropriate access functions (_wfopen(), _wmkdir(), etc.)
... but there is still one limitation to this: ZIP and GZ support use zlib, and JMA support uses libjma. Neither of these libraries convert UTF-8 strings to UTF-16 before attempting to open files. Due to licensing issues, as well as technical issues, I am unable to correct this at this time. What this means is that loading ZIP, GZ and JMA files; on Windows only; and with Unicode characters in the file name only; will cause the image load to fail. Loading uncompressed images (SMC, SFC, etc) will work with or without Unicode on all platforms.
I tried to be as thorough as possible with this fix: command-line arguments (via CommandLineToArvW + GetCommandLineW), user path (via SHGetFolderPathW), real path (via _wfullpath),folder creation (via _wmkdir) and file access/existence checks (via _wfopen) were updated in all cases. I also updated file loading for ROMs (SMC, SFC, etc), save RAM (SRM), real-time clock save (RTC), cheat files (CHT), UPS patches (UPS) and both configuration files (bsnes.cfg and locale.cfg.) Configuration file loading should work even if your username contains non-ANSI characters, and it should also detect config files put in the same folder as the bsnes executable, even if the path to the executable contains non-ANSI characters.
Lastly, I'd like to apologize for the poor support for non-ANSI filenames in the past. Using an English version of Windows didn't expose the problems to me. I'll be more thorough in the future with this.
>> Get it HERE.
PSPHUGO v1.0.1 released
PC Engine Emulator for PSP
Hi All,
Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows.
(see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go.
Special thanks to my friend Nicolas C. for his support and kindness, without him i would have never found enough motivation to port Hu-Go to PSP.
Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it.
It's a first release, work still remain to improve the speed and to fix graphical glitches on games such as gunhead.
>> Get it HERE.
