- 0 replies
- 1,943 views
- Add Reply
- 0 replies
- 1,632 views
- Add Reply
- 0 replies
- 1,520 views
- Add Reply
jpcsp 0.1 build 876 released
Ootake 1.66 released

TG16 / PCE emulator
2009/01/10 1.66 released
- Processing that played the CD-DA sound source was brought close to a real machine. In "Mugen Senshi Valis", at combat against boss, the problem of stopping (generated by v1.65) was solved.
- The timing of interrupt processing was brought close to the movement of a real machine. In the demo of "Metal Angel", the problem that the noise of one line was occasionally recorded on the screen (generated by v1.65) was solved.
>> Get it HERE.
ThomDS 2.0 released

Thompson (MO5, etc) emulator for the DS
V2.0 : 04/01/2009
* Graphic mode with alpha lerp to improve display
* Update intro like my others emulators
* Now use standard FAT and DLDI library
* File sorting and upgrade list to 512 files
* Add sending of game compatibility with wifi (see http://www.portabledev.com/pages/ds/jeuxde...ers-thomds.php)
* Improve buzzer emulation (try Vox synthesis software to see that ^^)
* Improve speed display (direct access to vram and assembly use)
* THOMDS directory is no longer mandatory, files can be where you want
* Add MO5 save state (load/save state) with 999 files per tape
* Add tape cursor move
* Stylus mode with R & L
* Improve stylus management on screen
* DS Sleep mode management (a closed lid pauses thomDS)
>> Get it HERE.
Ootake 1.65 released

TG16 / PCE emulator
2009/01/09 1.65 released
- The collision judgment processing of sprite was brought close to a real machine. In "Zero 4 Champ II", the game of delivering came to operate correctly.
- Processing that played the CD-DA sound source was brought close to a real machine. In the ending of "Farjias no Jakoutei", the problem of stopping was solved.
- The timing of interrupt processing was brought close to the movement of a real machine. In "Cadash", the problem that the screen has fallen into disorder (generated from recent version) was solved. In the start demo of "Asuka 120%", the problem that the screen has fallen into disorder (generated by v1.64) was solved. In the club selection of "Power Golf 2", the problem of stopping was solved.
- In the demo after on power supply of "Power Golf", overlapping the score display became correct.
- When "Power Golf 2" is started, the mouse is automatically connected. And, the saving file name was changed to "Power Golf 2 - Golfer (J)". Please change by hand power when you read old data.
- BG and sprite display processing parts were sped up a little.
- Additionally, a detailed part has been improved and corrected.
>> Get it HERE.