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    jpcsp 0.1 build 876 released

    Robert
    By Robert,

    Java-based PSP emulator

     

    >> Get it HERE.


    Ootake 1.66 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/01/10 1.66 released

     

    - Processing that played the CD-DA sound source was brought close to a real machine. In "Mugen Senshi Valis", at combat against boss, the problem of stopping (generated by v1.65) was solved.

     

    - The timing of interrupt processing was brought close to the movement of a real machine. In the demo of "Metal Angel", the problem that the noise of one line was occasionally recorded on the screen (generated by v1.65) was solved.

    >> Get it HERE.


    ThomDS 2.0 released

    Robert
    By Robert,

    Thompson (MO5, etc) emulator for the DS

     

    V2.0 : 04/01/2009

     

    * Graphic mode with alpha lerp to improve display

    * Update intro like my others emulators

    * Now use standard FAT and DLDI library

    * File sorting and upgrade list to 512 files

    * Add sending of game compatibility with wifi (see http://www.portabledev.com/pages/ds/jeuxde...ers-thomds.php)

    * Improve buzzer emulation (try Vox synthesis software to see that ^^)

    * Improve speed display (direct access to vram and assembly use)

    * THOMDS directory is no longer mandatory, files can be where you want

    * Add MO5 save state (load/save state) with 999 files per tape

    * Add tape cursor move

    * Stylus mode with R & L

    * Improve stylus management on screen

    * DS Sleep mode management (a closed lid pauses thomDS)

    >> Get it HERE.


    Ootake 1.65 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/01/09 1.65 released

     

    - The collision judgment processing of sprite was brought close to a real machine. In "Zero 4 Champ II", the game of delivering came to operate correctly.

     

    - Processing that played the CD-DA sound source was brought close to a real machine. In the ending of "Farjias no Jakoutei", the problem of stopping was solved.

     

    - The timing of interrupt processing was brought close to the movement of a real machine. In "Cadash", the problem that the screen has fallen into disorder (generated from recent version) was solved. In the start demo of "Asuka 120%", the problem that the screen has fallen into disorder (generated by v1.64) was solved. In the club selection of "Power Golf 2", the problem of stopping was solved.

     

    - In the demo after on power supply of "Power Golf", overlapping the score display became correct.

     

    - When "Power Golf 2" is started, the mouse is automatically connected. And, the saving file name was changed to "Power Golf 2 - Golfer (J)". Please change by hand power when you read old data.

     

    - BG and sprite display processing parts were sped up a little.

     

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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