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iDeaS 1.0.2.9 beta version for Windows released

DS emulator
Here's changelog :
- Add Auto Load SaveState on Reset option (You do not use the new version with the old translations).
- Fixed bug in POLYGON_ATTR with bit 13 at 1.
- Fixed bug in blx opcode (arm9).
- Fixed bugs in ldrd opcode (arm9).
- Fixed bug in Palette Viewer.
- Fixed bugs in Load Default ARM7 Binary, Load Bioses from Files, Load Firmware from File.
- Fixed bugs in R4 and AceKard PlugIn.
- Fixed bug in save type selection.
- Fixed bug in path creation.
- Fixed bug in VRAMCNT_* registers.
- Fixed bug in DMAxCNT_H registers.
- Fixed bug in 3D coordinates size.
- Fixed bug in activation audio's plugins.
>> Get it HERE.
µTorrent 1.8.2 released

BT client
New release, some minor fixes while we work on the 1.9 tree.
--- 2009-01-24: Version 1.8.2 (build 14153)
- Feature: allow btsearch bundling
- Change: add bt.transp_disposition value (3) for uTP-only
- Change: allow 16kB piece sizes
- Fix: PEX address parsing bug
>> Get it HERE.
AemioDA 2.0 released

Arcade Vector emulator for the DS
This emulator uses MAME roms and will run vector games on your DS.
The games are: Asteroids (2 versions), Asteroids Deluxe (3 versions), Tempest (4 versions), Lunar Lander (2 versions) and Battle Zone (2 versions).
--------------------------------------------------------------------------------History :
--------------------------------------------------------------------------------
V2.0 : 19/01/2009
+ Add Tempest games (4 games)
+ Add POKEY component emulation (sounds for Tempest / Asteroid deluxe)
# Palette management modification (games are now with colors)
# Fix memory bug
+ Add Lunar Lander games (2 games)
+ Add high scores saving (except Lunar Lander)
+ Add Battle Zone games (2 games)
+ New interface design
+ Add Taito DSPaddle support
V1.0 : 22/12/2008
Initial release
>> Get it HERE.
Ootake 1.69 released

TG16 / PCE emulator
2009/01/23 1.69 released
- At starting, when the game that set the resume ("File->Set Resume" menu) was opened, the bug that the setting of the "Vertical Stretched" of screen mode was not reflected (generated from v1.67) was corrected.
- The timing of operation was brought close to a real machine more. In the start of "Cosmic Fantasy 4 Totsunyuu hen", the problem that the screen stops was solved.
- Additionally, a detailed part has been improved and corrected.
+ The next upgrade has a big change point in the program. Therefore, this becomes the current "stable" version. (I am testing the next version of Ootake now.)
>> Get it HERE.