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    AemioDA 2.0 released

    Robert
    By Robert,

    Arcade Vector emulator for the DS

     

    This emulator uses MAME roms and will run vector games on your DS.

     

    The games are: Asteroids (2 versions), Asteroids Deluxe (3 versions), Tempest (4 versions), Lunar Lander (2 versions) and Battle Zone (2 versions).

     

    --------------------------------------------------------------------------------

    History :

    --------------------------------------------------------------------------------

    V2.0 : 19/01/2009

    + Add Tempest games (4 games)

    + Add POKEY component emulation (sounds for Tempest / Asteroid deluxe)

    # Palette management modification (games are now with colors)

    # Fix memory bug

    + Add Lunar Lander games (2 games)

    + Add high scores saving (except Lunar Lander)

    + Add Battle Zone games (2 games)

    + New interface design

    + Add Taito DSPaddle support

     

    V1.0 : 22/12/2008

    Initial release

    >> Get it HERE.


    Ootake 1.69 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/01/23 1.69 released

     

    - At starting, when the game that set the resume ("File->Set Resume" menu) was opened, the bug that the setting of the "Vertical Stretched" of screen mode was not reflected (generated from v1.67) was corrected.

     

    - The timing of operation was brought close to a real machine more. In the start of "Cosmic Fantasy 4 Totsunyuu hen", the problem that the screen stops was solved.

     

    - Additionally, a detailed part has been improved and corrected.

     

    + The next upgrade has a big change point in the program. Therefore, this becomes the current "stable" version. (I am testing the next version of Ootake now.)

    >> Get it HERE.


    Mame 0.129u2

    Robert
    By Robert,

    Http://www.mamedev.org

     

    0.129u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 02810: [DIP/Input] hanaroku,hanaawas: Input keys are

    inconsistent with other hanafuda games [sonikos]

    - 02852: [Known Issues/To-Do's] cloak and clones: Message "SLAVE

    COM BAD" flashes before game startup (Phil Bennett)

    - 02847: [Crash/Freeze] all cloak.c and midzeus.c sets: [debug]

    Access Violation (Phil Bennett)

    - 02842: [Graphics] logger: gfx issue (Aaron Giles)

     

     

     

    Source Changes

    --------------

    Fixed compilation errors if HAS_SAMPLES is 0. [Nathan Woods]

     

    Stop crash/assert when trying to decrease the debugger memory window

    bytes per line to 0. [Phil Bennett]

     

    Improved implementations for undocumented instructions 63, 67, 6f, 73,

    77, 7b, 7f, 9c, 9e, ab, e3, e7, ef, f3, f7, fb, and ff in the n2a3

    cpu core. [Wilbert Pol]

     

    Force recalculation of screen parameters when only the MC6845 input

    clock changes. [Wilbert Pol]

     

    Seibu CRTC part 1: [Angelo Salese]

    * Merged Sengoku Mahjong & Good e Jong video HWs

    * Added correct scrolling functions for Sengoku Mahjong

    * Removed some positioning kludges in both drivers

     

    Fixed Sengoku Mahjong hopper error after first winning match.

    [Angelo Salese]

     

    Removed deprecat dependancy from Good e Jong, one irq wasn't needed

    at all (points to a reti). [Angelo Salese]

     

    Fixed cpu reset for upd78c06. [Wilbert Pol]

     

    Added new #define ENDIANNESS_NATIVE, which maps to either

    ENDIANNESS_LITTLE or ENDIANNESS_BIG based on the LSB_FIRST definition.

    Unlink LSB_FIRST, ENDIANNESS_NATIVE always exists and can be used in

    expressions without invoking the preprocessor. [Aaron Giles]

     

    Added macro ENDIAN_VALUE_LE_BE() which selects one of two values based

    on the endianness passed in. Also added NATIVE_ENDIAN_VALUE_LE_BE()

    which calls ENDIAN_VALUE_LE_BE with ENDIANNESS_NATIVE. [Aaron Giles]

     

    Updated a number of drivers and call sites to use these macros in

    favor of #ifdef LSB_FIRST. [Aaron Giles]

     

    Removed some stray ADDR2BYTE/BYTE2ADDR macros that have been replaced

    by inline functions. [Aaron Giles]

     

    DRC frontends must now do their own opcode fetching unfortunately.

    Updated all DRC cores to do this. Also tweaked a few oddities in the

    SH2 DRC. [Aaron Giles]

     

    drw80pkr changes: [Jim Stolis]

    - Added bankswitching to program memory

    - Partial graphics support

    - Partial sound support

     

    Preliminary ADPCM hook-up to Jantotsu, it plays something but it's

    not yet right. [Angelo Salese]

     

    Removed redundant config parameter from SND_START. [Aaron Giles]

     

    Fixed gfx regression with 18 Holes Pro Golf and added proper memory

    map for the second cpu. [Angelo Salese]

     

    Sound cores no longer allocate their own tokens. Instead they return

    a new integer value indicating the size of token they want, and the

    core allocates it for them. This mirrors the standard device behavior.

    [Aaron Giles]

     

    SRMP5 update [tsBTN0640]

    - sound pitch is low with current st0016 driver.

     

    Fixed Perfect Soldiers input (added missing button3) [a3SEybxT0]

     

    Added missing key for sfiiij and sfiii2j [swzp1Dp/0]

     

    Tidied up the micro3d driver and fixed sound. [Phil Bennett]

     

    Increased Cloak & Dagger interleave quantum to eliminate 'SLAVE COM

    BAD' startup message. [Phil Bennett]

     

    Major cleanup to IGS poker games [Mirko Buffoni]

    - Renamed csk driver to igspoker. This includes Champion Poker,

    Champion Skill, New Champion Skill

    - Converted drivers to tilemap system and unified video section

    - Unified memory maps and checked all input ports

    - Removed obsolete palette handlers and made use of generic handlers

    - Added layout for lamps handling

    - Added hopper simulation

    - Added New Champion Skill (different set, maybe original

    international release) and renamed current igs_ncs to igs_ncs2

    (2000 version for italian market)

    - Promoted igs_ncs2 to working state, but set GAME_IMPERFECT_GRAPHICS

    (missing initial notice screen)

    - Moved Jackie to a separate driver (it's a slot machine game)

    - Made some progress on Jackie which now boots (toggle mode to play,

    but work still needs to be done)

     

    Virtual Combat and Shadow Fighters update. [Phil Bennett]

    * Fixed framebuffer handling & screen parameters.

    * Added sound.

    * Corrected RAM sizes to match what is present on the PCBs.

    * Hooked up NVRAM.

     

    Fixed clamping to 12 bit range to Okim6376, and adjusted volume

    attenuation accordingly. [Mirko Buffoni]

     

    Fixed TMS5220 speech in Turbo Sub [Phil Bennett, Jay Gallagher]

     

    adp improvements: [robiza]

    - implemented p1 inputs in skattv and fashiong (service mode is

    working)

     

    Defined ROM_LOAD64_WORD/ROM_LOAD64_WORD_SWAP in emu/romload.h.

    [Phil Bennett]

     

    cb2001: mapped two more opcodes. [robiza]

     

    Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0]

     

    Added custom 3-screen layout to Stepping Stage driver. [Naibo Zhang]

     

    Changed yunsung8 oki xtal to 400khz, verified on pcb. Unfortunately

    I couldn't verify the main xtal which was missing on my pcb.

    [Corrado Tomaselli]

     

    Restored previous cycle eating behavior in gstream. [Mamesick]

     

    Changed device start routines to no longer return a status. Instead,

    if a device needs to delay its initialization pending the startup

    of another device, it must call the new function device_delay_init().

    [Olivier Galibert]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Give us a Break (2 sets) [Phil Bennett]

    Ten Up (2 sets) [Phil Bennett]

    Himeshikibu (Japan) [uki]

    Super Othello [Tomasz Slanina]

     

     

     

    New clones added

    ----------------

    Cannon Ball (Yun Sung) (vertical) [David Haywood]

    Sega Water Ski (Japan, Revision A) [smitdogg Jones]

    Raiden Fighters 2 (USA, SPI) [Arzeno Fabrice]

    Stepping 3 Surperior [Naibo Zhang]


    ClrMamePro 3.122c released

    Robert
    By Robert,

    Rom Manager

     

    3.122c

     

    - fixed: batch rebuilder dialog checkboxes don't respond

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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