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Ootake 1.69 released
TG16 / PCE emulator
2009/01/23 1.69 released
- At starting, when the game that set the resume ("File->Set Resume" menu) was opened, the bug that the setting of the "Vertical Stretched" of screen mode was not reflected (generated from v1.67) was corrected.
- The timing of operation was brought close to a real machine more. In the start of "Cosmic Fantasy 4 Totsunyuu hen", the problem that the screen stops was solved.
- Additionally, a detailed part has been improved and corrected.
+ The next upgrade has a big change point in the program. Therefore, this becomes the current "stable" version. (I am testing the next version of Ootake now.)
>> Get it HERE.
Mame 0.129u2
0.129u2-------
MAMETesters Bugs Fixed
----------------------
- 02810: [DIP/Input] hanaroku,hanaawas: Input keys are
inconsistent with other hanafuda games [sonikos]
- 02852: [Known Issues/To-Do's] cloak and clones: Message "SLAVE
COM BAD" flashes before game startup (Phil Bennett)
- 02847: [Crash/Freeze] all cloak.c and midzeus.c sets: [debug]
Access Violation (Phil Bennett)
- 02842: [Graphics] logger: gfx issue (Aaron Giles)
Source Changes
--------------
Fixed compilation errors if HAS_SAMPLES is 0. [Nathan Woods]
Stop crash/assert when trying to decrease the debugger memory window
bytes per line to 0. [Phil Bennett]
Improved implementations for undocumented instructions 63, 67, 6f, 73,
77, 7b, 7f, 9c, 9e, ab, e3, e7, ef, f3, f7, fb, and ff in the n2a3
cpu core. [Wilbert Pol]
Force recalculation of screen parameters when only the MC6845 input
clock changes. [Wilbert Pol]
Seibu CRTC part 1: [Angelo Salese]
* Merged Sengoku Mahjong & Good e Jong video HWs
* Added correct scrolling functions for Sengoku Mahjong
* Removed some positioning kludges in both drivers
Fixed Sengoku Mahjong hopper error after first winning match.
[Angelo Salese]
Removed deprecat dependancy from Good e Jong, one irq wasn't needed
at all (points to a reti). [Angelo Salese]
Fixed cpu reset for upd78c06. [Wilbert Pol]
Added new #define ENDIANNESS_NATIVE, which maps to either
ENDIANNESS_LITTLE or ENDIANNESS_BIG based on the LSB_FIRST definition.
Unlink LSB_FIRST, ENDIANNESS_NATIVE always exists and can be used in
expressions without invoking the preprocessor. [Aaron Giles]
Added macro ENDIAN_VALUE_LE_BE() which selects one of two values based
on the endianness passed in. Also added NATIVE_ENDIAN_VALUE_LE_BE()
which calls ENDIAN_VALUE_LE_BE with ENDIANNESS_NATIVE. [Aaron Giles]
Updated a number of drivers and call sites to use these macros in
favor of #ifdef LSB_FIRST. [Aaron Giles]
Removed some stray ADDR2BYTE/BYTE2ADDR macros that have been replaced
by inline functions. [Aaron Giles]
DRC frontends must now do their own opcode fetching unfortunately.
Updated all DRC cores to do this. Also tweaked a few oddities in the
SH2 DRC. [Aaron Giles]
drw80pkr changes: [Jim Stolis]
- Added bankswitching to program memory
- Partial graphics support
- Partial sound support
Preliminary ADPCM hook-up to Jantotsu, it plays something but it's
not yet right. [Angelo Salese]
Removed redundant config parameter from SND_START. [Aaron Giles]
Fixed gfx regression with 18 Holes Pro Golf and added proper memory
map for the second cpu. [Angelo Salese]
Sound cores no longer allocate their own tokens. Instead they return
a new integer value indicating the size of token they want, and the
core allocates it for them. This mirrors the standard device behavior.
[Aaron Giles]
SRMP5 update [tsBTN0640]
- sound pitch is low with current st0016 driver.
Fixed Perfect Soldiers input (added missing button3) [a3SEybxT0]
Added missing key for sfiiij and sfiii2j [swzp1Dp/0]
Tidied up the micro3d driver and fixed sound. [Phil Bennett]
Increased Cloak & Dagger interleave quantum to eliminate 'SLAVE COM
BAD' startup message. [Phil Bennett]
Major cleanup to IGS poker games [Mirko Buffoni]
- Renamed csk driver to igspoker. This includes Champion Poker,
Champion Skill, New Champion Skill
- Converted drivers to tilemap system and unified video section
- Unified memory maps and checked all input ports
- Removed obsolete palette handlers and made use of generic handlers
- Added layout for lamps handling
- Added hopper simulation
- Added New Champion Skill (different set, maybe original
international release) and renamed current igs_ncs to igs_ncs2
(2000 version for italian market)
- Promoted igs_ncs2 to working state, but set GAME_IMPERFECT_GRAPHICS
(missing initial notice screen)
- Moved Jackie to a separate driver (it's a slot machine game)
- Made some progress on Jackie which now boots (toggle mode to play,
but work still needs to be done)
Virtual Combat and Shadow Fighters update. [Phil Bennett]
* Fixed framebuffer handling & screen parameters.
* Added sound.
* Corrected RAM sizes to match what is present on the PCBs.
* Hooked up NVRAM.
Fixed clamping to 12 bit range to Okim6376, and adjusted volume
attenuation accordingly. [Mirko Buffoni]
Fixed TMS5220 speech in Turbo Sub [Phil Bennett, Jay Gallagher]
adp improvements: [robiza]
- implemented p1 inputs in skattv and fashiong (service mode is
working)
Defined ROM_LOAD64_WORD/ROM_LOAD64_WORD_SWAP in emu/romload.h.
[Phil Bennett]
cb2001: mapped two more opcodes. [robiza]
Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0]
Added custom 3-screen layout to Stepping Stage driver. [Naibo Zhang]
Changed yunsung8 oki xtal to 400khz, verified on pcb. Unfortunately
I couldn't verify the main xtal which was missing on my pcb.
[Corrado Tomaselli]
Restored previous cycle eating behavior in gstream. [Mamesick]
Changed device start routines to no longer return a status. Instead,
if a device needs to delay its initialization pending the startup
of another device, it must call the new function device_delay_init().
[Olivier Galibert]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Give us a Break (2 sets) [Phil Bennett]
Ten Up (2 sets) [Phil Bennett]
Himeshikibu (Japan) [uki]
Super Othello [Tomasz Slanina]
New clones added
----------------
Cannon Ball (Yun Sung) (vertical) [David Haywood]
Sega Water Ski (Japan, Revision A) [smitdogg Jones]
Raiden Fighters 2 (USA, SPI) [Arzeno Fabrice]
Stepping 3 Surperior [Naibo Zhang]
ClrMamePro 3.122c released
Ami/WinArcadia 9.04 released
WinArcadia 9.04 (Windows): 23 January 2008
AmiArcadia 9.04 (AmigaOS 3): 23 January 2008
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978); and
* the Central Data 2650 computer (1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since 9.03:
. Central Data 2650: speed optimizations.
. Miscellaneous improvements and bug fixes.
