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    Wine 1.1.12 Released

    Robert
    By Robert,
    The Wine development release 1.1.12 is now available.

     

    What's new in this release:

     

    - Some simple 64-bit apps should now run.

    - Support for subpixel font rendering.

    - 64-bit code generation in the IDL compiler.

    - New version of the Gecko engine.

    - Various bug fixes.

    >> Get it HERE.


    Fuse PSP 0.10.0.1 released

    Robert
    By Robert,

    Sinclair Spectrum emulator for PlayStation Portable

     

    What's New

    Version 0.10.0.1 (January 01, 2009):

     

    Fuse updated to version 0.10.0.1

     

    - Miscellaneous bug fixes

    - Support for compressed disks (see documentation)

    - Option to enable/disable sound while tape is loading (only works with Fastloading disabled)

    - Option to enable/disable "Issue 2" keyboard support

    - Extra button options - Square/Cross/Circle/Triangle with L or R trigger held down

    - Option to enable/disable tape fastloading (some games do not load correctly when enabled)

    - Virtual keyboard: emulation should not lag as much when virtual keyboard is displayed

    - Added state exporting to other versions of Fuse - press Start while the 'Save/Load' tab is selected -- an SNA file will be written to the snapshot directory

    - Virtual keyboard: classic display mode (show when R held down), or toggle mode (show/hide when R is pressed)

    - Tape autoloading

    - Snapshots are now saved into PSP's own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP's image viewer

    - File selector snapshots - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

    >> Get it HERE.


    Ootake 1.64 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/01/02 1.64 released

     

    + A happy new year 2009. Be a good year for you!

    - The Read processing of the video chip was brought close to a real machine. In "Ys4", the problem that it freezed and the sound had stopped (generated from v1.61) was solved.

    - The timing of interrupt processing was brought close to the movement of a real machine. In the start demo of "Farjias no Jakoutei", the problem that the screen has fallen into disorder (generated by v1.63) was solved.

    - The speed and timing were brought close to a real machine more. In the opening demo of "Necros no Yousai", it became the same movement as a real machine.

    - When state is loaded, when the over scanning display setting is different, the bug to which the screen had not been correctly occasionally displayed was corrected.

    - When there is a record file that has already been recorded at the recording, overwrite is confirmed.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


    SSF 0.10 Prototype R2 released

    Robert
    By Robert,

    Saturn emulator

     

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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