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Ootake 1.66 released

TG16 / PCE emulator
2009/01/10 1.66 released
- Processing that played the CD-DA sound source was brought close to a real machine. In "Mugen Senshi Valis", at combat against boss, the problem of stopping (generated by v1.65) was solved.
- The timing of interrupt processing was brought close to the movement of a real machine. In the demo of "Metal Angel", the problem that the noise of one line was occasionally recorded on the screen (generated by v1.65) was solved.
>> Get it HERE.
ThomDS 2.0 released

Thompson (MO5, etc) emulator for the DS
V2.0 : 04/01/2009
* Graphic mode with alpha lerp to improve display
* Update intro like my others emulators
* Now use standard FAT and DLDI library
* File sorting and upgrade list to 512 files
* Add sending of game compatibility with wifi (see http://www.portabledev.com/pages/ds/jeuxde...ers-thomds.php)
* Improve buzzer emulation (try Vox synthesis software to see that ^^)
* Improve speed display (direct access to vram and assembly use)
* THOMDS directory is no longer mandatory, files can be where you want
* Add MO5 save state (load/save state) with 999 files per tape
* Add tape cursor move
* Stylus mode with R & L
* Improve stylus management on screen
* DS Sleep mode management (a closed lid pauses thomDS)
>> Get it HERE.
Ootake 1.65 released

TG16 / PCE emulator
2009/01/09 1.65 released
- The collision judgment processing of sprite was brought close to a real machine. In "Zero 4 Champ II", the game of delivering came to operate correctly.
- Processing that played the CD-DA sound source was brought close to a real machine. In the ending of "Farjias no Jakoutei", the problem of stopping was solved.
- The timing of interrupt processing was brought close to the movement of a real machine. In "Cadash", the problem that the screen has fallen into disorder (generated from recent version) was solved. In the start demo of "Asuka 120%", the problem that the screen has fallen into disorder (generated by v1.64) was solved. In the club selection of "Power Golf 2", the problem of stopping was solved.
- In the demo after on power supply of "Power Golf", overlapping the score display became correct.
- When "Power Golf 2" is started, the mouse is automatically connected. And, the saving file name was changed to "Power Golf 2 - Golfer (J)". Please change by hand power when you read old data.
- BG and sprite display processing parts were sped up a little.
- Additionally, a detailed part has been improved and corrected.
>> Get it HERE.
ClrMamePro 3.122 released

Rom Manager
What's new recently?3.122
- added: support for disk/rom status tag value "verified"
- added: verified rom/chd information to stats.ini
- added: history combo boxes for setinfo 'select sets' and 'from file'
- added: multiline tooltips to 'setinformation-select sets'/'rebuilder advanced destination prestring' which list the supported variables
- misc: usage of fallback font 'fixedsys' for stats in case of 'Courier' is not available
- misc: setinformation's 'select sets' can enable/disable sets by their status information if at least one chd/rom got the selected value: %S=v (verified), =n (nodump), =b (baddump)
- misc: changed some default initial window sizes to avoid clipping
- fixed: stats counts romsets which only consist of a bios as missing
- fixed: fixmissing/fixunneeded can rarely impact each other in backupfolder (aka cps3 10/20 issue)
- fixed: 7z memory leak when using compressor->test archive option
- fixed: returned packerextension is wrong for non-archive files (however no impact found)
- fixed: rebuilder wrongly created destination file if sha1/md5 check failed due to unzip error in no-recompress mode
- fixed: saving fixdat with enabled MS Windows' hide extension option can create double extensions
>> Get it HERE.