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Wine 1.1.12 Released

The Wine development release 1.1.12 is now available.
What's new in this release:
- Some simple 64-bit apps should now run.
- Support for subpixel font rendering.
- 64-bit code generation in the IDL compiler.
- New version of the Gecko engine.
- Various bug fixes.
>> Get it HERE.
Fuse PSP 0.10.0.1 released

Sinclair Spectrum emulator for PlayStation Portable
What's NewVersion 0.10.0.1 (January 01, 2009):
Fuse updated to version 0.10.0.1
- Miscellaneous bug fixes
- Support for compressed disks (see documentation)
- Option to enable/disable sound while tape is loading (only works with Fastloading disabled)
- Option to enable/disable "Issue 2" keyboard support
- Extra button options - Square/Cross/Circle/Triangle with L or R trigger held down
- Option to enable/disable tape fastloading (some games do not load correctly when enabled)
- Virtual keyboard: emulation should not lag as much when virtual keyboard is displayed
- Added state exporting to other versions of Fuse - press Start while the 'Save/Load' tab is selected -- an SNA file will be written to the snapshot directory
- Virtual keyboard: classic display mode (show when R held down), or toggle mode (show/hide when R is pressed)
- Tape autoloading
- Snapshots are now saved into PSP's own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP's image viewer
- File selector snapshots - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game
>> Get it HERE.
Ootake 1.64 released

TG16 / PCE emulator
2009/01/02 1.64 released
+ A happy new year 2009. Be a good year for you!
- The Read processing of the video chip was brought close to a real machine. In "Ys4", the problem that it freezed and the sound had stopped (generated from v1.61) was solved.
- The timing of interrupt processing was brought close to the movement of a real machine. In the start demo of "Farjias no Jakoutei", the problem that the screen has fallen into disorder (generated by v1.63) was solved.
- The speed and timing were brought close to a real machine more. In the opening demo of "Necros no Yousai", it became the same movement as a real machine.
- When state is loaded, when the over scanning display setting is different, the bug to which the screen had not been correctly occasionally displayed was corrected.
- When there is a record file that has already been recorded at the recording, overwrite is confirmed.
- Additionally, a detailed part has been improved and corrected.
>> Get it HERE.