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Mame 0.129u2

0.129u2-------
MAMETesters Bugs Fixed
----------------------
- 02810: [DIP/Input] hanaroku,hanaawas: Input keys are
inconsistent with other hanafuda games [sonikos]
- 02852: [Known Issues/To-Do's] cloak and clones: Message "SLAVE
COM BAD" flashes before game startup (Phil Bennett)
- 02847: [Crash/Freeze] all cloak.c and midzeus.c sets: [debug]
Access Violation (Phil Bennett)
- 02842: [Graphics] logger: gfx issue (Aaron Giles)
Source Changes
--------------
Fixed compilation errors if HAS_SAMPLES is 0. [Nathan Woods]
Stop crash/assert when trying to decrease the debugger memory window
bytes per line to 0. [Phil Bennett]
Improved implementations for undocumented instructions 63, 67, 6f, 73,
77, 7b, 7f, 9c, 9e, ab, e3, e7, ef, f3, f7, fb, and ff in the n2a3
cpu core. [Wilbert Pol]
Force recalculation of screen parameters when only the MC6845 input
clock changes. [Wilbert Pol]
Seibu CRTC part 1: [Angelo Salese]
* Merged Sengoku Mahjong & Good e Jong video HWs
* Added correct scrolling functions for Sengoku Mahjong
* Removed some positioning kludges in both drivers
Fixed Sengoku Mahjong hopper error after first winning match.
[Angelo Salese]
Removed deprecat dependancy from Good e Jong, one irq wasn't needed
at all (points to a reti). [Angelo Salese]
Fixed cpu reset for upd78c06. [Wilbert Pol]
Added new #define ENDIANNESS_NATIVE, which maps to either
ENDIANNESS_LITTLE or ENDIANNESS_BIG based on the LSB_FIRST definition.
Unlink LSB_FIRST, ENDIANNESS_NATIVE always exists and can be used in
expressions without invoking the preprocessor. [Aaron Giles]
Added macro ENDIAN_VALUE_LE_BE() which selects one of two values based
on the endianness passed in. Also added NATIVE_ENDIAN_VALUE_LE_BE()
which calls ENDIAN_VALUE_LE_BE with ENDIANNESS_NATIVE. [Aaron Giles]
Updated a number of drivers and call sites to use these macros in
favor of #ifdef LSB_FIRST. [Aaron Giles]
Removed some stray ADDR2BYTE/BYTE2ADDR macros that have been replaced
by inline functions. [Aaron Giles]
DRC frontends must now do their own opcode fetching unfortunately.
Updated all DRC cores to do this. Also tweaked a few oddities in the
SH2 DRC. [Aaron Giles]
drw80pkr changes: [Jim Stolis]
- Added bankswitching to program memory
- Partial graphics support
- Partial sound support
Preliminary ADPCM hook-up to Jantotsu, it plays something but it's
not yet right. [Angelo Salese]
Removed redundant config parameter from SND_START. [Aaron Giles]
Fixed gfx regression with 18 Holes Pro Golf and added proper memory
map for the second cpu. [Angelo Salese]
Sound cores no longer allocate their own tokens. Instead they return
a new integer value indicating the size of token they want, and the
core allocates it for them. This mirrors the standard device behavior.
[Aaron Giles]
SRMP5 update [tsBTN0640]
- sound pitch is low with current st0016 driver.
Fixed Perfect Soldiers input (added missing button3) [a3SEybxT0]
Added missing key for sfiiij and sfiii2j [swzp1Dp/0]
Tidied up the micro3d driver and fixed sound. [Phil Bennett]
Increased Cloak & Dagger interleave quantum to eliminate 'SLAVE COM
BAD' startup message. [Phil Bennett]
Major cleanup to IGS poker games [Mirko Buffoni]
- Renamed csk driver to igspoker. This includes Champion Poker,
Champion Skill, New Champion Skill
- Converted drivers to tilemap system and unified video section
- Unified memory maps and checked all input ports
- Removed obsolete palette handlers and made use of generic handlers
- Added layout for lamps handling
- Added hopper simulation
- Added New Champion Skill (different set, maybe original
international release) and renamed current igs_ncs to igs_ncs2
(2000 version for italian market)
- Promoted igs_ncs2 to working state, but set GAME_IMPERFECT_GRAPHICS
(missing initial notice screen)
- Moved Jackie to a separate driver (it's a slot machine game)
- Made some progress on Jackie which now boots (toggle mode to play,
but work still needs to be done)
Virtual Combat and Shadow Fighters update. [Phil Bennett]
* Fixed framebuffer handling & screen parameters.
* Added sound.
* Corrected RAM sizes to match what is present on the PCBs.
* Hooked up NVRAM.
Fixed clamping to 12 bit range to Okim6376, and adjusted volume
attenuation accordingly. [Mirko Buffoni]
Fixed TMS5220 speech in Turbo Sub [Phil Bennett, Jay Gallagher]
adp improvements: [robiza]
- implemented p1 inputs in skattv and fashiong (service mode is
working)
Defined ROM_LOAD64_WORD/ROM_LOAD64_WORD_SWAP in emu/romload.h.
[Phil Bennett]
cb2001: mapped two more opcodes. [robiza]
Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0]
Added custom 3-screen layout to Stepping Stage driver. [Naibo Zhang]
Changed yunsung8 oki xtal to 400khz, verified on pcb. Unfortunately
I couldn't verify the main xtal which was missing on my pcb.
[Corrado Tomaselli]
Restored previous cycle eating behavior in gstream. [Mamesick]
Changed device start routines to no longer return a status. Instead,
if a device needs to delay its initialization pending the startup
of another device, it must call the new function device_delay_init().
[Olivier Galibert]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Give us a Break (2 sets) [Phil Bennett]
Ten Up (2 sets) [Phil Bennett]
Himeshikibu (Japan) [uki]
Super Othello [Tomasz Slanina]
New clones added
----------------
Cannon Ball (Yun Sung) (vertical) [David Haywood]
Sega Water Ski (Japan, Revision A) [smitdogg Jones]
Raiden Fighters 2 (USA, SPI) [Arzeno Fabrice]
Stepping 3 Surperior [Naibo Zhang]
ClrMamePro 3.122c released
Ami/WinArcadia 9.04 released

WinArcadia 9.04 (Windows): 23 January 2008
AmiArcadia 9.04 (AmigaOS 3): 23 January 2008
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978); and
* the Central Data 2650 computer (1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since 9.03:
. Central Data 2650: speed optimizations.
. Miscellaneous improvements and bug fixes.
DS2Key 1.01 released


Version 1.01 (Revision 44) January 20, 2009
1. Fixed bug with arrow keys sending numpad keys (2, 4, 6,
2. Fixed GH Pad repeat bug reported blahblahblaster from gbadev.org.
3. Fixed CPU usage with server console versions.
4. Fixed repeated sending of "/p?".
5. Fixed a bug with the mouse cursor sending negative values, causing wrapping in the linux version.
>> Get it (and discuss it) at the official thread HERE.