Jump to content

    Ootake 2.01 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/01/31 2.00 released

    + This time, the development environment became "Visual C++". An attached source file is for "Visual C++". (The compilation method etc. was described at this file (Readme.txt) ahead. I described the input delay problem, too.)

    + Please let me do a talk important here. The source code in the part that I wrote might be not beautiful. It is a little shameful in reality. However, I think that "The source of the emulator has been opened to the public" is important. Because the transplant(Windows 7 and more, Mac and Linux, .etc) and development can be continued for a long time from now on. Even if I cannot develop Ootake, development might continue even for hundreds of years in the platform of the age. If the game of the masterpiece of "PC Engine(TG16)" has been played in those days, I am glad. It is energy that I develop Ootake.

    + There is a meaning of "Emulator that has opened the source to the public" there. Personally, I want to support "Emulator that has opened the source to the public" in emulators other than "PC Engine", too.

    I think that it will be connected with the best result (The one to which the reproduction level is high and easy-to-use is completed, and development continues) in the future.

    + Though it is not certain whether to have considered this, many people support Ootake. This version v2.00 was able to be released thanks to them. Thank you really.

    Hereafter, it is a change point of v2.00.

    - It corresponded to Windows "DirectX 9.0c", and drawing by "Direct3D" became possible. In a lot of PC environments, I think that "Display Image Quality", "Display Speed (load reduction to the personal computer)", "Tone Quality of a built-in sound (stability of the tempo and the tone reproduction)", and "Input Reaction Speed of the JoyPad" improved.

    Improvement of "Display Image Quality"...

    The quality of bi-liner filtering (jaggy is made unremarkable) processing has improved by using Direct3D. Moreover, in "Windows Vista", the filter processing became possible, and it corresponded to "Aero", too.

    Improvement of "Display Speed"...

    A personal computer not fast might have come to work in some measure comfortably. Especially, the effect might be large in the personal computer equipped with the video chips other than made by NVIDIA(2D is originally high-speed).

    Improvement of "Tone Quality"...

    Accuracy by which the timing of 1/60 seconds is measured has improved by using Direct3D. As a result, processing of a built-in sound approaches the axis of the time of a real machine, and, it became a tone near real machine more.

    Improvement of "Input Reaction Speed"...

    A detailed setting was done, and it stuck to the limit of one frame more.

     

    - On the option screen of the start ("Option" button under the left after Ootake starts), some set items were added. Moreover, "Light(Fast)" button and "Default" button were set up.

    * If your personal computer is not fast, push "Light(Fast)" button. Afterwards, push "SET" button. Then, operation becomes light(fast) set. However, the screen might flicker when scrolling because it is not V-Sync(vertical synchronization). Therefore, set only the item of "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after pushing "Light(Fast)" button if it is possible.

    - "Direct3D" and "DirectDraw" menu were added to "Setting->Screen" menu. When "DirectDraw" is selected, it becomes the same drawing as the old version (v1.69 former). Moreover, the detail of each drawing method can be set. Please see the manual (Open it from "Info" menu) for details of a set item.

    - "PC Power Saving" setting of "Setting" menu was abolished. Because it entered the best CPU use state in default.

    - The speed and timing were brought close to a real machine more. In "World Stadium" and "World Stadium '91", when the ball hits the bat, the problem that one frame screen has fallen into disorder (generated by a recent version) was solved. I think that it approached a real machine by the timing of operation in a lot of other games.

    - The stability of the CD-ROM access processing has been improved.

    - Additionally, a detailed part has been improved and corrected.

     

    2009/02/01 2.01 released

    - In the personal computer environment without the runtime component of "Visual C++ 2008", it operated. (Other content doesn't have the change from v2.00.)

    >> Get it HERE.


    Final Burn Alpha 0.2.97.02 Released!

    iq_132
    By iq_132,
    Here's the what's new;

     

    * Added a driver for games on Galaxian hardware, 177 new sets [barry]

    * Added support for insane sample Galaxian sound sample hardware and the various AY8910 interfaces in the Galaxian driver [barry]

    * Moved PPI8255 module to the burn folder so it can be accessed by all drivers [barry]

    * Added support for a third PPI8255 [barry]

    * Added driver for Aquarium [iq_132]

    * Added driver for Dark Seal [iq_132]

    * Added driver for games on Deniam hardware [iq_132]

    * Added driver for games on Midas hardware [iq_132]

    * Changed the left and right sound channels in the CPS-3 driver [barry]

    * Fixed the speed-up hacks for Jojo's Venture [barry]

    * Improved analog controls in the Sega drivers when used with analog devices [Captain CPS-X]

    * Added some clones to the Toaplan2 driver [barry]

    * Added some new Phoenix sets to the CPS-2 driver (provided by bonky0013) [barry]

    * Some renames of roms in Neo-Geo decrypted sets as reported by pmc2 [barry]

    * Fixed the aspect ratio in the Arkanoid driver [Captain CPS-X]

    * Added support to the Game Information dialog for Select, Versus, How To, Scores, Bosses and Game over previews [barry]

    * Added configurable path support for the above new previews [barry]

    * Fixed issue with selection dialog when clicking filters too fast [Captain CPS-X]

    * Added buttons to the selection dialog for tasks in the context-sensitive menu [Captain CPS-X]

    * Moved the options in the selection dialog to their own tab [Captain CPS-X]

    * Tidied the selection dialog [Captain CPS-X]

    * Tidied the rom and support path dialogs and made them less cumbersome [Captain CPS-X]

    * Changed the PNG load functions to use PNGlib [Captain CPS-X]

    * Added support for loading support files from zips [Captain CPS-X]

    * Added filter for Galaxian hardware to the selection dialog [barry]

    * Matched all set to MAME 0.129u3 [barry]

    * nb, the source is now doule-zipped similar to MAME for better compression

     

    http://www.barryharris.me.uk/article_view.php?id=135

     

     

    Thanks to JacKc for the news. :)


    iDeaS 1.0.2.9 version for Windows released

    Robert
    By Robert,

    DS emulator

     

    Here's the changelog :

     

    - Fixed bugs in OAM Bitmap rendering.

    - Fixed bug in GXSTAT register.

    - Fixed bug in SWAP_BUFFER register.

    - Fixed bug in Rendereing for Mode3 e Mode4.

    - Fixed bug in AlphaBlend Rendering.

    - Fixed bug in Increase CPU speed.

    - Fixed bug in Path Selection in Properties Page.

    - Fixed bug in Enable/Disable layers.

    - Fixed bug in Pause Emulator Option.

    >> Get it HERE.


    Moonshell beta 5 released

    Robert
    By Robert,

    Media Player for the DS

     

    This is the final release of this application.

     

    Version 2.00 beta.5 for translator and designer 2009/01/16

     

    - 'Skin format and language specification' was decided.

    - The bug that SPC did not open was corrected. (Tone quality has decreased.)

    - The key operation was reviewed. The MP3 seek was changed to 'L/R single + long'.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...