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Wine 1.1.14 Released

The Wine development release 1.1.14 is now available.
What's new in this release (see below for details):
- Various bug fixes for Internet Explorer 7.
- Many crypt32 improvements, including new export wizard.
- Better support for windowless Richedit.
- Improvements to the print dialog.
- Many fixes to the regression tests on Windows.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulat...-1.1.14.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.1.14.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/site/download
----------------------------------------------------------------
Bugs fixed in 1.1.14:
1875 CoCreateGuid under wine generates rather weak guid's
2173 wineps printer driver does not print bitmaps (Geogrid-Viewer)
4650 cm3 does not start
5054 can not install microsoft visual C++ express 2005
6661 World Of Warcraft (WoW) installer: EULA is shown as wierd Chars
7187 WMI showstopper due to unimplemented function ole32.dll.CoSwitchCallContext
7920 Post provider setup of WMI core 1.5 fails due to wmi advapi32 exports missing
7987 NFS: Most Wanted crashes in light
8499 AutoWikiBrowser doesn't work (uses .NET 2 framework)
9574 IBExpert install crash with wine riched20.dll
9771 Steam Friends doesn't work (fails to render correctly or refresh)
9939 Microsoft OneNote 2007 trial install fails with ole/rpc crash
10293 sequentially running games/apps with different SafeDisc versions fails
10383 Models and backgrounds in Every Extend do not appear.
10596 unable to play mp3 voices in .dat file
10773 EVE Online permanently slows down every time a system is loaded
11672 NinjaTrader
12056 gdiplus.dll.GdipCreateFontFromDC not implemented (affects Sibelius)
12088 cannot scroll text in textbox in winrar
12109 Endnote X1: update X1.0.1 does not install
12351 thread stack PAGE_GUARD/overflow handling (NT compatibility)
12407 Call of Duty 2 1.00 crashes Wine on hit by enemy (Singleplayer)
12567 Richedit always uses word wrap
12786 Framedrops in World of Warcraft (WoW)
12803 "Empire Earth III" cannot install from DVD
12984 Icons incorrect in Dragon NaturallySpeaking 9.0 and TED Notepad
13235 Worldwide telescope crash on start
13568 VeohTV beta client shows bug report window due to missing pdh stub(PdhEnumObjectItemsW,PdhEnumObjectsA,PdhEnumObjectsHA)
13967 Pando crashes in install
14503 Riched20 assertion failure when running DNS9.0
14528 Warhammer online, game can start but patcher not it is needed to log in the game.
14597 Wine 0.9.60 Breaks SuperMemo 2006 Build 13.02 June 05, 2007 with "Runtime error 216 at 00406124"
14749 riched20: Fix vertical scrolling
14837 Red Alert 3 Beta crashes on volume IDs that are only one character
14953 Funky graphical artifacts - Unreal Tournament 3
14962 Dungeon Siege 2 full screen and mouse issues
15117 Full Tilt Poker crashes when initially opening a table
15188 Warcraft 3 World Editor: Panels for resize are to huge.
15203 World of Warcraft: Right alt key not working
15765 Homeworld 2: Crash/Lockup during Single Player game load
15914 TryWoW.exe WoW trial installer hangs extremely long on startup
16126 Keyboard keys displaced one position to left
16161 GetOverlappedResult called with NULL for lpNumberOfBytesTransferred
16466 Palm OS Resource Editor crashes
16533 A Vampyre Story Demo requests for d3dx9_38
16534 drakensang demo request s for d3dx9_39.dll
16585 Printing document with images crashes wine
16626 NBC Direct installer can't find resources
16725 Intermittent deadlock in GDI32 between freetype_cs and GDI_Level
16787 PowerDVD 8 (Trial) fails to install
16883 .NET 3.0: WCF installer fails due bug in services.exe svcctl_GetServiceKeyNameW
16886 .NET 3.0: WCF installer requires ChangeServiceConfig2 with SERVICE_CONFIG_FAILURE_ACTIONS support
16920 Automatic download of dotnetfx installer doesn't work anymore
16927 Compile broken in dlls/kernel32/cpu.c on NetBSD
16933 Compile broken in dlls/ntdll/signal_i386.c on NetBSD
16944 DVD-Ripper RipIt4Me stopped working as of version 1.1.8
16946 Calling CloseServiceHandle() multiple times on same client side service handle corrupts heap
16947 [v]DbgPrint[Ex][WithPrefix] output buffers as ansi - not suitable in cases when unicode format codes are passed
16960 UnrealTournament video issue: wined3d: Add support for EXT_vertex_array_bgra.
16970 read exactly on newline boundary returns the \r (crlf not being performed)
16982 fgets as first read on file followed by fread gives wrong results
16994 widechartomultibyte not converting properly
16999 Visual C++ 2005 Express IDE: stack overflow at startup due to empty class id string
17007 MSIMODIFY_SEEK = -1
17010 Interface not supported in mshtml
17020 Pasco DataStudio driver won't install
17022 Systemtools Hyena tool fails to start due to missing aclui.dll
17076 Embedded .NET installer hangs in installation of SnelStart
17077 Unity web player crashes with unimplemented KERNEL32.dll.DeleteTimerQueue
17115 Kega Fusion: Segmentation fault occurs with user32.dll from Wine 1.1.13
17125 Perfidia Standalone (part of DATALINE Lohnabzug): installer aborts
17135 virtual write watches cause problems in multithreaded .NET code (simultaneous GC heap allocations)
17161 Provide lodctr.exe tool to prevent misleading process spawn failure console messages (.NET installers)
17163 winrar text box covered by a horizontal scrollbar
17167 Graphics completely freeze in Halo
17168 In ShBrowseForFolder(), control forgotten when dialog is resized
Model 2 emulator 0.9 released


Lots of changes in this version:
- Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and Virtua Cop 2 are now
playable. There is still a bug with VF2 hair/body collisions, probably another TGP bug, but it's
quite hard to find...
- Fixed I960 bug that caused daytona invisible walls/holes in the road.
- Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic and slow cars in
Sega Rally (although they still don't work properly).
- Added support for "return to neutral". Enable it with HoldGears=1 option in emulator.ini. This
setting will cause the emu to return to neutral when no gear button is pressed.
- Redone rasterizer color decoding and texture mapping. Now it works the same way the real hardware
does, performing all the same table lookups and calculations, so color should be accurate now. The
color decoding is now done at pixel shader level so you'll need a PS 2.0 capable video card in order
to run the emulator now.
- Fixed white borders in some transparent textures.
- Redone texture caching code. Improved dirty texture detection. Fixes wrong textures in some
games when a new texture overlaps partially with an existing one.
- Changed ManxTT sound roms to the Twin ones. The previous romset was using the Deluxe ones that
have 2 sound boards. Fixes the "japanese speech when braking" bug
.Set the machine to Twin.
- Added 2 mice support for shooting games. Enable it with RawInput=1 in emulator.ini. Read some
other options there to tell the emu how to map a mouse to a player. When using RawInput the mouse
will be locked to the emulator window. In order to switch to another window, either press Alt to
bring the menu and unlock the mouse or use Alt-Tab to switch to another application.
- Fixed Alt key not activating the window menu.
- Fixed MB86235 bug when handling denormalized numbers that caused top skater and overrev lock the
emu sometimes.
- Fixed corrupt textures sometimes when loading a savestate
- Fixed frameskipping bug that caused some data not being updated in the TGP memory when
frameskipping (daytona windows not updating windows after entering/leaving the tunnel)
- Added an option to hide the crosshair in shooting games (DrawCross=0 in emulator.ini)
- Fixed Daytona to the maxx rom loading that caused wrong and missing graphics.
- Improved FM emulation support to the SCSP for some HOTD tunes requiring it.
- Fixed various bugs in the new MultiPCM sound emulation, causing some wrong loops and sounds.
- Fixed meshed transparencies size. Now they will scale to the selected resolution.
- Fixed specular highlights calculation.
- Added Daytona USA '93 edition and Daytona USA: GTX 2004.
- Added Rail Chase 2
- Added Virtua Cop 2
- Added Virtua Fighter 2, Rev A, Rev B and 2.1
- Added Sega Water Ski. The current sound rom dump seems to be bad so the game will run without
sound. This game will start in Japan region mode. To change the region, enter Test menu (F2) and
press the sequence up,up,down,down,service (f1),test (f2)
- Added Indianapolis 500 Rev A
- Changed romsets to match MAME as much as possible.
>> Get it HERE.
Ami/WinArcadia 9.05 released

WinArcadia 9.05 (Windows): 29 January 2008
AmiArcadia 9.05 (AmigaOS 3): 29 January 2008
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978); and
* the Central Data 2650 computer (1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since 9.04:
. New ARexx command: TURBO (AmiArcadia only).
. Miscellaneous improvements and bug fixes.
Mame 0.129u3

MAMETesters Bugs Fixed---------------------------------------------
- 01017: [sound] nslasher: The music stops at some points in the game when fighting bosses and some points in level 2. (Mamesick)
- 02862: [Graphics] Many sets in taitosj.c: During the scroling the lower part of the screen becomes black (Aaron Giles)
- 02860: [Crash/Freeze] mach3, usvsthem: Error at the start (Aaron Giles)
- 02880: [Original Reference] stactics: Scratchpad RAM is too large (currently 2 KB, should be 256 bytes with mirroring). (chowell)
- 02843: [Original Reference] schaser, schasrcv, polaris: Only half the color RAM is emulated. (chowell)
- 02884: [Original Reference] kopunch: CPU is specified as a 4 MHz 8080 when it should be a 4 MHz Z80. (Tomasz Slanina)
- 02888: [Graphics] All sets in megaplay.c: Large black box obscuring game (Aaron Giles)
- 02827: [Compiling] 64-bit build fails (Phil Bennett)
- 02804: [Documentation] dkongf: In game information: year should be 2004, not 1981. (Fabio Priuli)
- 02803: [DIP/Input] dkongf: "5 Coins/1 Credit" coinage dipswitch is freeplay. (Fabio Priuli)
- 02719: [DIP/Input] arkbloc2, arkgcbl, paddle2: you can't go to the left (Fabio Priuli)
- 02697: [DIP/Input] hkagerou: Inputs apparently incorrectly mapped or not mapped (Fabio Priuli)
- 02574: [DIP/Input] yumefuda: Game controls are not fully implemented (Fabio Priuli)
- 02873: [Graphics] Many sets in system1.c: Missing text layer (David Haywood)
- 02866: [Misc.] bublbobl and clones: Bubble Bobble vertical sync value seems slightly off (Phil Bennett)
- 02792: [DIP/Input] Missing HARDDIP settings in 'STANDARD_DIPS' for DIP's 4,5 and 6 ("COMM Setting") (Fabio Priuli)
Source Changes
------------------------------
Cleaned up and remapped Big 10 inputs. Updated the game notes. Added other minor changes. [Roberto Fresca]
Improved the sound in Double Wings by appling the same handling of Night Slashers (they are actually similar if not same memory map) [Angelo Salese]
Fixed scrolling layer in Magic's 10 [Angelo Salese]
Added NO_DUMP for the H8/330 MCU for Magic's 10 2, Super Pool, Hot Slot and Magic Colors. [Angelo Salese]
Several discrete sound refinements, mainly targeted at mario: [couriersud]
* Use formula derived from figures 2 and 3 in LS624 datasheet. Coefficients were calculated using least square approximation. This approach gives a bit better audible results compared to the prior approach.
* Fixed energy calculation for LS624
* Use energy values as input for XOR. This seems to better reflect the superimposition of the two signals. On the long term, both LS629 and the XOR need to be converted into a custom module to properly model mixing if the two frequencies are close to each other.
* Adjusted C41 to 60% for skid sound.
Fixed the remaining CPS3 sets that were left broken from the previous half-done set renames. Also reworked the code a bit to make it harder for somebody to break it in future (removed the config table & moved keys to driver inits, define region sizes, allocate memory in init for CD based games.) Should be no functional changes, although it might be a fraction of a % faster due to there being less region lookups. [David Haywood]
Added preliminary sound for the Aero Fighters bootlegs (aerfboot & aerfboo2) [Angelo Salese]
Added some 'new fruit bonus '96' sets, unsure what they are. [David Haywood]
Added a mess of sets marked as 'time dog' to the goldstar driver. These seem to be mismatched, and some lack program roms. One set has encrypted code, the other appears to have plain code. These will need some tidy-up work. I've added them, because there is no doubt at least one valid set in here but the dumps contain no useful info at all. [David Haywood]
Preliminary protection hook-up for Sexy Gal/Sweet Gal [Angelo Salese]
Fixed colors, visible area and soft resets in the Magic Card 68k version. Started to convert the Magic Card 68k version driver with proper infos & added some basic video registers. It actually runs on more or less modified Philips CD-i architecture. [Angelo Salese]
Imported Archimedes code from MESS. [R. Belmont]
Fixed foreground tilemap colors in Diamond Derby [Angelo Salese]
Added new module devcb, which can generically handle conversions between device read/write functions and various other types of functions. Introduced new structures and macros to make this possible: [Aaron Giles]
To take advantage of this, a device must change its interface to replace any read/write callbacks with the new devcb_read/write structures. During device start time, the device then uses this new devcb module to resolve the information in the devcb_read/write structures into a more efficient form. When the device needs to call one of the callbacks, it uses the inline devcb_call_read/write functions.
Once a device has defined its callbacks as devcb_read/write structures, users of the device must use the DEVCB_* macros to specify the type and information about the handler to use:
DEVCB_NULL = no handler
DEVCB_HANDLER = a standard device read/write handler
DEVCB_MEMORY_HANDLER = a memory address space read/write handler
DEVCB_DEVICE_HANDLER = a device read/write handler for a different device
DEVCB_INPUT_PORT = an input port
Converted the 8255PPI device to use this new structure, and updated all users to use the DEVCB macros, removing some unnecessary trampoline functions along the way. [Aaron Giles]
Added calculation for caps >= 100pf to buck rogers LS626 frequency calculation. Formula was derived from figure 6 of LS624/628/629 & 625/626/627 datasheet. "BUCK ROGERS" is now centered and big ship appears centered over br's ship. [couriersud, Guru]
Converted 6821new device to use devcb. Updated Williams drivers to remove trampoline functions. [Nathan Woods]
Improvements to norautp.c driver: [Roberto Fresca]
- Merged GTI Poker (gtipoker.c) with this driver.
- Added new memory map and machine driver for gtipoker.
- Hooked 2x PPI 8255 to gtipoker.
- Hooked the video RAM access ports to gtipoker.
- Changed norautpn description from Noraut Poker (No Payout), to Noraut Poker (bootleg), since the game has payout system.
- Some clean-ups.
Fixed encryption in Cabaret and added sound emulation [Mirko Buffoni]
- Moved to a separate driver
- Not fully playable, press reset to exit from pitfalls
Implemented a few more H8/3xx instructions, and added funcube to seta2.c [Luca Elia]
Added a default backup ram for the jolyc980 set, to get it boot to the end-user. [Angelo Salese]
New games added or promoted from NOT_WORKING status
-----------------------------------------------------------------------------------
Big 10 [Angelo Salese, Roberto Fresca, Tomasz Slanina]
Bottle 10 (italian, 2 sets) [Roberto Fresca]
Super Poker (v116IT) [Mirko Buffoni]
Casino Five [Mariusz Wojcieszek]
Big Apple Games [Mariusz Wojcieszek]
Funcube 2 [Luca Elia]
Funcube 4 [Luca Elia]
New clones added
-----------------------------
Turbo Sub (prototype rev. TSC7) [Jay Gallagher]
Noboranka (Japan) (NOT WORKING, undumped 8751 MCU)
Battle Bakraid - Unlimited Version (U.S.A.) [Josh W.]
Armed Police Batrider (several versions) [Josh W.]
Mortal Kombat (prototype, rev 8.0 07/21/92) [brian Troha]
New games marked as GAME_NOT_WORKING
-------------------------------------------------------------------
Jansou
Noraut Poker [Roberto Fresca, Angelo Salese]