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    DeSmuME 0.9.1 released

    Robert
    By Robert,

    DS emulator

     

    With this release, we have fixed a number of emulation bugs, as well as added the following features which you might be interested in: Mic, rumble, and PSG white noise. Once again we found a number of refinements to make in the GPU, for instance: blending, mosaic, affine modes; so your game might run more accurately than ever. Watch out, though–your savestates are probably invalidated once again. Sorry!

     

    0.9 -> 0.9.1

    General/Core:

    enh: GBA slot emulation [CrazyMax]

    - Rumble support (windows only)

    - GBA game

    enh: Mic support (windows only?) [luigi__]

    enh: Preliminary cheats system [CrazyMax]

    enh: Savestates invalidated, as more variables have been added.

    bug: Added PSG white noise [luigi__]

    bug: fix arm/thumb ROR [zeromus]

    bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]

    bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]

    bug: Much work on FIFOs, still not finished [CrazyMax]

    bug: Many fixes to dma [zeromus, CrazyMax]

    bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]

     

    Graphics:

    bug: Added sprite blending [luigi__]

    bug: more correct mosaic effects, still imperfect [zeromus]

    bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]

    bug: fix crashes in some affine BG [zeromus]

    bug: Implement some pos test function [luigi__]

    bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]

    bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]

    bug: fix texture coordinate generation, including environment mapping [zeromus]

    bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]

    bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]

    bug: [ 2488334 ].1 fixes to layer compositing [luigi__]

    bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]

    bug: Improvements to 3d h-scrolling [luigi__]

    bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)

    bug: Add optional fragment shading pipeline (more precision) [luigi__]

    bug: Fix bug where some sprites got cut of on x=255 [zeromus]

    bug: Implement GXSTAT register [CrazyMax]

     

    Windows:

    bug: resizing and rotating work in vista [luigi__]

    enh: 0 frameskip now lets emulator run at excess speed [zeromus]

     

    Mac OS X Port:

    bug: left key setting no longer gets confused with the right key [jeff]

    enh: more keys can be mapped

    >> Get it HERE.


    Ootake 2.04 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/02/11 2.04 released

     

    - The problem with the possibility of stopping uncommonly when CD-ROM was accessed by the personal computer environment was corrected.

     

    - When "Direct3D" is used, if the Net Surfin' etc. are done while sounding BGM such as the games and hes with Ootake, the problem that the noise occasionally entered BGM was solved.

     

    - "Priority High" and "Priority Low" were added to "Setting" menu. if you want to give priority to other background Windows applications, select "Low". "High" to which BGM doesn't fall into disorder easily and operation is steady is recommended usually.

     

    - The CD-ROM of latter lot of "3 x 3 Eyes - Sanjiyan Hensei" came to be recognized.

     

    - The speed and timing were brought close to a real machine. At stage starting of Vega of "Street Fighter II'", the problem that one frame screen occasionally fell into disorder was solved. In "Janshin Densetsu", the problem that the status screen fell into disorder occasionally was solved.

     

    - Additionally, a detailed part has been improved and corrected.

     

    + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

    http://www.ouma.jp/file/Ootake204-for98.zip

    >> Get it HERE.


    Ami/WinArcadia 9.06 released

    Minuous
    By Minuous,

    WinArcadia 9.06 (Windows): 12 February 2009

    AmiArcadia 9.06 (AmigaOS 3): 12 February 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978); and

     

    * the Central Data 2650 computer (1977).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor.

     

    Changes since 9.05:

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


    SSF 0.10 Alpha released

    Robert
    By Robert,

    Saturn emulator

     

    - PLFO processing of SCSP was corrected.

    - Recompile processing of SH2 was corrected.

    - SMPC processing was modified regularly.

    - Fixed the clock switching process.

    - BIOS emulating processing was corrected.

    - Saved version of the state is not changed,

    - BIOS is not used to load data to emulate the program changes

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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